Difference between revisions of "Talk:Kib Absold's Character Sheet"

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(Skills)
(Levels)
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*7: Prof 6 (leadership training, FRW: +6/+6/+6 or +7/+7/+7, BAB: +5)
 
*7: Prof 6 (leadership training, FRW: +6/+6/+6 or +7/+7/+7, BAB: +5)
 
*8: Prof 7 (prof bonus feat: luck of heroes OR hindering opportunist, stat point: TBD (probably cha), FRW: +7/+7/+7, BAB: +6/+1)
 
*8: Prof 7 (prof bonus feat: luck of heroes OR hindering opportunist, stat point: TBD (probably cha), FRW: +7/+7/+7, BAB: +6/+1)
*9: Field Marshall 1 (standard feat: hold the line OR die-hard, heroic rally, commanding presence(skill checks), FRW: +9/+7/+9, BAB: +7/+2)
+
*9: Field Marshall 1 (standard feat: mounted combat, heroic rally, commanding presence(skill checks), FRW: +9/+7/+9, BAB: +7/+2)
 
*10: Field Marshall 2 (imp leadership, commanding presence (saves and init), FRW: +10/+7/+10, BAB: +8/+3)
 
*10: Field Marshall 2 (imp leadership, commanding presence (saves and init), FRW: +10/+7/+10, BAB: +8/+3)
 
*11: Prof 8 (tactical competence, FRW: +10/+8/+11, BAB: +9/+4)
 
*11: Prof 8 (tactical competence, FRW: +10/+8/+11, BAB: +9/+4)

Revision as of 00:24, 28 March 2010

Leveling notes (for my reference)

Levels

  • 1: Prof 1(prof bonus feat:negotiator, standard feat: imp unarmed, human feat: combat reflexes, FRW: +2/+3/+1, BAB: +0)
  • 2: Prof 2(canny defense, FRW: +2/+4/+2, BAB: +1)
  • 3: Fighter 1(fighter bonus feat: combat expertise, standard feat: imp trip, FRW: +4/+4/+2, BAB: +2)
  • 4: Prof 3(stat point: +1 INT, prof bonus feat: forceful personality, FRW: +5/+4/+4, BAB: +3)
  • 5: Prof 4 (uncanny dodge, FRW: +5/+5/+5, BAB: +4)
  • 6: Prof 5 (standard feat: endurance, prof bonus feat: luck of heroes OR hindering opportunist), FRW: +5/+5/+5 or +6/+6/+6, BAB: +4)
  • 7: Prof 6 (leadership training, FRW: +6/+6/+6 or +7/+7/+7, BAB: +5)
  • 8: Prof 7 (prof bonus feat: luck of heroes OR hindering opportunist, stat point: TBD (probably cha), FRW: +7/+7/+7, BAB: +6/+1)
  • 9: Field Marshall 1 (standard feat: mounted combat, heroic rally, commanding presence(skill checks), FRW: +9/+7/+9, BAB: +7/+2)
  • 10: Field Marshall 2 (imp leadership, commanding presence (saves and init), FRW: +10/+7/+10, BAB: +8/+3)
  • 11: Prof 8 (tactical competence, FRW: +10/+8/+11, BAB: +9/+4)
  • 12: Prof 9 (stat point: TBD (probably cha), prof bonus feat: lightning reflexes, standard feat: blind-fight OR improved grapple OR imp initiative OR weapon focus (guisarme),FRW: +11/+10/+12, BAB: +9/+4)
  • 13: Field Marshall 3 (keen awareness, commanding presence(ac), FRW: +11/+11/+12 BAB: +10/+5)
  • 14: Prof 10 (prof development (mettle or slippery mind or imp uncanny dodge), FRW: +11/+12/+13, BAB: +11/+6/+1)
  • 15: Field Marshall 4 (standard feat: blind-fight OR improved grapple OR imp initiative OR weapon focus(guisarme), commanding presence(to hit/damage), commanding presence range increase, FRW: +12/+12/+14, BAB: +12/+7/+2)
  • 16: Field Marshall 5 (stat point: TBD, inspiration,FRW: +12/+13/+14, BAB: +13/+8/+3)

  • 17: Prof 11 OR Sentinel 1 OR Rogue 1
  • 18: Prof 12 OR Sentinel 2 OR Rogue 2 (standard feat: blind-fight OR improved grapple OR imp initiative)
  • 19: Prof 13 OR Sentinel 3 OR Rogue 3
  • 20: Prof 14 OR Sentinel 4 OR Rogue 4 (stat point: TBD)

Skills

Keep Diplomacy, Intimidate, Spot, Listen, Sense Motive capped.

Add to the next as points permit (highest priority first):

  • Bluff (the more in this the better)
  • Use Rope (up to something--securing a grapple is DC 10 +2/10', so that's a reasonable target)
  • Swim (enough to keep afloat in water--without armor, that's a +5 for calm and +10 for rough)
  • Climb (good to have, +6 or so without armor is enough to not fall from most relatively easy climbs)
  • Survival (not as important if Anise sticks around)
  • Speak Language (as appropriate, but the more the merrier. Currently, Fresian, Hakni and Gnomish [and Sidhe] are the languages the party has that Kib doesn't, and more monster languages would also be great.)
  • Ride (+9 gives automatic fight with warhorse success (+11 if horse damaged). +14 for most of the other stuff. +19 for fast mount, but that's modified by armor check).
  • Knowledge(whatever--local is good to have, arcana is definitely useful, nobility gives diplo synergy, arch and engineering gives search synergy, history gives tons of useful tidbits, dungeoneering gives aberration knowledge, the list goes on)
  • Search (some points in this to make good use of the belt of Dwarvenkind)
  • Handle Animal (don't need this too high, but it's good with horses)

MFC Language Table

At-a-glance coverage. I'm actually can't remember if Gilerl knows Dwarvish or not--he doesn't talk much, so it's rarely an issue.


MFC Languages by Member
Odessan Celesti Ubrekti Gnomish Fresian Dwarvish Flanneri Goblin Kobold Sidhe Sylvan
Kib x x x x x x x
Thed x x x x x
Thoven x x x x
Gilerl x x
Anise x x x x
Neven x x x x