Difference between revisions of ""Deft" Dick's Character Sheet"

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{{statsbox||2|Human|Rogue|Masterwork Leather|Crossbow and short sword|}}
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{{statsbox|DickCockley.jpg|2|Human|Rogue|Leather|Crossbow and short sword|}}
  
 
"Deft" Dick Cockley
 
"Deft" Dick Cockley
  
 
Chaotic Neutral Human Rogue
 
Chaotic Neutral Human Rogue
 +
 
Age: 20
 
Age: 20
  
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'''Attributes'''
 
'''Attributes'''
  
Str: 11 (+0) (carrying capacity: Light: 38 lbs, medium: 39-76 lbs, heavy: 77-115 lbs)
+
Str: 11 (+0) (carrying capacity: Light: 43, Medium: 44-86, Heavy: 87-130.  Strength is treated as +1 for purposes of carrying capacity because of Masterwork Backpack)
  
 
Dex: 18 (+4)
 
Dex: 18 (+4)
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Initiative: +4
 
Initiative: +4
 +
 +
CMB: +1 (+1 for BAB, +0 for Str, +0 for Medium)
 +
 +
CMD: 15 (+1 for BAB, +0 for Str, +4 for Dex, +0 for Medium, +0 Misc).  11 when Flat Footed (no Dex bonus)
  
 
Armor Class
 
Armor Class
* Normal: 16 (+4 for Dex, +2 for Masterwork Leather)
+
* Normal: 16 (+4 for Dex, +2 for Leather)
 
* Flat Footed: 12
 
* Flat Footed: 12
* Touch: 12
+
* Touch: 14
  
 
''Weapons''
 
''Weapons''
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** To Hit: 1d20+6 (+4 for Dex, +1 for BAB, +1 from Masterwork, -2 for each range increment over 80 feet)
 
** To Hit: 1d20+6 (+4 for Dex, +1 for BAB, +1 from Masterwork, -2 for each range increment over 80 feet)
 
** Damage: 1d1d8
 
** Damage: 1d1d8
 +
*** +1 to hit and +1 to damage within 30 feet (due to Point-Blank Shot feat)
 
** Crit: 19-20/x2
 
** Crit: 19-20/x2
 
** Cost: 335gp
 
** Cost: 335gp
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** Range Increment: 80 Feet
 
** Range Increment: 80 Feet
 
*** Each full range increment imposes a cumulative -2 penalty on the attack roll.  Can shoot out to 10 range increments.
 
*** Each full range increment imposes a cumulative -2 penalty on the attack roll.  Can shoot out to 10 range increments.
 +
** Reloading is a <s>Move</s> Free Action
  
 
'''Saves'''
 
'''Saves'''
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* [http://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo---rogue-talents/peerless-maneuver-ex Peerless Maneuver]: Once per day per 5 levels, roll two dice while making an Acrobatics check, and take the better result. Must choose to use this talent before making the Acrobatics check.  
 
* [http://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo---rogue-talents/peerless-maneuver-ex Peerless Maneuver]: Once per day per 5 levels, roll two dice while making an Acrobatics check, and take the better result. Must choose to use this talent before making the Acrobatics check.  
  
------------------------------
+
'''Flaw'''
 +
 
 +
Scrawny: You are extremely lean and underweight for your height.  While you aren’t necessarily frail, you are lightly built and at best may be wiry.
 +
 
 +
Penalty: The character suffers a -5 penalty to CMD against Bull Rush attempts due to their less sturdy frame.
 +
 
 +
Buying Off the Flaw: The character must invest an ability score point gained from leveling up into either Strength or Constitution. No matter when the ability point is acquired, this flaw cannot be removed before 5th level.
  
 
'''Feats'''
 
'''Feats'''
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Feat: [http://www.d20pfsrd.com/feats/combat-feats/rapid-reload-combat---final Rapid Reload (light crossbow)]: Reload light crossbow as a free action instead of as a move action.
 
Feat: [http://www.d20pfsrd.com/feats/combat-feats/rapid-reload-combat---final Rapid Reload (light crossbow)]: Reload light crossbow as a free action instead of as a move action.
 +
 +
Feat: [http://www.d20pfsrd.com/feats/combat-feats/point-blank-shot-combat---final Point-Blank Shot]: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
  
 
'''Skills'''
 
'''Skills'''
  
''11 skill points per level (8 for being a Rogue, +2 for Int, +1 for Human)
+
''11 skill points per level (8 for being a Rogue, +2 for Int, +1 for Human)''
  
+1 skill point at level 1; +1 skill point at level 2''
+
''+1 skill point at level 1; +1 skill point at level 2''
  
 
Acrobatics: +11 (2 ranks, +3 for Rogue, +4 for Dex, +2 for Acrobatics feat)
 
Acrobatics: +11 (2 ranks, +3 for Rogue, +4 for Dex, +2 for Acrobatics feat)
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'''Inventory'''
 
'''Inventory'''
  
Chainmail: 150 gp
+
Leather Armor (15 lbs): 10gp
  
Traveler's Outfit (5 lbs): This set of clothes consists of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.
+
Thieves' Tools, Masterwork (2 lbs): 100gp. +2 circumstance bonus on Disable Device checks
  
50 feet of hempen rope (10lbs): This rope has 2 hit points and can be burst with a DC 23 Strength check.  
+
Backpack, Masterwork (4 lbs): 50gp. +1 Str for purposes of carrying capacity (43, 44-86, 87-130)
  
Flint and Steel (no weight): Lighting a torch with flint and steel is a full-round action, and lighting any other fire with them takes at least that long.
+
Cold Weather Clothes (7 lbs): 8 GP
  
Ram, Portable (20 lbs): +2 circumstance bonus on Strength checks made to break open a door and it allows a second person to help you without having to roll, increasing your bonus by 2.
+
Game Dice, loaded (superior) (no weight): 50 GP
  
Grappling Hook (4 lbs): Throwing a grappling hook successfully requires a Use Rope check (DC 10, +2 per 10 feet of distance thrown).
+
Jewelry, False (no weight): 50 GP
  
Backpack (2 lbs):  
+
Powder, Flash (no weight): 50 GP
  
Waterskin (4 lbs)
+
335 gp
 
+
Food, etc
+
 
+
Religious symbol
+
 
+
2x Potion of [http://www.d20srd.org/srd/spells/protectionFromEvil.htm Protection from Evil]: +2 deflection bonus to AC and a +2 resistance bonus on saves, plus some other stuff.
+
 
+
5 extra pairs of pants
+
 
+
180 gp
+
  
 
'''Info'''
 
'''Info'''
 
''Nickname''
 
 
Roscoe goes by "Ugly" to pretty much everyone.  When he was a young boy, everyone who saw him for the first time would loudly exclaim "He's ''ugly''!"  So when Roscoe got old enough to understand and respond to basic questions about himself (several years later than most other kids), the first time he was asked "What's your name?", he replied with "Ugly."  This greatly amused the questioner and all present (except Ugly's father, who hadn't yet fully realized the lack of leadership potential in Ugly), and from then on they'd see him and say things like "Hey, Ugly, what's up?"  To Ugly, this was not unusual at all, and he didn't realize until it was far too late that these people were mocking him.  But by then the name had stuck.  Only his sister Daisy still calls him Roscoe.
 
 
''Family and Basic History''
 
 
Ugly's father Jesse has long desired to have more influence in tribe leadership, but the renowned Ryx Hunt, a tribal leader with great standing, has stood in his way for many years.  Because of the history of influential leaders from the Hunt family, it was expected that one of Ryx's sons would follow in his father's footsteps.  Problem is, Ryx doesn't have any (legitimate) sons.  Neither does his sister, Darly, and his brother Spry disappeared when he was 14.  So Jesse, Ryx's main rival, saw his opportunity to shift leadership of the tribe from the Hunt family to the Duke family.  When his wife gave birth to a healthy boy, Jesse started making his plans.  Unfortunately for Jesse, his son Roscoe, while strong and healthy, wasn't exactly leadership material.  His simple mind and ugly face earned him more ridicule than respect as a boy, and Jesse eventually came to the sad realization that his only son would not fulfill his dreams of Duke family ascendancy.  As a result, Jesse lost interest in his son's upbringing and instead focused on his daughter Daisy and his brother's sons (Ugly's cousins), Bo and Luke, whose parents had died when they were young. 
 
 
This left Ugly largely to his own devices as a young boy.  Since he was no match for most of his peers in intelligence and cunning, Ugly used his natural talents to carve out his own little niche in the (metaphorical) schoolyard.  He responded to mockery with punches, and his large fists on the end of strong arms left many broken bones, bruised internal organs, and bloody noses in their wake.  He wasn't a bully, but he always defended himself.
 
 
When not beating up his rivals, Ugly liked to move rocks.  The simple repetition was well suited to his simple mind, and rocks didn't care how ugly he was.  Also, it helped him get stronger.  He also liked to swing the large greatsword and gigantic bow that he was required to learn to use.  These were simple things that his feeble mind could focus on, and when he splattered his first enemy on the battlefield, he knew he had found his calling.  Punching bullies served a purpose, but breaking a true enemy in half with his blade (or bare hands) was a wonderful thing.  Also, blood is colorful, and Ugly likes colors.
 
 
''Religion''
 
 
Ugly also likes god (Alexandria).  He'll tell you all about her, and some of what he tells you might even be accurate.  He doesn't worry much about the details, instead relying on strength of belief (and sometimes strength of his arms) to get his point across.  He likes to use important-sounding terms like "Black Wyrm," "Arak," "First Stand," "Omnity," and "Dark Fiend."  One of the most common questions Ugly likes to ask people when he first meets them is "Have you accepted Alexandria into your life?"  If they say "yes," he gives them a hug and strikes up a conversation about their shared belief.  If they say "no," he dives into his convert-the-heathen speech.  He says "Praise the Omnity" or "Praise Alexandria" countless times every day.  Ugly is on a mission from god, a mission that mainly involves converting or killing enemies of Alexandria.
 
  
 
'''Future Character Plans'''
 
'''Future Character Plans'''
 
Multiclass Barbarian/Fighter.
 
 
At 2Brb/1Ftr: Get Weapon Focus (Greatsword) as fighter bonus feat.  Get Endurance or Point Blank Shot as regular 3rd level feat.
 
 
At 2Brb/2Ftr: Great Cleave fighter bonus feat
 
 
3Brb/2Ftr
 
 
4Brb/2Ftr: ? Point Blank Shot? Blind-Fight? Improved Bull Rush or Overrun?
 
 
4Brb/3Ftr
 
 
4Brb/4Ftr: Improved Critical fighter bonus feat.
 
 
5Brb/4Ftr: ? Weapon Specialization (Greatsword)?  Rapid Shot?
 
  
 
[[Category:PC Character Sheets]]
 
[[Category:PC Character Sheets]]

Latest revision as of 21:30, 19 October 2011

Character Stats
DickCockley.jpg
Level 2
Race Human
Class Rogue
Armor Leather
Weapon(s) Crossbow and short sword
Hometown

"Deft" Dick Cockley

Chaotic Neutral Human Rogue

Age: 20

Height: 5'10"

Weight: 160 lbs

Attributes

Str: 11 (+0) (carrying capacity: Light: 43, Medium: 44-86, Heavy: 87-130. Strength is treated as +1 for purposes of carrying capacity because of Masterwork Backpack)

Dex: 18 (+4)

Con: 10 (+0)

Int: 14 (+2)

Wis: 12 (+1)

Cha: 15 (+2)


Combat

HP: 16

Movement: 30 (30 base, no penalty for light armor and light load carried)

Base Attack Bonus: +1

Initiative: +4

CMB: +1 (+1 for BAB, +0 for Str, +0 for Medium)

CMD: 15 (+1 for BAB, +0 for Str, +4 for Dex, +0 for Medium, +0 Misc). 11 when Flat Footed (no Dex bonus)

Armor Class

  • Normal: 16 (+4 for Dex, +2 for Leather)
  • Flat Footed: 12
  • Touch: 14

Weapons

  • Short Sword
    • To Hit: 1d20+1 (+1 for BAB)
    • Damage: 1d6
    • Crit: 19-20 x2
    • Cost: 10gp
    • Weight: 2 lbs
  • Light Crossbow
    • To Hit: 1d20+6 (+4 for Dex, +1 for BAB, +1 from Masterwork, -2 for each range increment over 80 feet)
    • Damage: 1d1d8
      • +1 to hit and +1 to damage within 30 feet (due to Point-Blank Shot feat)
    • Crit: 19-20/x2
    • Cost: 335gp
    • Weight: 4 lbs
    • 20 bolts: 2gp (Weight: 2 lbs)
    • Range Increment: 80 Feet
      • Each full range increment imposes a cumulative -2 penalty on the attack roll. Can shoot out to 10 range increments.
    • Reloading is a Move Free Action

Saves

Fort Save: +0 (+0 base, +0 Con)

Ref Save: +7 (+3 base, +4 Dex)

Will Save: +1 (+0 base, +1 Wis)

Class Abilities

Sneak Attack: +1d6 damage whenever target is denied a Dex bonus to AC or when I'm flanking the target

Trapfinding: Adds 1/2 level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). Can use Disable Device to disarm magic traps.

Evasion: Successful reflex save for half damage results in no damage

Rogue Talents

  • Peerless Maneuver: Once per day per 5 levels, roll two dice while making an Acrobatics check, and take the better result. Must choose to use this talent before making the Acrobatics check.

Flaw

Scrawny: You are extremely lean and underweight for your height. While you aren’t necessarily frail, you are lightly built and at best may be wiry.

Penalty: The character suffers a -5 penalty to CMD against Bull Rush attempts due to their less sturdy frame.

Buying Off the Flaw: The character must invest an ability score point gained from leveling up into either Strength or Constitution. No matter when the ability point is acquired, this flaw cannot be removed before 5th level.

Feats

Feat: Acrobatic: +2 bonus on all Acrobatics and Fly skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Feat: Rapid Reload (light crossbow): Reload light crossbow as a free action instead of as a move action.

Feat: Point-Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Skills

11 skill points per level (8 for being a Rogue, +2 for Int, +1 for Human)

+1 skill point at level 1; +1 skill point at level 2

Acrobatics: +11 (2 ranks, +3 for Rogue, +4 for Dex, +2 for Acrobatics feat)

Appraise: +6 (1 rank, +3 for Rogue, +2 for Int)

Bluff: +7 (2 ranks, +3 for Rogue, +2 for Cha)

Diplomacy: +7 (2 ranks, +3 for Rogue, +2 for Cha)

Disable Device: +12 (2 ranks, +3 for Rogue, +4 for Dex, +1 for half of my level, +2 for Masterwork Thieves’ Tools)

Disguise: +8 (1 ranks, +3 for Rogue, +4 for Dex)

Escape Artist: +8 (1 rank, +3 for Rogue, +4 for Dex)

Intimidate: +6 (1 rank, +3 for Rogue, +2 for Cha)

Knowledge (Dungeoneering): +6 (1 rank, +3 for Rogue, +2 for Int)

Knowledge (Local): +6 (1 rank, +3 for Rogue, +2 for Int)

Perception: +6 (2 ranks, +3 for Rogue, +1 for Wis)

Perform (Oratory): +6 (1 rank, +3 for Rogue, +2 for Cha)

Perform (Comedy): +7 (2 ranks, +3 for Rogue, +2 for Cha)

Sense Motive: +6 (2 ranks, +3 for Rogue, +1 for Wis)

Sleight of Hand: +9 (2 ranks, +3 for Rogue, +4 for Dex)

Stealth: +8 (1 rank, +3 for Rogue, +4 for Dex)

Inventory

Leather Armor (15 lbs): 10gp

Thieves' Tools, Masterwork (2 lbs): 100gp. +2 circumstance bonus on Disable Device checks

Backpack, Masterwork (4 lbs): 50gp. +1 Str for purposes of carrying capacity (43, 44-86, 87-130)

Cold Weather Clothes (7 lbs): 8 GP

Game Dice, loaded (superior) (no weight): 50 GP

Jewelry, False (no weight): 50 GP

Powder, Flash (no weight): 50 GP

335 gp

Info

Future Character Plans