Difference between revisions of "Chain Missile"

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| subj=One creature, plus another creature/2 levels. (Each of which must be no more than 30ft from the original)
 
| subj=One creature, plus another creature/2 levels. (Each of which must be no more than 30ft from the original)
| dur=instant
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| save=None
 
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| sr=Yes
 
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| text=As with <i>magic missile</i>, darts of force project from your fingertips to unerringly strike a creature. However, <i>Chain Missile</i> may only strike a single target initially, and then the missiles spring to other targets. Each missile does 1d4+1 damage, and the caster may create one missile per two caster levels, up to a maximum of 10 missiles. Each secondary target is struck by a single magic missile, and no secondary target may be hit by more than one missile. Spells and spell items that protect from <i>magic missile</i> also protect from this spell. If the spell fails to bypass spell reduction on the primary target, it will produce no secondary missiles.
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| text=You launch darts of force from your fingertips (like ''magic missile'') and they unerringly strike a single target. Each missile that damages the first target may continue on to unerringly strike a second target. Each secondary target can only be struck by a single missile and must be within 30 feet of the initial target.  
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Each missile does 1d4+1 damage, and the caster may create one missile per two caster levels, up to a maximum of 10 missiles.
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Any effects that protect from ''magic missile'' also protect from this spell. Any missile that fails to damage the primary target simply vanishes and does not continue to secondary targets.
 
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Latest revision as of 23:49, 18 March 2011

Chain Missile
Evocation [Force]
Level: Sor/Wiz 4
Components: V, S
Casting time: 1 standard action
Range: Long (400 ft. + 40 ft/level)
Target: One creature, plus another creature/2 levels. (Each of which must be no more than 30ft from the original)
Duration: Instant
Saving Throw: None
Spell Resistance: Yes

Description

You launch darts of force from your fingertips (like magic missile) and they unerringly strike a single target. Each missile that damages the first target may continue on to unerringly strike a second target. Each secondary target can only be struck by a single missile and must be within 30 feet of the initial target.

Each missile does 1d4+1 damage, and the caster may create one missile per two caster levels, up to a maximum of 10 missiles.

Any effects that protect from magic missile also protect from this spell. Any missile that fails to damage the primary target simply vanishes and does not continue to secondary targets.