Kaleesarynn's Character Sheet

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Character Stats
River.jpg
Level 10
Race Half-elf
Class Psion (Telepath)[1]
Armor Mythril Shirt +2
Weapon(s) Crossbow
Hometown Cebridon, Odessa

Attributes

Primary

Strength 9 (-1)
Dexterity 10 (--)
Constitution 10 (--)
Intelligence 20 (+5)
Wisdom 14 (+2)
Charisma 16 (+3)

Secondary

Hit Points 45 = 4 + (9 x 3 Level advancement) + (7 x 2 Psionic Body)
Armor Class 18 (+6 Armor bonus, +1 Natural armor, +1 Deflection)
Base Attack Bonus +5
Initiative +0
Base Speed 30'
Fort Save +3
Reflex +3
Will Save +7

Feats and Abilities

Purchased Feats

  • Lvl 1 (Character): Psicrystal Affinity - Single minded
  • Lvl 1 (Bonus): Extend Power
  • Lvl 3 (Character): Improved Psicrystal - Liar
  • Lvl 5 (Bonus): Psionic Meditation
  • Lvl 6 (Character): Expanded Knowledge - Energy Missile (lvl 2)
  • Lvl 9 (Character): Psionic Body
  • Lvl 10 (Bonus): Twin Power

Class Feats

  • Proficiency (Weapon): club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear
  • Proficiency (Armor): none

Race Abilities

  • Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
  • Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • +1 racial bonus on Listen, Search, and Spot checks.
  • +2 racial bonus on Disguise and Bluff checks.
  • Elven Blood: For all effects related to race, a half-elf is considered an elf.

Special Abilities

  • Detect Psionics - permanent ability through Incarnate

Languages

  • Odessan (Starting Language)
  • Ubrekti (All PCs get this free)
  • Elven
  • Gnomish
  • Celstian
  • Dwarven

Skills

Max ranks (class/cross-class): 12/6

Psion Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Profession (Wis), Psicraft (Int), and Sense Motive (Wis)

  • Autohypnosis: +20 (2 ranks, +2 stat, +2 synergy, +1 trait, +10 ring, +3 class skill)
  • Bluff: +15 (7 ranks, +3 stat, +2 racial mod, +3 psicrystal)
  • Concentration: +15 (12 ranks, +3 psicrystal)
  • Diplomacy: +16 (9 ranks, +3 stat, +4 synergy)
  • Disguise: +12 (5 ranks, +3 stat, +2 racial mod, +2 synergy)
  • Gather Information: +10 (7 ranks, +3 stat)
  • Knowledge (Psionics): +12 (7 ranks, +5 stat)
  • Psicraft: +13 (6 ranks, +5 stat, +2 synergy)
  • Sense Motive: +14 (12 ranks, +2 stat)
  • Swim +0 (1 rank)

Psionics

  • PSPs: 113
  • Manifest Limit: 10 PSPs

Despite the fact that almost every power has a display, a psionic character can always choose to manifest the power without the flashy accompaniment. To manifest a power without any display (no matter how many displays it might have), a manifester must make a Concentration check (DC 15 + the level of the power). This check is part of the action of manifesting the power. If the check is unsuccessful, the power manifests normally with its display.

Detailed Powers List[[2]]

Level 1 Powers (DC 16)

Concentration DC 16
  • Attraction
  • Charm, Psionic
  • Detect Psionics [3]
  • Inertial Armor
  • Mind Thrust
  • Mindlink

Level 2 Powers (DC 17)

Concentration DC 17
  • Aversion
  • Cloud Mind
  • Energy Missile
  • Id Insinuation
  • Read Thoughts

Level 3 Powers (DC 18)

Concentration DC 18
  • Body Adjustment
  • Empathic Transfer, Hostile
  • False Sensory Input
  • Solicit Psicrystal

Level 4 Powers (DC 19)

Concentration DC 19
  • Death Urge
  • Dimension Door, Psionic
  • Dominate, Psionic
  • Schism
  • Detect Remote Viewing

Level 5 Powers (DC 20)

Concentration DC 20
  • Mind probe
  • True Seeing, Psionic
  • Incarnate

Special Items

  • Invisibility Potion
  • Disguise kit
  • Masterwork quarterstaff
  • Amulet of Natural Armor +1
  • Headband of Intellect +2
  • Heavy crossbow of psychokinetic burst
  • Mythril Shirt +2
  • Ring of Protection +2
  • Ring of Self-Sufficiency

Psicrystal

  • Abilities: Str 1*, Dex 15*, Con Ø, Int 7, Wis 10, Cha 10
  • 30 ft. (6 squares), climb 20 ft.*
    • Str, Dex, and Move stats only when under self propulsion
  • Hit Dice: 3 (1/2 Owner HP = 16 HP)
  • Armor Class: 17 (+4 size, +2 Dex*, +1 Natural) / touch 16 / flat-footed 15
  • Special Abilities: hardness 8, construct traits
    • Base attack bonus: +1 (¾ total Hit Dice, as cleric). (Can't Attack)
    • No good saving throws, but saves as Kaleesarynn.
    • Psion Granted Abilities
      • Alertness Feat
      • Improved Evasion
      • personality
      • self-propulsion
      • share powers
      • Deliver Touch Power
      • sighted
        • Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.
      • telepathic link
    • Construct Traits
      • No Constitution score.
      • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
      • Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
      • Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
      • Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
      • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
      • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
      • Since it was never alive, a construct cannot be raised or resurrected.
      • Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
      • Proficient with no armor.
      • Constructs do not eat, sleep, or breathe.


  • Skills (Starts w/4 Ranks in Spot, Listen, Move Silently, Search, & probably Climb. Otherwise, possesses all of Kaleesarynn's skill ranks. Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the construct has an Intelligence score.)
  • Class Skills
    • Spot = +6 : 4 Ranks + 2 Feat
    • Listen = +6 : 4 Ranks + 2 Feat
    • Move Silently = +6 : 4 Ranks + 2 Dex
    • Search = +4 : 6 Ranks - 2 Int
      • 2 rank from advancement.
    • Hide = +14 : 0 Ranks + 2 Dex + 12 Size
    • Climb = +14 : 4 Ranks + 2 Dex + 8 Racial
      • +8 Inherent Bonus, use Dex Mod instead of Str. Can always take a 10.
  • Cross-Class Skills
    • None (Yet)


  • Feats
    • Lvl 1: Alertness
    • Lvl 3: ???
    • Lvl 6: Mindsight[4]