Difference between revisions of "Talk:Death's Door"

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(New page: I only bring this up because I've always had a problem with the -10 HP not scaling with levels, so once you have a guy over level 8 who gets to enough HP to potentially go into Death's Doo...)
 
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I only bring this up because I've always had a problem with the -10 HP not scaling with levels, so once you have a guy over level 8 who gets to enough HP to potentially go into Death's Door, things are so lethal that the chance he will actually spend any time in the state between "Dying" and "Dead" are very small. Should this be mitigated with a house rule, or should we not bother? -[[User:Slitherrr|Slitherrr]]
 
I only bring this up because I've always had a problem with the -10 HP not scaling with levels, so once you have a guy over level 8 who gets to enough HP to potentially go into Death's Door, things are so lethal that the chance he will actually spend any time in the state between "Dying" and "Dead" are very small. Should this be mitigated with a house rule, or should we not bother? -[[User:Slitherrr|Slitherrr]]
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It's worth pointing out that gm has already stated that Resurrection is a rarity in this world, so this becomes a bigger issue than your standard D&D campaign. -[[User:Slitherrr|Slitherrr]]

Revision as of 15:42, 14 January 2010

I only bring this up because I've always had a problem with the -10 HP not scaling with levels, so once you have a guy over level 8 who gets to enough HP to potentially go into Death's Door, things are so lethal that the chance he will actually spend any time in the state between "Dying" and "Dead" are very small. Should this be mitigated with a house rule, or should we not bother? -Slitherrr

It's worth pointing out that gm has already stated that Resurrection is a rarity in this world, so this becomes a bigger issue than your standard D&D campaign. -Slitherrr