Character Stats
 |
| Level |
2 |
| Race |
Half-elf |
| Class |
Sun Cleric? |
| Armor |
Insert armor here |
| Weapon(s) |
Primary weapon here |
| Hometown |
Kled? |
Attributes
| Strength |
0 (+0)
|
| Dexterity |
0 (+0)
|
| Constitution |
0 (+0)
|
| Intelligence |
0 (+0)
|
| Wisdom |
0 (+0)
|
| Charisma |
0 (+0)
|
Secondary Attributes
| Hit Points |
?? (? starting +? lvl +? Con)
|
| Hit Dice |
2d?+?
|
| Armor Class |
10 (10 + ? Dex)
|
| Initiative |
+0
|
| Base Speed |
30 Feet
|
| Proficiency Bonus |
+2
|
| Inspiration |
Not tracked here
|
Saving Throws
Bolded items indicate proficiency
| Strength |
+0
|
| Dexterity |
+0
|
| Constitution |
+0
|
| Intelligence |
+0
|
| Wisdom |
+0
|
| Charisma |
+0
|
Languages
Features and Traits
Skills
Bolded skills indicate proficiency
| Acrobatics (Dex) |
+0
|
| Animal Handling (Wis) |
+0
|
| Arcana (Int) |
+0
|
| Athletics (Str) |
+0
|
| Deception (Cha) |
+0
|
| History (Int) |
+0
|
| Insight (Wis) |
+0
|
| Intimidation (Cha) |
+0
|
| Investigation (Int) |
+0
|
| Medicine (Wis) |
+0
|
| Nature (Int) |
+0
|
| Perception (Wis) |
+0
|
| Performance (Cha) |
+0
|
| Persuasion (Cha) |
+0
|
| Religion (Int) |
+0
|
| Sleight of Hand (Dex) |
+0
|
| Stealth (Dex) |
+0
|
| Survival (Wis) |
+0
|
Wild Talent
Wild Talent Name - Short description.
Detailed information
Spells (example)
Spellcaster Level: 2
DC = 13 (8 + 2 Proficiency + 3 Int)
Preparation Slots: 4
Spells/Day (example)
Can prepare total of 5 spells per day (+3 Int +2 Level) - can be any combination of different levels of spells.
Can cast a number of spells per day as noted in the list below:
Cantrips
Level 1
Weapons
Weapon name
Atk: +4
Dmg: 1d4 + 2 (P)
Equipment
Background
| Background: |
|
| Alignment: |
|
| Personality Traits: |
|
| Ideals: |
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| Bonds: |
|
| Flaws: |
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