Cannonball!

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This article is "non-canon". "Non-canon" articles are articles on things that mostly exist for storage/discussion purposes. They might be draft ideas for later inclusion, pet stories, or completely off-the-wall stuff posted just for the sake of not forgetting it later.

Cannonball!

School abjuration [force]; Level alchemist 2

CASTING

Casting Time 1 standard action
Components S

EFFECT

Range personal
Target you
Duration 1 rd/level or until discharged (see below)
Saving Throw Reflex partial (see below); Spell Resistance yes

DESCRIPTION

Cannonball! sets up a force field around your feet, so that the next time you take a fall, it absorbs the force to fuel an outburst into your surroundings. If you take a fall that would have damaged you before the duration is over, you can reduce the damage from the fall by 1d6 per caster level (up to a maximum of 10d6 at level 10). Do the same number of dice in force damage to all creatures and objects within 5' of the landing site, but with d4's rather than d6's--creatures who take this damage are knocked prone. A Reflex save can be made both to reduce the damage by half. Creatures that make this save also avoid falling prone.