Talk:Feat: Leadership

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Revision as of 14:47, 13 December 2010 by Slitherrr (Talk | contribs)

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How much leeway is there on the "caused the death of other followers" penalty? Does it count if the followers are led into a battle in which one or more of them get killed, or does the character's involvement have to be more direct? Granted, -1 isn't a whole lot, and the follower penalty isn't cumulative, but it IS permanent, by the rules, and considering that followers can be basically one-shot by a single attack from enemies at the PCs' levels, it's pretty much guaranteed to happen if the followers are ever taken into any combat (consider the poor 1st-level Dwarves in the fight against King Mab and co. That NPC was only level 4, so imagine the same thing when the PC's are all level 8-10). Currently, the only solution is to never take the followers into combat, but then what's the point? So they can sit around sweeping your fortress? They could conceivably provide aid bonuses to some skills, but rules for that would have to be worked out, and anyway, that would only matter when you're near home base. -Slitherrr

Also, re: the cumulative cohort penalty for death--no other class ability gets permanently limited in such a way. Considering that PC level - 2 is low enough that the cohort could conceivably die in a single unlucky hit, this is pretty unreasonable to the petomancer (Wizards and Sorcs get this problem too, with the ridiculous 1-year wait time to get back a familiar that has an HP total that is half of what is already a shittily low number). If that cohort happens to be the target of, say, a Hunter strike that manages to crit for max damage, the PC with Leadership is suddenly sitting on a penalty that will reduce the power of future cohorts, making them even more susceptible to the same thing, and he will have that penalty for his entire career. In vanilla, this is rectified by having Resurrection available (which, I guess I'm assuming would eliminate that penalty, since the cohort would no longer be dead, but I guess that's not explicitly spelled out, so who knows). I would propose, instead, that cohorts be at PC Level-2, always, end of story, and that we leave the penalties for letting a cohort die be decided on a case-by-case basis by the GM, and be more along the lines of making the PC do some sort of atonement-equivalent quest to get his new cohort, rather than permanently penalizing the PC for the sort of thing that happens on a daily basis in a DnD career. -Slitherrr


Deleted old stuff. History if interested. -Slitherrr 13:47, 13 December 2010 (EST)