Kaleesarynn's Character Sheet

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Character Stats
[[Image:|150px]]
Level 8
Race Half-elf
Class Psion (Telepath)[1]
Armor Mythril Shirt +2
Weapon(s) Crossbow
Hometown Cebridon

Attributes

Primary

Strength 9 (-1)
Dexterity 10 (--)
Constitution 10 (--)
Intelligence 20 (+5)
Wisdom 14 (+2)
Charisma 16 (+3)

Secondary

Hit Points 26
Armor Class 20 +6 Armor bonus, +1 Natural armor, +1 Deflection, +2 Temporary
Base Attack Bonus +4
Initiative +0
Base Speed 30'
Fort Save +2
Reflex +2
Will Save +8

Feats and Abilities

Purchased Feats

NOT ACCURATE FROM HERE DOWN YET

  • Lvl 1 (Character): Psicrystal Affinity - Single minded
  • Lvl 1 (Bonus: Extend Power
  • Lvl 3 (Character): Improved Psicrystal - Liar
  • Lvl 5 (Bonus): Psionic Meditation
  • Lvl 6 (Character): Expanded Knowledge - Energy Missile (lvl 2)

Class Feats

  • Proficiency (Weapon): club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear
  • Proficiency (Armor): none

Race Abilities

  • Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
  • Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • +1 racial bonus on Listen, Search, and Spot checks.
  • +2 racial bonus on Disguise and Bluff checks.
  • Elven Blood: For all effects related to race, a half-elf is considered an elf.

Languages

  • Odessan (Starting Language)
  • Ubrekti (All PCs get this free)
  • Elven
  • Gnomish
  • Celstian
  • Dwarven

Skills

  • Psion Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Profession (Wis), Psicraft (Int), and Sense Motive (Wis)
  • Bluff: +12 (4 ranks, +3 stat, +2 racial mod, +3 misc)
  • Concentration: +14 (11 ranks, +3 misc)
  • Diplomacy: +12 (9 ranks, +3 stat)
  • Disguise: +9 (4 ranks, +3 stat, +2 racial mod)
  • Gather Information: +10 (7 ranks, +3 stat)
  • Knowledge (Psionics): +12 (7 ranks, +5 stat)
  • Psicraft: +11 (4 ranks, +5 stat, +2 misc)
  • Sense Motive: +12 (10 ranks, +2 stat)

Psionics

  • PSPs: 74
  • Manifest Limit: 8 PSPs

Despite the fact that almost every power has a display, a psionic character can always choose to manifest the power without the flashy accompaniment. To manifest a power without any display (no matter how many displays it might have), a manifester must make a Concentration check (DC 15 + the level of the power). This check is part of the action of manifesting the power. If the check is unsuccessful, the power manifests normally with its display.

Level 1 Powers (DC 16)

Concentration DC 16
  • Attraction
  • Charm, Psionic
  • Inertial Armor
  • Mind Thrust
  • Mindlink

Level 2 Powers (DC 17)

Concentration DC 17
  • Aversion
  • Cloud Mind
  • Energy Missile
  • Id Insinuation
  • Read Thoughts

Level 3 Powers (DC 18)

Concentration DC 18
  • Body Adjustment
  • Empathic Transfer, Hostile
  • False Sensory Input
  • Solicit Psicrystal

Level 4 Powers (DC 19)

Concentration DC 19
  • Death Urge
  • Dimension Door, Psionic
  • Dominate, Psionic
  • Schism

Special Items

  • Invisibility Potion
  • Disguise kit
  • Masterwork quarterstaff
  • Amulet of Natural Armor +1
  • Headband of Intellect +2
  • Heavy crossbow of psychokinetic burst
  • Mythril Shirt +2
  • Ring of Protection +1

Psicrystal

  • Abilities: Str 1*, Dex 15*, Con Ø, Int 7, Wis 10, Cha 10
  • 30 ft. (6 squares), climb 20 ft.*
    • Str, Dex, and Move stats only when under self propulsion
  • Hit Dice: 3 (1/2 Owner HP = 16 HP)
  • Armor Class: 17 (+4 size, +2 Dex*, +1 Natural) / touch 16 / flat-footed 15
  • Special Abilities: hardness 8, construct traits
    • Base attack bonus: +1 (¾ total Hit Dice, as cleric). (Can't Attack)
    • No good saving throws, but saves as Kaleesarynn.
    • Psion Granted Abilities
      • Alertness Feat
      • Improved Evasion
      • personality
      • self-propulsion
      • share powers
      • Deliver Touch Power
      • sighted
        • Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.
      • telepathic link
    • Construct Traits
      • No Constitution score.
      • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
      • Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
      • Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
      • Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
      • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
      • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
      • Since it was never alive, a construct cannot be raised or resurrected.
      • Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
      • Proficient with no armor.
      • Constructs do not eat, sleep, or breathe.


  • Skills (Starts w/4 Ranks in Spot, Listen, Move Silently, Search, & probably Climb. Otherwise, possesses all of Kaleesarynn's skill ranks. Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the construct has an Intelligence score.)
  • Class Skills
    • Spot = +6 : 4 Ranks + 2 Feat
    • Listen = +6 : 4 Ranks + 2 Feat
    • Move Silently = +6 : 4 Ranks + 2 Dex
    • Search = +4 : 6 Ranks - 2 Int
      • 2 rank from advancement.
    • Hide = +14 : 0 Ranks + 2 Dex + 12 Size
    • Climb = +14 : 4 Ranks + 2 Dex + 8 Racial
      • +8 Inherent Bonus, use Dex Mod instead of Str. Can always take a 10.
  • Cross-Class Skills
    • None (Yet)


  • Feats
    • Alertness
    • Mindsight[2]