Butsexington von Cornswallow

From Sourcebook Wiki
Jump to: navigation, search

Oracle Favored Class

Oracle 3

Attributes

Primary

Strength 14 (+2)
Dexterity 12 (+1)
Constitution 16 (+3)
Intelligence 10 (--)
Wisdom 9 (-1)
Charisma 16 (+3)

Secondary

Hit Points    38    8 (HD) + 8 (HD) + 7x1 (HD) +9 (3 Con/Lvl) +3 (Toughness) +3 (Favored Class)
Armor Class 20 10 +1 Dex +6 Breastplate +3 Heavy Shield (Additional +4 vs. Giant-type)
Base Attack Bonus +2
Initiative +1
Base Speed 15 ft. (Oracle's Curse: Lame)
Fort Save +5 +1 Oracle, +3 stat, +1 resistance
Reflex +3 +1 Oracle, +1 Stat, +1 resistance
Will Save +3 +3 Oracle, -1 Stat, +1 resistance
  • Combat Maneuver Bonus : +4 = +2 BaB + 2 Str
  • Combat Maneuver Defense : 15 = 10 +2 BaB + 2 Str + 1 Dex

Combat

  • Masterwork Warhammer
    • +6 = +2 BaB +2 Str +1 Masterwork +1 Weapon Focus
    • Damage: 1d8+2 (20/x3)
  • Concentration Check : (+10) = 3 Caster Level + 3 Charisma Mod + 4 Combat Casting

Feats and Abilities

Class

  • Mystery : Battle
  • Curse : Lame
  • Revelations :
    • (1st) Weapon Mastery (Warhammer)
    • (3rd) Battlefield Clarity - (1/day) If fail a save that would gain a negative status modifier, reroll w/+4 insight.

Racial

  • Slow and Steady (No Encumber Penalties)
  • Darkvision (60 Feet)
  • Defensive Training (+4 AC vs. Giant-type)
  • Greed (+2 Appraise non-magical metal and gems)
  • Hardy (+2 Save vs. Poison, Spell, Spell-Like)
  • Hatred (+1 to hit orcs and goblinoinds)
  • Stability (+4 CMD vs. Trips and Bull Rush when standing)
  • Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors)
  • Weapon Familiarity (Dwarf Weapons treated as Martial)

Feats

  • Level 1: Combat Casting (+4 Concentration in Combat)
  • Level 3: Expanded Arcana (Bless)
  • Flaw Feat: Toughness
  • Class Mystery Feat: Weapon Focus - Warhammer
  • Class Proficiency (Weapon): Simple
  • Class Proficiency (Armor): Light, Medium

Flaw

  • Provincial
    • Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home.
    • Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local). This flaw cannot be removed before 5th level, even if enough skill points are spent before.

Languages

  • Ubrekti (B)
  • Dwarven (I)

B=birth language I=intel point language S=skill point language

Skills

(12 of 12)

  • Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill
  • Heal : +3 : = 1 rank -1 Wis +3 Class Skill
  • Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr
  • Knowledge (History) : +4 = 1 Rank + 3 Class Skill
  • Knowledge (Religion) : +4 = 1 Rank + 3 class Skill
  • Knowledge (Engineering) : +4 = 1 rank + 3 class Skill
  • Perception : +5 = 3 Rank + 3 Class Skill - 1 Wis
  • Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis
  • Spellcraft : +5 = 2 Rank + 3 Class Skill

Gear

  • Breastplate
  • Masterwork Heavy Steel Shield
  • Masterwork Warhammer
  • Cloak of Resistance +1
  • Ioun Torch
  • Pearl of Power (already included above)
  • Quick Runner's Shirt (1/day: gain a move action on your turn as a swift action)
  • Masterwork Backpack
    • Caltrops: 5 <Chance to reduce enemy movement>
    • Potion of Cure Light Wounds
    • Potion of Delay Poison
    • Potion of Detect Evil
    • Potion of Lesser Restoration :2
    • Bedroll

Spells

Per Day

Cantrip = Unlimited
Level 1 = 7

Cantrips / DC 13

  • Create Water (2 Gallons per Level)
  • Detect Magic
  • Detect Poison
  • Light (10 Min/Level)
  • Read Magic

Level 1 / DC 14

  • Cure Light Wounds (Target: 1d8+3)
  • Enlarge Person (Target: 20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10')
  • Shield of Faith (Target: +2 Deflection to AC)
  • Divine Favor (You: +1 Luck bonus on attack and damage rolls)
  • Sanctuary (You: Creatures must make Will Save to attack you)
  • Bless (50' Burst: Allies gain +1 Morale bonus on to hit and saves vs. fear)