"Deft" Dick's Character Sheet

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Character Stats
DickCockley.jpg
Level 2
Race Human
Class Rogue
Armor Leather
Weapon(s) Crossbow and short sword
Hometown

"Deft" Dick Cockley

Chaotic Neutral Human Rogue

Age: 20

Height: 5'10"

Weight: 160 lbs

Attributes

Str: 11 (+0) (carrying capacity: Light: 43, Medium: 44-86, Heavy: 87-130. Strength is treated as +1 for purposes of carrying capacity because of Masterwork Backpack)

Dex: 18 (+4)

Con: 10 (+0)

Int: 14 (+2)

Wis: 12 (+1)

Cha: 15 (+2)


Combat

HP: 16

Movement: 30 (30 base, no penalty for light armor and light load carried)

Base Attack Bonus: +1

Initiative: +4

CMB: +1 (+1 for BAB, +0 for Str, +0 for Medium)

CMD: 15 (+1 for BAB, +0 for Str, +4 for Dex, +0 for Medium, +0 Misc). 11 when Flat Footed (no Dex bonus)

Armor Class

  • Normal: 16 (+4 for Dex, +2 for Leather)
  • Flat Footed: 12
  • Touch: 14

Weapons

  • Short Sword
    • To Hit: 1d20+1 (+1 for BAB)
    • Damage: 1d6
    • Crit: 19-20 x2
    • Cost: 10gp
    • Weight: 2 lbs
  • Light Crossbow
    • To Hit: 1d20+6 (+4 for Dex, +1 for BAB, +1 from Masterwork, -2 for each range increment over 80 feet)
    • Damage: 1d1d8
      • +1 to hit and +1 to damage within 30 feet (due to Point-Blank Shot feat)
    • Crit: 19-20/x2
    • Cost: 335gp
    • Weight: 4 lbs
    • 20 bolts: 2gp (Weight: 2 lbs)
    • Range Increment: 80 Feet
      • Each full range increment imposes a cumulative -2 penalty on the attack roll. Can shoot out to 10 range increments.
    • Reloading is a Move Free Action

Saves

Fort Save: +0 (+0 base, +0 Con)

Ref Save: +7 (+3 base, +4 Dex)

Will Save: +1 (+0 base, +1 Wis)

Class Abilities

Sneak Attack: +1d6 damage whenever target is denied a Dex bonus to AC or when I'm flanking the target

Trapfinding: Adds 1/2 level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). Can use Disable Device to disarm magic traps.

Evasion: Successful reflex save for half damage results in no damage

Rogue Talents

  • Peerless Maneuver: Once per day per 5 levels, roll two dice while making an Acrobatics check, and take the better result. Must choose to use this talent before making the Acrobatics check.

Flaw

Scrawny: You are extremely lean and underweight for your height. While you aren’t necessarily frail, you are lightly built and at best may be wiry.

Penalty: The character suffers a -5 penalty to CMD against Bull Rush attempts due to their less sturdy frame.

Buying Off the Flaw: The character must invest an ability score point gained from leveling up into either Strength or Constitution. No matter when the ability point is acquired, this flaw cannot be removed before 5th level.

Feats

Feat: Acrobatic: +2 bonus on all Acrobatics and Fly skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Feat: Rapid Reload (light crossbow): Reload light crossbow as a free action instead of as a move action.

Feat: Point-Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Skills

11 skill points per level (8 for being a Rogue, +2 for Int, +1 for Human)

+1 skill point at level 1; +1 skill point at level 2

Acrobatics: +11 (2 ranks, +3 for Rogue, +4 for Dex, +2 for Acrobatics feat)

Appraise: +6 (1 rank, +3 for Rogue, +2 for Int)

Bluff: +7 (2 ranks, +3 for Rogue, +2 for Cha)

Diplomacy: +7 (2 ranks, +3 for Rogue, +2 for Cha)

Disable Device: +12 (2 ranks, +3 for Rogue, +4 for Dex, +1 for half of my level, +2 for Masterwork Thieves’ Tools)

Disguise: +8 (1 ranks, +3 for Rogue, +4 for Dex)

Escape Artist: +8 (1 rank, +3 for Rogue, +4 for Dex)

Intimidate: +6 (1 rank, +3 for Rogue, +2 for Cha)

Knowledge (Dungeoneering): +6 (1 rank, +3 for Rogue, +2 for Int)

Knowledge (Local): +6 (1 rank, +3 for Rogue, +2 for Int)

Perception: +6 (2 ranks, +3 for Rogue, +1 for Wis)

Perform (Oratory): +6 (1 rank, +3 for Rogue, +2 for Cha)

Perform (Comedy): +7 (2 ranks, +3 for Rogue, +2 for Cha)

Sense Motive: +6 (2 ranks, +3 for Rogue, +1 for Wis)

Sleight of Hand: +9 (2 ranks, +3 for Rogue, +4 for Dex)

Stealth: +8 (1 rank, +3 for Rogue, +4 for Dex)

Inventory

Leather Armor (15 lbs): 10gp

Thieves' Tools, Masterwork (2 lbs): 100gp. +2 circumstance bonus on Disable Device checks

Backpack, Masterwork (4 lbs): 50gp. +1 Str for purposes of carrying capacity (43, 44-86, 87-130)

Cold Weather Clothes (7 lbs): 8 GP

Game Dice, loaded (superior) (no weight): 50 GP

Jewelry, False (no weight): 50 GP

Powder, Flash (no weight): 50 GP

335 gp

Info

Future Character Plans