Difference between revisions of "Flame Disciple"

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(Change from Self-immolation to Soul Furnace)
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! 1
 
! 1
| +0 || +1 || +0 || +1 || +0 || ''Self-Immolate'', FR 2, +10% Cold Dmg, +1 to caster level ||  
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| +0 || +1 || +0 || +1 || +0 || ''Soul Furnace'', FR 2, +10% Cold Dmg ||  
 
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! 2
 
! 2
| +1 || +1 || +0 || +2 || +0 || ??? FR 4, +20% Cold Dmg ||
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| +1 || +1 || +0 || +2 || +0 || ??? FR 4, +20% Cold Dmg, +1 to caster level ||
 
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! 3
 
! 3
| +1 || +2 || +1 || +3 || +1 || ''Burn'', FR 8, +30% Cold Dmg, +1 to caster level ||
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| +1 || +2 || +1 || +3 || +1 || ''Burn'', FR 8, +30% Cold Dmg||
 
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! 4
 
! 4
| +2 || +2 || +1 || +4 || +1 || ???, FR 16, +40% Cold Dmg ||
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| +2 || +2 || +1 || +4 || +1 || ???, FR 16, +40% Cold Dmg, +1 to caster level ||
 
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! 5
 
! 5
| +2 || +3 || +2 || +5 || +2 || ''Minor Elemental Swarm'', Fire Immune, +50% Cold Dmg, +1 to caster level ||
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| +2 || +3 || +2 || +5 || +2 || ''Minor Elemental Swarm'', Fire Immune, +50% Cold Dmg||
 
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''Self-immolate (Sp)'' - For three rounds per disciple level, the caster takes 1d4 damage, but deals 1d4 per caster level of fire damage to all creatures within 10'. While immolated, the caster may not cast non-fire-based spells, however those spells that are cast do an additional 1d6 per caster level / 2 of damage. This effect may be activated in place of the caster's move action to start the effect in the present round.
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''Soul Furnace (Sp)'' - For fire-based spells, the caster sacrifices some of his own life-force to empower them, trading from 1 to 2x spell level hit points in order to add 1d4 per HP to the damage output of the spell. This effect is limited to spell levels less than or equal to the disciple level.  
  
 
''Burn (Ex)'' - When struck in melee combat, the attacker must make a reflex save (DC 14+Disciple level) or be set ablaze for 1d4 rounds per disciple level. The fire effect does 1d6 fire damage per round. The burning creature may extinguish itself as a full-round action.
 
''Burn (Ex)'' - When struck in melee combat, the attacker must make a reflex save (DC 14+Disciple level) or be set ablaze for 1d4 rounds per disciple level. The fire effect does 1d6 fire damage per round. The burning creature may extinguish itself as a full-round action.

Revision as of 11:41, 23 June 2010

This article is a draft. Its content is likely to change, possibly drastically, in the near future.

Description: After years of study and practice, a sorcerer who begins to favor fire with a single-minded focus can discover ways to acquire its qualities and properties, culminating in the caster becoming half-elemental, himself. Once an elemental path is chosen, the transformation is permanent and may not be changed or undone.


Prerequisites: the ability to cast a 3rd-level or greater offensive Fire spell. 7 ranks of Spellcraft, 5 ranks of Knowledge(Arcana), and 3 ranks of Knowledge(The Planes). Must not have an elemental creature type (wholly or partially).

Hit Dice: d8

Skill Points: 2+INT

Class Skills: Spot, Listen, Concentration, Knowledge (Arcana), Knowledge (The Planes), Spellcraft

× Level Natural AC Bonus BaB Fort Ref Will Ability
1 +0 +1 +0 +1 +0 Soul Furnace, FR 2, +10% Cold Dmg
2 +1 +1 +0 +2 +0  ??? FR 4, +20% Cold Dmg, +1 to caster level
3 +1 +2 +1 +3 +1 Burn, FR 8, +30% Cold Dmg
4 +2 +2 +1 +4 +1  ???, FR 16, +40% Cold Dmg, +1 to caster level
5 +2 +3 +2 +5 +2 Minor Elemental Swarm, Fire Immune, +50% Cold Dmg

Soul Furnace (Sp) - For fire-based spells, the caster sacrifices some of his own life-force to empower them, trading from 1 to 2x spell level hit points in order to add 1d4 per HP to the damage output of the spell. This effect is limited to spell levels less than or equal to the disciple level.

Burn (Ex) - When struck in melee combat, the attacker must make a reflex save (DC 14+Disciple level) or be set ablaze for 1d4 rounds per disciple level. The fire effect does 1d6 fire damage per round. The burning creature may extinguish itself as a full-round action.

Minor Elemental Swarm (Sp) - Casting time: 2 minutes. Duration: 10 minutes / caster level. This spell opens a portal to an Elemental Plane and summons elementals from it.

When the spell is complete, 2d4 small fire elementals appear. Five minutes later, 1d4 medium elementals appear. Five minutes after that, one large elemental appears. Each elemental has maximum hit points per HD. Once these creatures appear, they serve you for the duration of the spell.

The elementals obey you explicitly and never attack you, even if someone else manages to gain control over them. You do not need to concentrate to maintain control over the elementals. You can dismiss them singly or in groups at any time