Difference between revisions of "Death's Door"
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(New page: When a character takes enough lethal damage to drop below 0 HP, he is said to be at Death's Door. Unless other effects counter it, he is ''Dying'', meaning that he is losing one hit point ...) |
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When a character takes enough lethal damage to drop below 0 HP, he is said to be at Death's Door. Unless other effects counter it, he is ''Dying'', meaning that he is losing one hit point her round. Every round, the character gets a 10% chance of becoming ''Stabilized''. When stable, the character is no longer losing hit points, and will begin to regain them at the normal rate. Another character can make a Heal check at DC 15 as a standard action to stabilize the dying character. | When a character takes enough lethal damage to drop below 0 HP, he is said to be at Death's Door. Unless other effects counter it, he is ''Dying'', meaning that he is losing one hit point her round. Every round, the character gets a 10% chance of becoming ''Stabilized''. When stable, the character is no longer losing hit points, and will begin to regain them at the normal rate. Another character can make a Heal check at DC 15 as a standard action to stabilize the dying character. | ||
− | If a character ever reaches -10 HP or fewer, he is dead. | + | If a character ever reaches -10 HP or fewer, he is dead. |
Latest revision as of 21:15, 19 January 2010
When a character takes enough lethal damage to drop below 0 HP, he is said to be at Death's Door. Unless other effects counter it, he is Dying, meaning that he is losing one hit point her round. Every round, the character gets a 10% chance of becoming Stabilized. When stable, the character is no longer losing hit points, and will begin to regain them at the normal rate. Another character can make a Heal check at DC 15 as a standard action to stabilize the dying character.
If a character ever reaches -10 HP or fewer, he is dead.