Difference between revisions of "Kib Absold's Character Sheet"

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Revision as of 17:51, 13 December 2009

Note: Kib probably picked up one or both of the adamantium locks--one never knows when locks will be handy, and the material alone is probably worth a not insignificant amount of money.

Player: Slitherrr
Name: Kib Absold
Classes/Levels: Professional/3, Fighter/1
Experience: 6255
Race: Human
Alignment: NG
Origin: Farrandon, Odessa
Residence: Currently none.

Attributes

STR: 15 DEX: 12 CON: 14 INT: 14 WIS: 9 CHA: 12

Languages

Odessan,Celesti,Ubrekti,Dwarvish, SOMETHING ELSE (learning)

Skills

Skill Bonus Bonus Derivation
Diplomacy +12 7 ranks, +1 stat, +2 synergy(Sens Motive), +2 Negotiator
Intimidate +8 7 ranks, +1 stat
Sense Motive +8 7 ranks, -1 stat, +2 Negotiator
Use Rope +8 7 ranks, +1 stat
Ride +7 6 ranks, +1 stat
Listen +6 7 ranks, -1 stat
Spot +6 7 ranks, -1 stat
Climb +4 (unarmored), +3 (studded leather) 2 ranks, +2 stat
Swim +4 (unarmored), +2 (studded leather) 2 ranks, +2 stat
Bluff +4 3 ranks, +1 stat
Craft(Stonemasonry) +3 2 ranks, +1 stat
Heal +3 4 ranks, -1 stat
Knowledge(Geography) +2 1 rank, +1 stat
Knowledge(History) +2 1 rank, +1 stat
Knowledge(Nobility) +2 1 rank, +1 stat
Language Learning Dwarvish 1 rank

Feats and Special Abilities

Standard Feats

Improved Unarmed Strike (no AoO on an unarmed attack, lethal or non-lethal damage with fists at will)
Combat Expertise (take up to -5 (or -(BaB), whichever is less) on attack roll to gain same dodge bonus to DC)

Human Bonus Feats

Combat Reflexes (additional attacks of opportunity equal to Dex bonus, make AoO while flat-footed)

Professional Bonus Feats

Negotiator (+2 Diplomacy and Sense Motive) Iron Will (+2 Will saves)

Fighter Bonus Feats

Improved Trip (no AoO when tripping unarmed, +4 to trip attack opposed Str check, immediately get free follow-up melee attack on successful trip)

Fort/Reflex/Will Saves

+5/+4/+4

Base Attack Bonus

+3

Class abilities

Armor Prof. (Light, Med, Heavy)
Martial Weapon Proficiency
Shield Proficiency (Including tower)
Simple Weapon Proficiency
Evasion (Successful Reflex saves for 1/2 damage negate all damage instead. Only works in light or no armor)

Level Progression

Level 1: Professional

Base F/R/W: +0/+2/+2
BAB: +0
Feats: Combat Reflexes, Improved Unarmed Strike, Negotiator,Light Armor Proficiency,Martial Weapon Proficiency,Shield Proficiency
Languages: Ubrekti, Celstian, Odessan
Skills: (8 + 1 + 1 * 4) = 40 points

Diplomacy 4 ranks
Heal 4 ranks
Intimidate 4 ranks
Listen 4 ranks
Ride 4 ranks
Sense Motive 4 ranks
Spot 4 ranks
Use Rope 4 ranks
Craft(Stonemasonry) 2 ranks
Swim 1 rank
Bluff 1 ranks
Knowledge(Geography) 1 rank
Knowledge(History) 1 rank
Knowledge(Nobility) 1 rank
Language Learning Dwarvish

Level 2: Professional

Base F/R/W: 0 + 1 = +1/2 + 1 = +3/2 + 1 = 3
BAB: 0 + 1 = +1
Class Abilities: Evasion
Skills: 40 + (8 + 1 + 1) = 50 points

Bluff 1 + 2 = 3 ranks
Climb 0 + 1 = 1 rank
Diplomacy 4 + 1 = 5 ranks
Intimidate 4 + 1 = 5 ranks
Listen 4 + 1 = 5 ranks
Ride 4 + 1 = 5 ranks
Sense Motive 4 + 1 = 5 ranks
Spot 4 + 1 = 5 ranks
Use Rope 4 + 1 = 5 ranks

Level 3: Fighter

Base F/R/W: 1 + 2 = 3/3 + 0 = +3/3 + 0 = +3
BAB: 1 + 1 = +2
Feats: Combat Reflexes, Improved Unarmed Strike, Negotiator,Light Armor Proficiency,Martial Weapon Proficiency,Shield Proficiency
Languages: Ubrekti, Celstian, Odessan
Skills: 50 + (2 + 1 + 1) = 54 points

Climb 1 + 1 = 2 ranks
Intimidate 5 + 1 = 6 ranks
Ride 5 + 1 = 6 ranks
Swim 1 + 1 = 2 ranks