Book's Character Sheet

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Professional 1 / Psion (Telepath) 2 [1]

Character Stats
Book1.png
Level 3
Race Gnome
Class Professional 1
Psion (Telepath) 2
Armor Leather
Weapon(s) His MIND
Hometown Somewhere, Hakan;
A Razed Monastery

Attributes

Primary

Strength 6 (-2)
Dexterity 10 (--)
Constitution 14 (+2)
Intelligence 20 (+5)
Wisdom 14 (+2)
Charisma 8 (-1)

Secondary

Hit Points 28 = 8 (Prof HD) + 3x2 (Psion HD) + 2x4 (Psionic Body) + 2x3 (Con Bonus)
Armor Class 13 +1 size bonus + 2 Armor
Base Attack Bonus +1
Initiative +1
Base Speed 20'
Fort Save +2 +0 Base, +2 stat
Reflex +2 +2 Prof, -- Stat
Will Save +7 +2 Prof, +3 Psion, +2 stat

Feats and Abilities

Purchased Feats

  • Flaw: Noncombatant (-2 to melee rolls. Presumably this also applies to grapple. -8 grapple check should be... interesting. -4 Size, -2 Str, -2 Noncombatant)
  • Lvl 1: (P) Psionic Body (+2 HP per Psionic Feat) First level feat not taken until second level.
  • Prof 1: Cross-Class Learning (Autohypnosis & Concentration)
  • Psion 1: (P) Overchannel [2] (Level Growth: 1/8/15)
  • Bonus Feat: (P) Psicrystal Affinity [3] ("Single Minded" Type)
    • Psicrystal Bonus: Alertness
  • Lvl 3: (P) Talented (No damage from Overchannel on lvl 3 or less powers)

Class Feats

  • Proficiency (Weapon): Simple, Martial
  • Proficiency (Armor): Light, Medium

Race Abilities

  • Low Light Vision
  • No Detect Magic (CHR too low)
  • +2 Saves vs. Illusion
  • +2 on Listen Checks
  • Size: Small (+1 to AC, +1 to Hit, lower damage dice)
  • +4 AC vs. Giant-type Creatures
  • +1 to Hit vs. Humans
  • Treats "Gnomish Hook Hammer" as Martial Weapon
  • May use UMD Untrained
  • +1 to UMD Checks

Languages

  • Gnomish (Starting Language)
  • Ubrekti (All PCs get this free)
  • Celesti
  • Dwarven
  • Flannari
  • Fresian
  • Odessan
  • Old Petaran
  • Old Ubrekti
  • Petaran
  • Storyline Significant Ulan Language #1
  • Storyline Significant Ulan Language #2

Skills

SYNERGIZED Bonuses

  • Concentration^: 6 Ranks (+11: 6 Ranks, +2 Stat, +3 Psicrystal)
    • +2 to Autohypnosis
    • Always succeeds in gaining Psychic Focus by taking a 10.
  • Autohypnosis^[4]: 6 Ranks (S) (+10: 6 Ranks, +2 Stat, +2 Synergy)
    • Gives +2 to Knowledge: Psionics
  • Psicraft: 6 Ranks (+13: 6 Ranks, +5 Stat, +2 Synergy) (Cap @ +15 bonus?)
    • +2 when using Power Stones
  • Knowledge (Psionics)^: 6 Ranks (+13: 6 Ranks, +5 Stat, +2 Synergy)
    • +2 to Psicraft
  • Decipher Script: 5 Ranks (+10: 5 Ranks, +5 Stat)
    • Gives +2 to Use Magic Device when using scrolls.
  • Knowledge (Geography): 5 Ranks (+10: 5 Ranks, +5 Stat)
    • +2 Survival when avoiding hazards or getting lost
  • Knowledge (Dungeoneering): 5 Ranks (+10: 5 Ranks, +5 Stat)
    • +2 Survival while underground

^=Always kept at max.

Other Skills

  • Knowledge (History): 5 Ranks (+10: 5 Ranks, +5 Stat)
  • Knowledge (Arcana): 1 Ranks (+6: 1 Rank, +5 Stat)
  • Knowledge (Architecture & Engineering): 2 Ranks (+7: 2 Ranks, +5 Stat)
  • Knowledge (Nature): 2 Ranks (+7: 2 Ranks, +5 Stat)
  • Knowledge (Nobility): 2 Ranks (+7: 2 Ranks, +5 Stat)
  • Knowledge (Religion): 2 Ranks (+7: 2 Ranks, +5 Stat)
  • Knowledge (The Planes): 1 Ranks (+6: 1 Ranks, +5 Stat)
  • Knowledge (Local-The Pinch): 1 Ranks (+6: 1 Ranks, +5 Stat)
  • Heal: 3 Ranks (+5: 3 Ranks, +2 Stat)
  • Speak Language: 5 ranks
  • Use Magic Device: 0 Ranks (+1: -1 Stat, +2 Racial Bonus; May Used Untrained) (Synergy: +2 when using Scrolls)
  • Spot: 1 Rank (+5: 1 Rank, +2 Stat, +2 Alertness)
  • Listen: 1 Rank (+7: 1 Rank, +2 Stat, +2 Alertness, +2 Gnome)
  • Search: 1 Rank (+3: 1 Rank, +2 Stat)

Psionics

  • PSPs: 11 = 6 Psion Level + 5 INT Bonus

Despite the fact that almost every power has a display, a psionic character can always choose to manifest the power without the flashy accompaniment. To manifest a power without any display (no matter how many displays it might have), a manifester must make a Concentration check (DC 15 + the level of the power). This check is part of the action of manifesting the power. If the check is unsuccessful, the power manifests normally with its display.

Level 1 Powers (DC 16)

  • Concentration DC 16
  • Mindlink [5]
  • Call to Mind [6]
  • Mind Thrust [7]
  • Deja Vu [8]
  • Conceal Thoughts [9]

Psicrystal

  • Abilities: Str 1*, Dex 15*, Con Ø, Int 6, Wis 10, Cha 10
  • 30 ft. (6 squares), climb 20 ft.*
    • Str, Dex, and Move stats only when under self propulsion
  • Hit Dice: 2 (1/2 Owner HP = 14 HP)
  • Armor Class: 16 (+4 size, +2 Dex*) / touch 16 / flat-footed 14
  • Special Abilities: hardness 8, construct traits
    • Base attack bonus: +0 (¾ total Hit Dice, as cleric). (Can't Attack)
    • No good saving throws, but saves as Book.
    • Psion Granted Abilities
      • Alertness Feat
      • Improved Evasion
      • personality
      • self-propulsion
      • share powers
      • sighted
        • Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.
      • telepathic link
    • Construct Traits
      • No Constitution score.
      • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
      • Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
      • Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
      • Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
      • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
      • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
      • Since it was never alive, a construct cannot be raised or resurrected.
      • Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
      • Proficient with no armor.
      • Constructs do not eat, sleep, or breathe.
  • Skills (Starts w/4 Ranks in Spot, Listen, Move Silently, Search. Otherwise, possesses all of Book's skill ranks.)
Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the construct has an Intelligence score.
    • Spot = +6 : 4 Ranks + 2 Feat
    • Listen = +6 : 4 Ranks + 2 Feat
    • Move Silently = +6 : 4 Ranks + 2 Dex
    • Search = +3 : 5 Ranks - 2 Int
      • 1 rank from advancement.
    • Hide = +14 : 0 Ranks + 2 Dex + 12 Size
    • Climb = +14 : 4 Ranks? + 2 Dex + 8 Racial
      • +8 Inherent Bonus, use Dex Mod instead of Str. Can always take a 10.
  • Feats
    • Alertness

Cool Items

Book's Bag

  • Bag of Tricks, Gray [10]

Expendables

  • Potion of Cure Light Wounds: 1
  • Potion of Invisibility to Undead: 1