Talk:Interview at the Mill

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Revision as of 11:39, 16 December 2009 by 96.4.191.20 (Talk)

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I Reorganized this page to make the storytelling part more sensible --Msallen 10:19, 16 December 2009 (EST)

Of all the people to start FF. If you work in edrell slash, you're done here. ;) -gm

"Gil and Holm were pathetic, yes, but tender, almost kind. Germain had often wondered what it would have been like, to explore their softer sides in a lonely moment."-Slitherrr
I still have interrogating to do! What did your NPC in Danrel's wardhouse say when I was interrogating Gil, Matt? "Do ye want me to do 'em with a broomstick, or more natural like? The later will cost ye more." --Msallen 16:29, 15 December 2009 (EST)
And you kept that in your notes, verbatim. A proud moment. That guy was just a sociopath, you know that particular ward was not so carefully maintained. Or, are you saying you want to go find that guy again? -gm

PS. I don't have gmail at work, and this might be a fun way to RP the interrogation. I'll let you know when I want you to take over, Matt. --Msallen 16:29, 15 December 2009 (EST)

haha, however you want to do it. This could be interesting, and I'm always up for new things. -gm

Also: Isn't LE tall and wan? Hardly a fireplug. She could probably kill you. -gm

Everyone in the party could kill me. That doesn't mean I can't think they are cute. --Msallen 18:30, 15 December 2009 (EST)
Argh, the former writer in me cringes! "Fireplug" is someone short and stout and tough, not someone who is cute. Also, you want I should just make you some intimidate, diplo, and associated checks, and tell you what you come up with so you can add to the story? -gm
Well, that's why I fixed it! Up to you how you do the mechanics part of it. PS. L2Log in you shmuck --Msallen 09:19, 16 December 2009 (EST)
Logging in is beneath me. Consider me a intimidating, disembodied voice from heaven. At least I remember to sign my stuff. -gm
You have to do it once and check the box for "keep me logged in". Even you could manage. --Msallen 10:19, 16 December 2009 (EST)

Storytelling Shit

Done... your turn. I put parenthesis for the skill checks I would do and to give some direction to what I'm doing. Augment those parts if there is something you think I would care about. Don't feel like you have to write a lot--this part was just a setup. We can work on it as a dialog back and forth if it makes sense to you. --Msallen 18:30, 15 December 2009 (EST)


I'll start with the listen check, then percolate for the rest. Next game isn't till Jan 6, so I have a feeling you'll get a good interrogation.

Spot Check (13+7 = 20) Quin has done a thorough job binding them. The three unconscious ones are in one corner, and Cinnamon - who is still conscious - is crammed in one corner. There is no indication that any of them are making any headway toward escaping. The appear to pose no threat.
Listen (7+7 = 14) You hear the ambient noise of a disused grist mill. The creaking of wooden crankshafts, the scampering of rodents, etc.
Diplomacy (14+12 = 26) Cinnamon drinks the wine. She is suspicious and wary, but not exactly hostile. (Sense Motive roll - (17+10 = 27)
Is this a commit? Ball in my court? --Msallen 10:19, 16 December 2009 (EST)
THE KOOL-AID MAN JUMPS IN AND SAYS, "OOOH YEAH!" -gm
(Just kidding) -Slitherrr-gm
Heh, heh. Yeah, those are are rolls so far. Didn't want to work too hard.