Evangelist

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The Alexandrian Church is ancient, monolithic, omnipresent, and holds a near-monopoly on Divine power in the mainland. Over that period, members of the Church have learned a dazzling array of ways to harness Divine energy. Still, rarely those outside of the official hierarchy develop spontaneous divine powers. Typically, such individuals are extreme in their devotion to the Omnity and in are exemplars of her strongest ideals. Evangelists are often misunderstood by the Alexandrian hierarchy-proper and - while viewed with some suspicion - they are welcome to join the church. Even if they do not, they are not actively persecuted unless they begin to preach heretical thoughts or develop any sort of divine hierarchy. Generally, an Evangelist is what amounts to a "self ordained" Cleric. Through copious study of the Canon of Orthodoxy and constant meditations on the trials and sacrifices of Alexandria, the Evangelist fills herself with divine power. Although lacking the scope of more disciplined peers, and although Evangelists rarely enter the rarifed hieghts of Alexandrian hierarchy, they are nonetheless a respected (if misunderstood) part of the Church, and are as passionate as they are specialized.

The Evangelist is a specialist cleric class. A player may choose to advance as a cleric OR one type of specialist cleric, but not both. A specialist cleric class otherwise counts as a cleric for the purposes of prestige classes, feats, etc.

  • Has an aura and casting restrictions as a cleric
  • Gain spells from Cleric spell list, but as a sorcerer. Use the "Sorcerer Spells per Day" and "Sorcerer Spells Known," except choose the spells from the base Cleric list (not domain lists!).
  • May not spontaneously cast as inflict or cure
  • May not turn or rebuke undead
  • Does not get domains as normal.

Class Features

  • Alignment: Any
  • Hit Dice: d8
  • Skill Points (at first level): (2 + int modifier) * 4
  • Skill Points (at each additional level): 2 + int modifier
  • Class Skills: Concentration, Craft, Diplomacy, Gather Info, Heal, Knowledge (Religion, Local), Profession, Spellcraft

Advancement

  Base   Fort   Ref   Will  
Level Attack Bonus Save Save Save Special
1st +0 +2 +0 +2 Domains
2nd +1 +3 +0 +3
3rd +2 +3 +1 +3
4th +3 +4 +1 +4
5th +3 +4 +1 +4 Additional Domain
6th +4 +5 +2 +5
7th +5 +5 +2 +5
8th +6/+1 +6 +2 +6
9th +6/+1 +6 +3 +6
10th +7/+2 +7 +3 +7 Additional Domain
11th +8/+3 +7 +3 +7
12th +9/+4 +8 +4 +8
13th +9/+4 +8 +4 +8
14th +10/+5 +9 +4 +9
15th +11/+6/+1 +9 +5 +9 Additional Domain
16th +12/+7/+2 +10 +5 +10
17th +12/+7/+2 +10 +5 +10
18th +13/+8/+3 +11 +6 +11
19th +14/+9/+4 +11 +6 +11
20th +15/+10/+5 +12 +6 +12 Additional Domain

Class Features

Domains: Choose two domains. Gain the granted ability from both domains, and add all spells from that domain to your known spell list (although you still cannot cast spells if not of the appropriate level). These spells do not count toward the "spells known" for level. When additional domains are chosen, those special abilities and domain spells are likewise added in the same manner. Spells added to the Evangelist's spell list in this manner may not be replaced.

Weapon and Armor Proficiency: Evangelists are proficient with all simple weapons. They are also proficient with light and medium armor, and shields (except tower shields)