Difference between revisions of "Sentinel"
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'''Prerequisites:''' BaB: +4; Weapon Focus: Martial Reach; Combat Reflexes, Weapon Expertise. | '''Prerequisites:''' BaB: +4; Weapon Focus: Martial Reach; Combat Reflexes, Weapon Expertise. | ||
<br><br> | <br><br> | ||
− | '''Hit Dice:'' d8 | + | '''Hit Dice:''' d8 |
<BR><BR> | <BR><BR> | ||
'''Skill Points: 3+INT''' | '''Skill Points: 3+INT''' | ||
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<br> | <br> | ||
<i>Bonus Feats</i>: Improved Init, Improved Trip, Improved Disarm, Weapon Focus, Adv. Weapon Focus, Cleave, Great Cleave | <i>Bonus Feats</i>: Improved Init, Improved Trip, Improved Disarm, Weapon Focus, Adv. Weapon Focus, Cleave, Great Cleave | ||
+ | |||
<i>Close Quarters Fighting</i> : Sufering a -2 penalty to attack rolls, you may threaten and attack opponents in squares five feet from you. | <i>Close Quarters Fighting</i> : Sufering a -2 penalty to attack rolls, you may threaten and attack opponents in squares five feet from you. | ||
− | <i>Polearm Mastery</i> : At the beginning of each turn, you decide if you are fighting in <i>close</i> (default) or </i>reach</i> stance. When in the <i>reach</i> stance, you no longer threaten the square 5 feet from you, but instead threaten the squares 15 feet from you, though at a -2 attack penalty. | + | |
+ | <i>Polearm Mastery</i> : At the beginning of each turn, you decide if you are fighting in <i>close</i> (default) or </i>reach</i> stance. When in the <i>reach</i> stance, you no | ||
+ | longer threaten the square 5 feet from you, but instead threaten the squares 15 feet from you, though at a -2 attack penalty. | ||
+ | |||
<i>Whirlwind Attack</i> : As the feat. You may acquire this even if you do not meet the prerequisites. | <i>Whirlwind Attack</i> : As the feat. You may acquire this even if you do not meet the prerequisites. | ||
Revision as of 13:46, 9 July 2009
Description: After the fall of the Sidhe, the Polis States were kept disorganized and disunified by their neighbors until the time of Alexandria, and such were defensive minded. Each city built enormous walls with thick gates that, when breached, were defended by highly skilled pikemen able to dominate those who would dare swarm through.
Prerequisites: BaB: +4; Weapon Focus: Martial Reach; Combat Reflexes, Weapon Expertise.
Hit Dice: d8
Skill Points: 3+INT
Class Skills: TBL
× Level | BaB | Fort | Ref | Will | Ability |
---|---|---|---|---|---|
1 | +1 | +2 | +0 | +2 | Close Quarters Fighting; +1 Attack of Opportunity |
2 | +2 | +3 | +0 | +3 | Bonus Feat, +2 Init. when using a Polearm |
3 | +3 | +3 | +1 | +3 | Polearm Mastery, +1 Attack of Opportunity |
4 | +4 | +4 | +1 | +4 | +2 Shield bonus to AC w/Polearm; Bonus Feat |
5 | +5 | +4 | +1 | +4 | Whirlwind Attack |
Bonus Feats: Improved Init, Improved Trip, Improved Disarm, Weapon Focus, Adv. Weapon Focus, Cleave, Great Cleave
Close Quarters Fighting : Sufering a -2 penalty to attack rolls, you may threaten and attack opponents in squares five feet from you.
Polearm Mastery : At the beginning of each turn, you decide if you are fighting in close (default) or </i>reach</i> stance. When in the reach stance, you no longer threaten the square 5 feet from you, but instead threaten the squares 15 feet from you, though at a -2 attack penalty.
Whirlwind Attack : As the feat. You may acquire this even if you do not meet the prerequisites.