Difference between revisions of "Kib Absold's Character Sheet"

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#REDIRECT [[Kib Absold's Character Sheet (Pathfinder)]]
''Note to self: Kib's fine with wearing the chain for now, but he'll probably want to take it off before going back into civilization, at least until he gets some kind of OK from Gildenhome authorities. Gotta rationalize that looting adventurer mentality somehow. Also, this includes the Mayor's and Captain's signet rings--Kib's ignoring all of Thed's 'acquisitions' for now in favor of getting them all out at the end.''
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|[[User:Slitherrr|Slitherrr]] 10:52, 18 October 2010 (EDT)
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}}
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Kib Absold rides the light warhorse [[Tenpence]].
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Player: Slitherrr<br />
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Name: [[Kib Absold]]<br />
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Classes/Levels: [[Professional]]/6, Fighter/1<br />
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Experience: 22529<br />
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Race: [[Human]]<br />
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Alignment: NG<br />
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Origin: [[Farrandon]], [[Odessa]]<br />
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Residence: Currently none.<br />
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==Combat Quick Ref==
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===When Medium===
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*Grapple: '''+7''' (BAB + str, includes size mod)
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*Guisarme: '''+8''' (BAB + MW bonus + str), reach from &gt;5' to &lt;=10'. '''Damage 2d4 + 3'''
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*Guisarme on Horseback: '''+9''' (BAB + MW Bonus + Mounted bonus + str), reach from &gt;5' to &lt;=10'. '''Damage 2d4 + 2'''
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*Modular Hammer (as Warhammer): '''+9''' (BAB + Enhancement Bonus + str), reach from &lt;=5'. '''Damage 1d8 + 4'''
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*Modular Hammer (as Warhammer) on Horseback: '''+10''' (BAB + MW Bonus + Mounted bonus + str), reach from &gt;5' to &lt;=10'. '''Damage 1d8 + 4'''
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*Modular Hammer (as Light Hammer): '''+8''' (BAB + Enhancement Bonus + str),'''+7 thrown''' (BAB + Enhancement Bonus + Dex) reach from &lt;=5', range increment 20'. '''Damage 1d4+3'''
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*Trip roll: '''+6''' (str + imp trip bonus + size mod)
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===When ''Enlarged''===
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*Grapple: '''+12''' (BAB + str, includes size mod)
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*Guisarme: '''+9''' (BAB + MW bonus + str), reach from &gt;10' to &lt;=20'. '''Damage 2d6 + 3'''
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*Modular Hammer (as Warhammer): '''+10''' (BAB + Enhancement Bonus + str), reach from &lt;=10'. '''Damage 2d6 + 5'''
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*Modular Hammer (as Light Hammer): '''+9''' (BAB + Enhancement Bonus + str),'''+6 thrown''' (BAB + Enhancement Bonus + dex), reach from &lt;=5', range increment 20'. '''Damage 1d6+4'''
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*Trip roll: '''+11''' (str + imp trip bonus + size mod)
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==Attributes==
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===Primary===
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STR: 14<br />
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DEX: 12<br />
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CON: 14<br />
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INT: 16<br />
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WIS: 8<br />
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CHA: 12<br />
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===Secondary===
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====Stats====
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{|
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|Hit Points||||66(69)||||10 + 9 + 11 + 9 + 9 + 9 + 9 (+ 3 with Belt)
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|-
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|Armor Class||||18|||| +6 MW Chainmail, +1 Dex bonus, +3 Insightful Defense, -2 Chainmail Max Dex
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|-
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|Base Attack Bonus||||+5|||| +4 Professional, +1 Fighter
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|-
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|Initiative||||+1||||+1 Dex
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|-
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|Base Speed||||30 ft. (20 ft. Chainmail)||||
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|-
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|Fort Save||||+6||||+2 Professional 6, +2 Fighter 1, +2 Stat
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|-
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|Reflex Save||||+6||||+5 Professional 6, +1 Stat
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|-
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|Will Save||||+6||||+5 Professional 6, +1 Stat (Cha instead of Wis with Forceful Personality)
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|-
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|Leadership Score|||| 8 (cohort), 7 (followers) |||| cohort: 7 base, +1 stat; followers: 7 base, +1 stat, -1 (moves around a lot)
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|}
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====Conditional Modifiers====
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*+1 to save vs. Poison (from belt)
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*+1 to save vs. Spell and Spell-Like Effects (from belt)
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==Neat Equipment==
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===The Draglet Fortress Captain's Hammer===
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*The [[Modular Hammer]]. Embossed on the hammer's face is the word, "Change" in Dwarven (including the Dwarven Rune equivalent of quotation marks).
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**Counts as a +2 Warhammer, or as a +1 Throwing Hammer of Returning. Changing from one to another is a free action that can be done while holding the hammer and shouting the command word.
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===The Draglet Fortress Captain's Chainmail===
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*Chainmail +1 [Of characteristically Dwarven craftsmanship]
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===Lesser Belt of Dwarvenkind===
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*Toughness Feat(+3 hit points)
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*Darkvision, 40 Feet
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*Stonecunning (+1 competence bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Can merely come within 10 feet of unusual stonework to make a Search check as if actively searching, and can use the Search skill to find stonework traps as a rogue can. Can also intuit depth, sensing his approximate depth underground as naturally as detecting up)
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*Stability (+2 enhancement bonus to avoid being tripped or bull-rushed when standing on the ground)
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*+1 resistance bonus to Save vs. Poison
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*+1 resistance bonus to Save vs. Spell and Spell-Like Effects
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*+2 competence bonus on Charisma-based checks vs. Dwarves
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*+1 competence bonus on Charisma-based checks with Gnomes
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*-1 competence bonus on Charisma-based checks with Humans, Elves
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===The Mysterious Figurine===
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A small, silver figurine of a raven, obtained from Ettins in the fortress just north of [city name here]. The wizard [[Zek]] knew what it was, but Kib declined to return it to him, because he was most likely lying about taking it to its proper owners. It is magical.
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==Languages==
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Odessan (start, free for origin), Celesti(start, bonus from int), Ubrekti(start, free for everyone), Dwarvish(start, bonus from int), Flanneri (bonus from +1 int at level 4), Goblin (Gildenhome area variant) (speak language), Kobold (Gildenhome area variant) (speak language), Fresian (??? variant) (speak language, learning), Gnomish (speak language, learning)
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==Skills==
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{|class=sortable
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!|Skill||Bonus|| Bonus Derivation
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|-
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|Diplomacy||+17|| 10 ranks, +1 stat, +4 synergy(Sense Motive, Bluff), +2 Negotiator
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|-
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|Intimidate||+13|| 10 ranks, +1 stat, +2 synergy(Bluff)
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|-
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|Ride||+12|| 9 ranks, +1 stat, +2 synergy(Handle Animal)
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|-
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|Sense Motive||+11|| 10 ranks, -1 stat, +2 Negotiator
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|-
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|Use Rope||+10|| 9 ranks, +1 stat
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|-
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|Listen||+ 9|| 10 ranks, -1 stat
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|-
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|Spot||+ 9|| 10 ranks, -1 stat
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|-
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|Bluff||+ 9|| 8 ranks, +1 stat
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|-
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|Handle Animal||+ 6 || 5 ranks, +1 stat
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|-
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|Knowledge(Geography)||+ 6|| 3 ranks, +3 stat
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|-
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|Knowledge(Nobility)||+ 6|| 3 ranks, +3 stat
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|-
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|Knowledge(History)||+ 5|| 2 ranks, +3 stat
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|-
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|Swim||+ 5 (unarmored), -1 (MW breastplate),-3 (Captain's chain)|| 3 ranks, +2 stat
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|-
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|Knowledge(Dungeoneering)||+ 4|| 1 rank, +3 stat
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|-
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|Knowledge(Local)(Gildenhome)||+ 4|| 1 rank, +3 stat
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|-
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|Knowledge(Arcana)||+ 4|| 1 rank, +3 stat
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|-
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|Climb||+ 4 (unarmored), +1 (MW breastplate), +0 (Captain's chain)|| 2 ranks, +2 stat
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|-
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|Heal||+ 4|| 5 ranks, -1 stat
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|-
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|Craft(Stonemasonry)||+ 3|| 2 ranks, +1 stat
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|-
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|Speak Language||  Goblin, Kobold, Fresian, Gnomish|| 4 ranks
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|}
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==Feats and Special Abilities==
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===Standard Feats===
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Improved Unarmed Strike (no AoO on an unarmed attack, lethal or non-lethal damage with fists at will)<br />
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Combat Expertise (take up to -5 (or -(BaB), whichever is less) on attack roll to gain same dodge bonus to DC)<br />
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Mounted Combat (If a mount is attacked, the attack is made against a Ride check performed by the mount's rider, or the mount's AC, whichever is higher)<br />
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===Human Bonus Feats===
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Combat Reflexes (additional attacks of opportunity equal to Dex bonus, make AoO while flat-footed)
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===Professional Bonus Feats===
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Negotiator (+2 Diplomacy and Sense Motive)<br />
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Forceful Personality (Cha instead of Wis on Will Saves)<br />
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Hindering Opportunist (May use an AoO as an Aid Another in Combat action, rather than an attack)<br />
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Leadership (Gained via ''Leadership Training'' special ability, attracts followers and a cohort)<br />
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===Fighter Bonus Feats===
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Improved Trip (no AoO when tripping unarmed, +4 to trip attack opposed Str check, immediately get free follow-up melee attack on successful trip)
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===Extra-Special Bonus Feats===
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Solid Kred-entials (+2 to all Diplomacy checks in Kred)
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===Class abilities===
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Armor Prof. (Light, Med, Heavy)<br />
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Martial Weapon Proficiency<br />
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Shield Proficiency (Including tower) <br />
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Simple Weapon Proficiency<br />
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Canny Defense (+ 1/2 Prof level rounded down to AC, up to Int bonus)<br />
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Uncanny Dodge<br />
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==Level Progression==
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===Level 1: Professional===
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Base F/R/W: +0/+2/+2<br />
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BAB: +0<br />
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Feats: Combat Reflexes, Improved Unarmed Strike, Negotiator,Light Armor Proficiency,Martial Weapon Proficiency,Shield Proficiency<br />
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Languages: Ubrekti, Celstian, Odessan, Flanneri(defaults and int bonus), Dwarvish (speak language)<br />
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Skills: (8 + 1 + 2 * 4) = 44 points
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{|
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|Diplomacy||||4 ranks
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|-
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|Heal||||4 ranks
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|-
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|Intimidate|||| 4 ranks
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|-
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|Listen||||4 ranks
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|-
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|Ride||||4 ranks
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|-
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|Sense Motive||||4 ranks
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|-
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|Spot||||4 ranks
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|-
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|Use Rope||||4 ranks
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|-
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|Craft(Stonemasonry)||||2 ranks
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|-
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|Swim||||1 rank
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|-
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|Bluff||||1 ranks
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|-
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|Knowledge(Geography)||||1 rank
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|-
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|Knowledge(History)||||1 rank
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|-
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|Knowledge(Nobility)||||1 rank
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|-
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|Handle Animal||||4 ranks
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|-
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|Language Learning||||Dwarvish
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|}
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===Level 2: Professional===
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Base F/R/W: 0 + 0 = '''+0'''/2 + 1 = '''+3'''/2 + 1 = '''+3'''<br />
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BAB: 0 + 1 = +1<br />
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Class Abilities: Canny Defense<br />
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Skills: 44 + (8 + 2 + 1) = 55 points
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{|
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|Bluff||||1 + 2 = 3 ranks
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|-
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|Climb||||0 + 1 = 1 rank
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|-
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|Diplomacy||||4 + 1 = 5 ranks
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|-
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|Intimidate||||4 + 1 = 5 ranks
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|-
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|Listen||||4 + 1 = 5 ranks
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|-
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|Ride||||4 + 1 = 5 ranks
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|-
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|Sense Motive||||4 + 1 = 5 ranks
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|-
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|Spot||||4 + 1 = 5 ranks
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|-
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|Use Rope||||4 + 1 = 5 ranks
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|-
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|Handle Animal |||| 4 + 1 = 5 ranks
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|}
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===Level 3: Fighter===
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Base F/R/W: 0 + 2 = '''+2'''/3 + 0 = '''+3'''/3 + 0 = '''+3'''<br />
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BAB: 1 + 1 = +2<br />
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Feats: Combat Reflexes, Improved Trip<br />
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Skills: 55 + (2 + 2 + 1) = 60 points
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{|
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|Climb||||1 + 1 = 2 ranks
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|-
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|Intimidate||||5 + 1 = 6 ranks
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|-
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|Ride||||5 + 2 = 7 ranks
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|-
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|Swim||||1 + 1 = 2 ranks
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|}
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===Level 4: Professional===
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Base F/R/W: 2 + 1 = '''+3'''/3 + 0 = '''+3'''/3 + 0 = '''+3'''<br />
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BAB: 2 + 1 = +3<br />
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Class Abilities: Prof Bonus Feat (Forceful Personality)<br />
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Stat Point: +1 Int<br />
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Learning additional language: Kobold (from Int)<br />
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Skills: 60 + (8 + 3 + 1) = 72 points
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{|
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|Diplomacy||||5 + 2 = 7 ranks
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|-
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|Intimidate||||6 + 1 = 7 ranks
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|-
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|Listen||||5 + 2 = 7 ranks
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|-
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|Sense Motive||||5 + 2 = 7 ranks
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|-
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|Spot||||5 + 2 = 7 ranks
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|-
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|Use Rope||||5 + 2 = 7 ranks
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|-
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|Knowledge(History)||||1 + 1 = 2 ranks
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|}
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===Level 5: Professional===
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Base F/R/W: 3 + 0 = '''+3'''/3 + 1 = '''+4'''/3 + 1 = '''+4'''<br />
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BAB: 3 + 1 = +4<br />
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Class Abilities: Uncanny Dodge<br />
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Learning Additional Language: Goblin (from Speak Language)<br />
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Skills: 72 + (8 + 3 + 1) = 84 points
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{|
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|Diplomacy||||7 + 1 = 8 ranks
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|-
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|Intimidate||||7 + 1 = 8 ranks
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|-
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|Listen||||7 + 1 = 8 ranks
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|-
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|Sense Motive||||7 + 1 = 8 ranks
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|-
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|Spot||||7 + 1 = 8 ranks
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|-
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|Ride||||6 + 1 = 7 ranks
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|-
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|Bluff||||3 + 3 = 6 ranks
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|-
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|Knowledge(Geography)||||1 + 1 = 2 ranks
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|-
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|Knowledge(Nobility)||||1 + 1 = 2 ranks
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|-
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|Speak Language(Goblin)||||1 + 1 = 2 ranks
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|}
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===Level 6: Professional===
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Base F/R/W: 3 + 0 = '''+3'''/4 + 0 = '''+4'''/4 + 0 = '''+4'''<br />
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BAB: 4 + 0 = +4<br />
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Class Abilities: Bonus Feat(Hindering Opportunist)<br />
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Standard Feat: Mounted Combat
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Skills: 84 + (8 + 3 + 1) = 96 points
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{|
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|Diplomacy||||8 + 1 = 9 ranks
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|-
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|Intimidate||||8 + 1 = 9 ranks
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|-
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|Use Rope||||8 + 1 = 9 ranks
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|-
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|Listen||||8 + 1 = 9 ranks
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|-
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|Sense Motive||||8 + 1 = 9 ranks
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|-
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|Spot||||8 + 1 = 9 ranks
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|-
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|Ride||||7 + 1 = 8 ranks
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|-
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|Bluff||||6 + 2 = 8 ranks
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|-
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|Knowledge(Geography)||||2 + 1 = 3 ranks
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|-
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|Knowledge(Nobility)||||1 + 1 = 2 ranks
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|-
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|Speak Language(Fresian)||||2 + 1 = 3 ranks
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|}
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===Level 7: Professional===
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Base F/R/W: 3 + 1 = '''+4'''/4 + 1 = '''+5'''/4 + 1 = '''+5'''<br />
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BAB: 4 + 1 = +5<br />
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Class Abilities: Leadership Training (free Leadership feat)<br />
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Skills: 96 + (8 + 3 + 1) = 108 points
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{|
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|Diplomacy||||9 + 1 = 10 ranks
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|-
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|Intimidate||||9 + 1 = 10 ranks
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|-
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|Listen||||9 + 1 = 10 ranks
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|-
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|Sense Motive||||9 + 1 = 10 ranks
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|-
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|Spot||||9 + 1 = 10 ranks
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|-
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|Ride||||8 + 1 = 9 ranks
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|-
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|Swim||||2 + 1 = 3 ranks
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|-
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|Heal||||4 + 1 = 5 ranks
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|-
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|Knowledge(Local)(Gildenhome)||||0 + 1 = 1 rank
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|-
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|Knowledge(Dungeoneering)||||0 + 1 = 1 rank
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|-
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|Knowledge(Arcana)||||0 + 1 = 1 rank
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|-
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|Speak Language(Gnomish)||||3 + 1 = 4 ranks
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|}
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{{talk|
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Justifying Knowledge(Arcana) by Kib having to have something to talk about while learning Fresian from Thoven. The rank in local (Gildenhome) is probably long overdue, actually.
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|[[User:Slitherrr|Slitherrr]] 19:59, 22 November 2010 (EST)}}
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[[Category:PC Character Sheets]]
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==Proposed retcon pending changes from the Economicon section of [http://turing.bard.edu/~mk561/frank_k_0.5.1.pdf this document].==
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1 rank of Swim -> 1 rank to buy Profession (Artisan)
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1 rank of Craft(Stonemasonry) -> 1 rank to buy Profession (Military Officer)
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Latest revision as of 22:32, 15 January 2015