Classes

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Most standard 3.5e classes exist unchanged in this environment. Barbarians, Bards, Druids, Fighters, Rangers, Rogues, Sorcerers, and Wizards all exist relatively unchanged. There is no known training for Monks in the current Known World.

Paladins must belong to one of the Holy Militants, and Clerics all must subscribe to Alexandrian Orthodoxy, and be ordained by an accepted episcopacy, either regional or manifest.

The entrenched social structure and relative political stability of this world allow for a new base class, the Professional, to flourish. Perceptive and skilled, this is a variant of the rogue class focuses on leadership and expertise, though has a small number of rogue defensive mechanics.

Also, while it is true that sometimes members of various cults and Alexandrian Heresies have clerical abilities, they are due to remnants of the Outsider Lord power. As such, they are unsuited to player characters.