Ugly 2.0
Level | 1 |
Race | Mul |
Class | Barbarian |
Armor | None |
Weapon(s) | Maul |
Hometown | Tyr |
Attributes
Strength | 16 (+3) |
Dexterity | 14 (+2) |
Constitution | 16 (+3) |
Intelligence | 8 (-1) |
Wisdom | 12 (+1) |
Charisma | 8 (-1) |
Secondary Attributes
Hit Points | 15 = (15 at level 1) |
Hit Dice | 1d12+3 |
Armor Class | 15 (10 + 2 Dex + 3 from Con using Unarmored Defense) |
Initiative | +2 |
Base Speed | 30 Feet |
Proficiency Bonus | +2 |
Inspiration |
TODO: All of the stuff below here. I copied Brandy's info and need to edit it to be my info.
Saving Throws
Bolded items indicate proficiency
Strength | -1 |
Dexterity | +2/+4 (+2 when Kes'Trekel is on person) |
Constitution | +2 |
Intelligence | +5 |
Wisdom | +2 |
Charisma | +1 |
Languages
- Common (r/w)
- Dwarven (r/w)
- Veiled Signs
Features and Traits
- (1) Arcane Recovery (once per day, recover one 1st level spell after a short rest)
- (1) Spell Sniper (1 free attack roll with a cantrip; Spells requiring an attack roll have their range doubled; Ranged spell attacks ignore half cover and three-quarters cover.)
Familiar
Kes'Trekel (+2 to Dex saves)
Skills
Bolded skills indicate proficiency
Acrobatics (Dex) | +2 |
Animal Handling (Wis) | +0 |
Arcana (Int) | +5 |
Athletics (Str) | -1 |
Deception (Cha) | +3 |
History (Int) | +3 |
Insight (Wis) | +0 |
Intimidation (Cha) | +1 |
Investigation (Int) | +3 |
Medicine (Wis) | +0 |
Nature (Int) | +3 |
Perception (Wis) | +2 |
Performance (Cha) | +1 |
Persuasion (Cha) | +1 |
Religion (Int) | +3 |
Sleight of Hand (Dex) | +4 |
Stealth (Dex) | +4 |
Survival (Wis) | +0 |
Wild Talent
Object Projection - Your force of will teleports an object a short distance away. At-Will Effect: You teleport an object you are holding in one hand to an unoccupied square within 50 feet of you or to a willing creature within 50 feet of you.
Spells
Spellcaster Level: 1
DC = 13 (8 + 2 Proficiency + 3 Int)
Preparation Slots: 4
Spells/Day
Can prepare total of 4 spells per day (+3 Int +1 Level) - can be any combination of different levels of spells. Can cast a number of spells per day as noted in the list below:
- 1st Level: 2
Cantrips
- Acid Splash
- Light
- Prestidigitation
Level 1
- Burning Hands
- Charm Person
- Detect Magic
- Identify
- Grease
- Magic Missile
Weapons
Obsidian Dagger
Atk: +4
Dmg: 1d4 + 2 (P)
Equipment
- Spellbook
- Thieves' Tools
Background
Traits - Flaws are tentative
Background: | Veiled Alliance (Criminal) |
Alignment: | Neutral Good |
Personality Traits: | |
Ideals: | |
Bonds: | |
Flaws: |
Level 2 Updates
- New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)
- Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.
- Prepared spells per day: 5 (+3 Int +2 Level)
- Cast spells per day: 1st Level: 3
- New spells: (2 1st level) - Tasha's Hideous Laughter, Disguise Self, Mage Armor (choose two of these)
- HP: 15 (8 starting +5 lvl +2 Con)
Level 3 Updates
- Prepared spells per day: 6 (+3 Int +3 Level)
- Cast spells per day: 1st Level: 4, 2nd Level: 2
- New spells: (2 2nd level) - Invisibility, Hold Person
- HP: 22 (8 starting +10 lvl +4 Con)