Sentinel

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Description: After the fall of the Sidhe, the Polis States were kept disorganized and disunified by their neighbors until the time of Alexandria, and such were defensive minded. Each city built enormous walls with thick gates that, when breached, were defended by highly skilled pikemen able to dominate those who would dare swarm through the breach.

Prerequisites: BaB: +4; Weapon Focus: Any Martial Reach-weapon; Combat Reflexes, Combat Expertise.

Hit Dice: d8

Skill Points: 2+INT

Class Skills: Balance, Climb, Craft, Handle Animal, Intimidate, Jump, Ride, Swim

× Level BaB Fort Ref Will Ability
1 +1 +2 +0 +2 Close Quarters Fighting;
2 +2 +3 +0 +3 +2 Init. when using a Polearm, +1 Attack of Opportunity w/Polearm
3 +3 +3 +1 +3 Polearm Mastery
4 +4 +4 +1 +4 +2 Shield bonus to AC w/Polearm, +1 Attack of Opportunity w/Polearm
5 +5 +4 +1 +4 Whirlwind Attack (w/Polearm only)



Close Quarters Fighting : Suffering a -2 penalty to attack rolls in that square, you may threaten and attack opponents in squares five feet from you.

Polearm Mastery : At the beginning of each turn, you decide if you are fighting in close (default) or reach stance. When in the reach stance, you no longer threaten the square 5 feet from you, but instead threaten the squares 15 feet from you, though at a -2 attack penalty to attacks in that square.

Whirlwind Attack : As the feat. You may acquire this even if you do not meet the prerequisites.