Difference between revisions of "Field Marshall (3.5)"

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<span style="color:red">This is the '''3.5e version''' of this class. For the Pathfinder version, see [[Field Marshall (Pathfinder)]].</span>
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'''Description:''' Odessa is the preeminent Human kingdom on the mainland, despite having no large scale or professional army to speak of until the recent past. Instead, when war comes, it relies on the spirit of the Odessan people - as well as their proficiency in longbow and longspear -  lead by men trained in tactics, strategy, and leadership: the Field Marshall
 
'''Description:''' Odessa is the preeminent Human kingdom on the mainland, despite having no large scale or professional army to speak of until the recent past. Instead, when war comes, it relies on the spirit of the Odessan people - as well as their proficiency in longbow and longspear -  lead by men trained in tactics, strategy, and leadership: the Field Marshall
 
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'''Prerequisites:''' BaB: +5, Leadership Feat, Diplomacy: 4 Ranks, Intimidate: 4 Ranks Knowledge (Geography): 2 ranks, Knowledge (Nobility): 2 Ranks, Knowledge (History): 2 Ranks
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'''Prerequisites:''' BaB: +6, Leadership Feat, Diplomacy: 4 Ranks, Intimidate: 4 Ranks, Knowledge (Geography): 2 ranks, Knowledge (Nobility): 2 Ranks, Knowledge (History): 2 Ranks
 
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'''Hit Dice: d8'''
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'''Hit Dice: d10'''
 
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'''Skill Points:''' 4+INT
 
'''Skill Points:''' 4+INT
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! &times; Level !! BaB !! Fort  !!  Ref  !!  Will  !! Ability !!
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! &times; Level !! BaB !! Fort  !!  Ref  !!  Will  !! Ability  
 
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! 1
 
! 1
| +1 || +2 || +0 || +1 || <i>Heroic Rally</i>, <i>Commanding Presence</i> (Skill Checks) ||
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| +1 || +2 || +0 || +2 || <i>Heroic Rally</i>, <i>Commanding Presence</i> (Skill Checks)
 
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! 2
 
! 2
| +2 || +3 || +0 || +2 || <i>Improved Leadership</i>, <i>Commanding Presence</i> (Saves and Init) ||
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| +2 || +3 || +0 || +3 || <i>Improved Leadership</i>, <i>Commanding Presence</i> (Saves and Init)
 
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! 3
 
! 3
| +3 || +3 || +1 || +3 || <i>Keen Awareness</i>, <i>Commanding Presence</i> (AC) ||
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| +3 || +3 || +1 || +3 || <i>Keen Awareness</i>, <i>Commanding Presence</i> (AC)
 
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! 4
 
! 4
| +4 || +4 || +1 || +4 || <i>Commanding Presence</i> (Hit/Damage Rolls), <i>Commanding Presence</i> Range Doubles  ||
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| +4 || +4 || +1 || +4 || <i>Commanding Presence</i> (Hit/Damage Rolls)
 
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! 5
 
! 5
| +5 || +4 || +2 || +4 || <i>Inspiration</i> ||
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| +5 || +4 || +2 || +4 || <i>Inspiration</i>
 
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<i>Heroic Rally</i> (EX) : May cast <i>Remove Fear</i> as a caster equal to twice your class level, and may do so a number of times per day equal to your charisma modifier.
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<i>Heroic Rally</i> (EX) : Effect <i>Remove Fear</i> as a caster equal to twice your Field Marshall class level. You may use this ability a number of times per day equal to your Field Marshall class level plus your Charisma modifier.  
  
<i>Commanding Presence</i> (EX) : Allies within 10 feet gain a +1 bonus for the listed rolls or stats.
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<i>Commanding Presence</i> (EX) : Allies within 10 feet gain a +1 morale bonus to the listed ability or action. This range increases by 5' per level, reaching a maximum of 30' at Field Marshall Level 5.
  
 
<i>Improved Leadership</i> : Adds +2 to your leadership score.
 
<i>Improved Leadership</i> : Adds +2 to your leadership score.
  
<i>Keen Awareness</i> : Add your INT bonus to your Armor Class. This bonus is lost whenever you lose your DEX bonus to AC.
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<i>Keen Awareness</i> : Add your INT bonus to your DEX modifier for Armor Class.  
 
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<i>Inspiration</i> : <i>Commanding Presence</i> bonuses increase to +2 for allies within 10 feet of Field Marshall.  
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<i>Inspiration</i> : <i>Commanding Presence</i> bonuses increase to +2
  
  

Latest revision as of 20:44, 11 July 2015

This is the 3.5e version of this class. For the Pathfinder version, see Field Marshall (Pathfinder).

Description: Odessa is the preeminent Human kingdom on the mainland, despite having no large scale or professional army to speak of until the recent past. Instead, when war comes, it relies on the spirit of the Odessan people - as well as their proficiency in longbow and longspear - lead by men trained in tactics, strategy, and leadership: the Field Marshall

Prerequisites: BaB: +6, Leadership Feat, Diplomacy: 4 Ranks, Intimidate: 4 Ranks, Knowledge (Geography): 2 ranks, Knowledge (Nobility): 2 Ranks, Knowledge (History): 2 Ranks

Hit Dice: d10

Skill Points: 4+INT

Class Skills: Climb, Diplomacy, Gather Information, Handle Animal, Intimidate, Jump, Knowledge (Nobility), Knowledge (History), Knowledge (Geography), Listen, Ride, Spot, Sense Motive, Speak Language, Spot, Survival, Swim, Use Rope

× Level BaB Fort Ref Will Ability
1 +1 +2 +0 +2 Heroic Rally, Commanding Presence (Skill Checks)
2 +2 +3 +0 +3 Improved Leadership, Commanding Presence (Saves and Init)
3 +3 +3 +1 +3 Keen Awareness, Commanding Presence (AC)
4 +4 +4 +1 +4 Commanding Presence (Hit/Damage Rolls)
5 +5 +4 +2 +4 Inspiration



Heroic Rally (EX) : Effect Remove Fear as a caster equal to twice your Field Marshall class level. You may use this ability a number of times per day equal to your Field Marshall class level plus your Charisma modifier.

Commanding Presence (EX) : Allies within 10 feet gain a +1 morale bonus to the listed ability or action. This range increases by 5' per level, reaching a maximum of 30' at Field Marshall Level 5.

Improved Leadership : Adds +2 to your leadership score.

Keen Awareness : Add your INT bonus to your DEX modifier for Armor Class.

Inspiration : Commanding Presence bonuses increase to +2