Kaleesarynn's Character Sheet (Pathfinder)

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Character Stats
River.jpg
Level 10
Race Half-elf
Class Psion (Telepath)[1]
Armor Mithril Shirt +2
Weapon(s) Crossbow
Hometown Cebridon, Odessa

Attributes

Strength 10 (+0)
Dexterity 10 (+0)
Constitution 10 (+0)
Intelligence 18/20 (+4/+5) [/Headband of Intellect]
Wisdom 14 (+2)
Charisma 16 (+4) [+1 @ 4th, 8th Levels]

Secondary Attributes

Hit Points 67 = (6 Starting) + (5 x 9 Level Advancement) + (8 x 2 Psionic Body)
Armor Class 18 (10 +6 Armor +1 Natural +1 Deflection)
Combat Maneuver Defense 15 (15 Fl) (10 +5 BaB)
Combat Maneuver Bonus +5 (+5 BaB)
Base Attack Bonus +5
Base Speed 30 Feet
Concentration Check +15 (+10 Manifester, +5 Int)
Fort Save +3 (+3 Psion)
Reflex +3 (+3 Psion)
Will Save +9 (+7 Psion, +2 Will)

Languages

  • Sidhe
  • Ubrekti
  • Old Ubrekti
  • Odessan
  • Gnomish

Feats

Bonus

  • R: Low-Light Vision
  • R: Adaptability (+3 Disguise)
  • R: Elf Blood
  • R: Elven Immunities
  • R: Keen Senses
  • R: Multitalented (2nd Preferred Class)

Class

  • Detect Psionics
  • P1: Psicrystal Affinity (Single Minded)^
  • P5: Extend Power^
  • P10: Twin Power^

Purchased

  • 1st: Improved Psicrystal^ (Liar)
  • 3rd: Psionic Body^
  • 5th: Psionic Meditation^
  • 7th: Expanded Knowledge (Energy Missile)^
  • 9th: Expanded Knowledge (Escape Detection)^

Skills

  • Class Skills: Autohypnosis, Craft, Knowledge (All), Profession, Psicraft, Bluff, Diplomacy, Sense Motive
  • Skill Points: 60 to spend

Discipline Abilities

  • 1st: Talents (Mind Thrust [1d6] & Conceal Thoughts [Self])
  • 2nd: Mental Intrusion
    • As long as you maintain psionic focus, increase the save DC of any mind-affecting power you manifest by 1 for every 2 power points you spend augmenting the power, provided the augmentation does not already increase the power’s save DC. For the purpose of this ability, you may spend additional power points augmenting a mind-affecting power’s save DC even on a power that normally does not have any augment options.
  • 8th: Telepathy 420' (Detect 30' - must maintain psionic focus)

Powers

Manifester Level: 10
DC = 10 + Int Mod + Power Level
PSPs (113/123) [83/88 Base + 20/25 Bonus + 10 Favored Class Bonus]

Despite the fact that almost every power has a display, a psionic character can always choose to manifest the power without the flashy accompaniment. To manifest a power without any display (no matter how many displays it might have), a manifester must make a Concentration check (DC 15 + the level of the power). This check is part of the action of manifesting the power. If the check is unsuccessful, the power manifests normally with its display.

Talents

Concentration DC 15
Cannot be augmented
Must expend psionic focus to manifest
  • Mind Thrust (1d6)
  • Conceal Thoughts (self only)
  • Detect Psionics (permanent ability)

Level 1 Powers (DC 16)

Concentration DC 16
  • Attraction
  • Empathic Connection
  • Inertial Armor
  • Mind Thrust
  • Mind Link

Level 2 Powers (DC 17)

Concentration DC 17
  • Aversion
  • Cloud Mind
  • Energy Missile
  • Mental Disruption
  • Detect Hostile Intent

Level 3 Powers (DC 18)

Concentration DC 18
  • Body Adjustment
  • Empathic Transfer, Hostile
  • Escape Detection
  • False Sensory Input
  • Solicit Psicrystal

Level 4 Powers (DC 19)

Concentration DC 19
  • Death Urge
  • Fold Space
  • Mind Control
  • Schism
  • Detect Remote Viewing

Level 5 Powers (DC 20)

Concentration DC 20
  • Mind probe
  • Pierce the Veils
  • Incarnate

Special Items

  • Invisibility Potion
  • Disguise kit
  • Masterwork quarterstaff
  • Amulet of Natural Armor +1
  • Headband of Intellect +2
  • Heavy crossbow of psychokinetic burst
  • Mithril Shirt +2
  • Ring of Protection +1

Psicrystal

  • Abilities: Str 1*, Dex 15*, Con Ø, Int 7, Wis 10, Cha 10
  • 30 ft. (6 squares), climb 20 ft.*
    • Str, Dex, and Move stats only when under self propulsion
  • Hit Dice: (1/2 Owner HP = 30 HP)
  • Armor Class: 17 (+4 size, +2 Dex*, +1 Natural) / touch 16 / flat-footed 15
  • Special Abilities: hardness 8, construct traits
    • Base attack bonus: +1 (¾ total Hit Dice, as cleric). (Can't Attack)
    • No good saving throws, but saves as Kaleesarynn.
    • Psion Granted Abilities
      • Alertness Feat
      • Improved Evasion
      • personality
      • self-propulsion
      • share powers
      • sighted
        • Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.
      • telepathic link
      • Deliver touch powers
      • Telepathic Speech
      • Flight
  • Skills (A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Perception and Stealth. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks.)
    • Climb = +10 : +2 Dex +8 Racial (Can always take a 10)
  • Languages known
    • Ubrekti
    • Can understand all other languages, but not speak them.
  • Feats
    • Pathfinder Psicrystals do not gain Hit Dice, and so do not gain feats.

A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to non-lethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired.

Psicrystals do not have the usual construct traits of darkvision and low-light vision.