Kib Absold's Character Sheet

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Speechbub.png Comment

Note to self: Kib's fine with wearing the chain for now, but he'll probably want to take it off before going back into civilization, at least until he gets some kind of OK from Gildenhome authorities. Gotta rationalize that looting adventurer mentality somehow. Also, this includes the Mayor's and Captain's signet rings--Kib's ignoring all of Thed's 'acquisitions' for now in favor of getting them all out at the end.

--Slitherrr 10:52, 18 October 2010 (EDT)

Kib Absold rides the light warhorse Tenpence.

Player: Slitherrr
Name: Kib Absold
Classes/Levels: Professional/6, Fighter/1
Experience: 22529
Race: Human
Alignment: NG
Origin: Farrandon, Odessa
Residence: Currently none.

Combat Quick Ref

When Medium

  • Grapple: +7 (BAB + str, includes size mod)
  • Guisarme: +8 (BAB + MW bonus + str), reach from >5' to <=10'. Damage 2d4 + 3
  • Guisarme on Horseback: +9 (BAB + MW Bonus + Mounted bonus + str), reach from >5' to <=10'. Damage 2d4 + 2
  • Modular Hammer (as Warhammer): +9 (BAB + Enhancement Bonus + str), reach from <=5'. Damage 1d8 + 4
  • Modular Hammer (as Warhammer) on Horseback: +10 (BAB + MW Bonus + Mounted bonus + str), reach from >5' to <=10'. Damage 1d8 + 4
  • Modular Hammer (as Light Hammer): +8 (BAB + Enhancement Bonus + str),+7 thrown (BAB + Enhancement Bonus + Dex) reach from <=5', range increment 20'. Damage 1d4+3
  • Trip roll: +6 (includes size mod)

When Enlarged

  • Grapple: +12 (BAB + str, includes size mod)
  • Guisarme: +9 (BAB + MW bonus + str), reach from >10' to <=20'. Damage 2d6 + 3
  • Modular Hammer (as Warhammer): +10 (BAB + Enhancement Bonus + str), reach from <=10'. Damage 2d6 + 5
  • Modular Hammer (as Light Hammer): +9 (BAB + Enhancement Bonus + str),+6 thrown (BAB + Enhancement Bonus + dex), reach from <=5', range increment 20'. Damage 1d6+4
  • Trip roll: +11 (includes size mod)

Attributes

Primary

STR: 14
DEX: 12
CON: 14
INT: 16
WIS: 8
CHA: 12

Secondary

Stats

Hit Points 66(69) 10 + 9 + 11 + 9 + 9 + 9 + 9 (+ 3 with Belt)
Armor Class 18 +6 MW Chainmail, +1 Dex bonus, +3 Insightful Defense, -2 Chainmail Max Dex
Base Attack Bonus +5 +4 Professional, +1 Fighter
Initiative +1 +1 Dex
Base Speed 30 ft. (20 ft. Chainmail)
Fort Save +6 +2 Professional 6, +2 Fighter 1, +2 Stat
Reflex Save +6 +5 Professional 6, +1 Stat
Will Save +6 +5 Professional 6, +1 Stat (Cha instead of Wis with Forceful Personality)
Leadership Score 8 (cohort), 7 (followers) cohort: 7 base, +1 stat; followers: 7 base, +1 stat, -1 (moves around a lot)

Conditional Modifiers

  • +1 to save vs. Poison (from belt)
  • +1 to save vs. Spell and Spell-Like Effects (from belt)

Neat Equipment

The Draglet Fortress Captain's Hammer

  • The Modular Hammer. Embossed on the hammer's face is the word, "Change" in Dwarven (including the Dwarven Rune equivalent of quotation marks).
    • Counts as a +2 Warhammer, or as a +1 Throwing Hammer of Returning. Changing from one to another is a free action that can be done while holding the hammer and shouting the command word.

The Draglet Fortress Captain's Chainmail

  • Chainmail +1 [Of characteristically Dwarven craftsmanship]

Lesser Belt of Dwarvenkind

  • Toughness Feat(+3 hit points)
  • Darkvision, 40 Feet
  • Stonecunning (+1 competence bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Can merely come within 10 feet of unusual stonework to make a Search check as if actively searching, and can use the Search skill to find stonework traps as a rogue can. Can also intuit depth, sensing his approximate depth underground as naturally as detecting up)
  • Stability (+2 enhancement bonus to avoid being tripped or bull-rushed when standing on the ground)
  • +1 resistance bonus to Save vs. Poison
  • +1 resistance bonus to Save vs. Spell and Spell-Like Effects
  • +2 competence bonus on Charisma-based checks vs. Dwarves
  • +1 competence bonus on Charisma-based checks with Gnomes
  • -1 competence bonus on Charisma-based checks with Humans, Elves

The Mysterious Figurine

A small, silver figurine of a raven, obtained from Ettins in the fortress just north of [city name here]. The wizard Zek knew what it was, but Kib declined to return it to him, because he was most likely lying about taking it to its proper owners. It is magical.

Languages

Odessan (start, free for origin), Celesti(start, bonus from int), Ubrekti(start, free for everyone), Dwarvish(start, bonus from int), Flanneri (bonus from +1 int at level 4), Goblin (Gildenhome area variant) (speak language), Kobold (Gildenhome area variant) (speak language), Fresian (??? variant) (speak language, learning), Gnomish (speak language, learning)

Skills

Skill Bonus Bonus Derivation
Diplomacy +17 10 ranks, +1 stat, +4 synergy(Sense Motive, Bluff), +2 Negotiator
Intimidate +13 10 ranks, +1 stat, +2 synergy(Bluff)
Ride +12 9 ranks, +1 stat, +2 synergy(Handle Animal)
Sense Motive +11 10 ranks, -1 stat, +2 Negotiator
Use Rope +10 9 ranks, +1 stat
Listen + 9 10 ranks, -1 stat
Spot + 9 10 ranks, -1 stat
Bluff + 9 8 ranks, +1 stat
Handle Animal + 6 5 ranks, +1 stat
Knowledge(Geography) + 6 3 ranks, +3 stat
Knowledge(Nobility) + 6 3 ranks, +3 stat
Knowledge(History) + 5 2 ranks, +3 stat
Swim + 5 (unarmored), -1 (MW breastplate),-3 (Captain's chain) 3 ranks, +2 stat
Knowledge(Dungeoneering) + 4 1 rank, +3 stat
Knowledge(Local)(Gildenhome) + 4 1 rank, +3 stat
Knowledge(Arcana) + 4 1 rank, +3 stat
Climb + 4 (unarmored), +1 (MW breastplate), +0 (Captain's chain) 2 ranks, +2 stat
Heal + 4 5 ranks, -1 stat
Craft(Stonemasonry) + 3 2 ranks, +1 stat
Speak Language Goblin, Kobold, Fresian, Gnomish 4 ranks

Feats and Special Abilities

Standard Feats

Improved Unarmed Strike (no AoO on an unarmed attack, lethal or non-lethal damage with fists at will)
Combat Expertise (take up to -5 (or -(BaB), whichever is less) on attack roll to gain same dodge bonus to DC)
Mounted Combat (If a mount is attacked, the attack is made against a Ride check performed by the mount's rider, or the mount's AC, whichever is higher)

Human Bonus Feats

Combat Reflexes (additional attacks of opportunity equal to Dex bonus, make AoO while flat-footed)

Professional Bonus Feats

Negotiator (+2 Diplomacy and Sense Motive)
Forceful Personality (Cha instead of Wis on Will Saves)
Hindering Opportunist (May use an AoO as an Aid Another in Combat action, rather than an attack)
Leadership (Gained via Leadership Training special ability, attracts followers and a cohort)

Fighter Bonus Feats

Improved Trip (no AoO when tripping unarmed, +4 to trip attack opposed Str check, immediately get free follow-up melee attack on successful trip)

Extra-Special Bonus Feats

Solid Kred-entials (+2 to all Diplomacy checks in Kred)


Class abilities

Armor Prof. (Light, Med, Heavy)
Martial Weapon Proficiency
Shield Proficiency (Including tower)
Simple Weapon Proficiency
Canny Defense (+ 1/2 Prof level rounded down to AC, up to Int bonus)
Uncanny Dodge

Level Progression

Level 1: Professional

Base F/R/W: +0/+2/+2
BAB: +0
Feats: Combat Reflexes, Improved Unarmed Strike, Negotiator,Light Armor Proficiency,Martial Weapon Proficiency,Shield Proficiency
Languages: Ubrekti, Celstian, Odessan, Flanneri(defaults and int bonus), Dwarvish (speak language)
Skills: (8 + 1 + 2 * 4) = 44 points

Diplomacy 4 ranks
Heal 4 ranks
Intimidate 4 ranks
Listen 4 ranks
Ride 4 ranks
Sense Motive 4 ranks
Spot 4 ranks
Use Rope 4 ranks
Craft(Stonemasonry) 2 ranks
Swim 1 rank
Bluff 1 ranks
Knowledge(Geography) 1 rank
Knowledge(History) 1 rank
Knowledge(Nobility) 1 rank
Handle Animal 4 ranks
Language Learning Dwarvish

Level 2: Professional

Base F/R/W: 0 + 0 = +0/2 + 1 = +3/2 + 1 = +3
BAB: 0 + 1 = +1
Class Abilities: Canny Defense
Skills: 44 + (8 + 2 + 1) = 55 points

Bluff 1 + 2 = 3 ranks
Climb 0 + 1 = 1 rank
Diplomacy 4 + 1 = 5 ranks
Intimidate 4 + 1 = 5 ranks
Listen 4 + 1 = 5 ranks
Ride 4 + 1 = 5 ranks
Sense Motive 4 + 1 = 5 ranks
Spot 4 + 1 = 5 ranks
Use Rope 4 + 1 = 5 ranks
Handle Animal 4 + 1 = 5 ranks

Level 3: Fighter

Base F/R/W: 0 + 2 = +2/3 + 0 = +3/3 + 0 = +3
BAB: 1 + 1 = +2
Feats: Combat Reflexes, Improved Trip
Skills: 55 + (2 + 2 + 1) = 60 points

Climb 1 + 1 = 2 ranks
Intimidate 5 + 1 = 6 ranks
Ride 5 + 2 = 7 ranks
Swim 1 + 1 = 2 ranks

Level 4: Professional

Base F/R/W: 2 + 1 = +3/3 + 0 = +3/3 + 0 = +3
BAB: 2 + 1 = +3
Class Abilities: Prof Bonus Feat (Forceful Personality)
Stat Point: +1 Int
Learning additional language: Kobold (from Int)
Skills: 60 + (8 + 3 + 1) = 72 points

Diplomacy 5 + 2 = 7 ranks
Intimidate 6 + 1 = 7 ranks
Listen 5 + 2 = 7 ranks
Sense Motive 5 + 2 = 7 ranks
Spot 5 + 2 = 7 ranks
Use Rope 5 + 2 = 7 ranks
Knowledge(History) 1 + 1 = 2 ranks

Level 5: Professional

Base F/R/W: 3 + 0 = +3/3 + 1 = +4/3 + 1 = +4
BAB: 3 + 1 = +4
Class Abilities: Uncanny Dodge
Learning Additional Language: Goblin (from Speak Language)
Skills: 72 + (8 + 3 + 1) = 84 points

Diplomacy 7 + 1 = 8 ranks
Intimidate 7 + 1 = 8 ranks
Listen 7 + 1 = 8 ranks
Sense Motive 7 + 1 = 8 ranks
Spot 7 + 1 = 8 ranks
Ride 6 + 1 = 7 ranks
Bluff 3 + 3 = 6 ranks
Knowledge(Geography) 1 + 1 = 2 ranks
Knowledge(Nobility) 1 + 1 = 2 ranks
Speak Language(Goblin) 1 + 1 = 2 ranks

Level 6: Professional

Base F/R/W: 3 + 0 = +3/4 + 0 = +4/4 + 0 = +4
BAB: 4 + 0 = +4
Class Abilities: Bonus Feat(Hindering Opportunist)
Standard Feat: Mounted Combat

Skills: 84 + (8 + 3 + 1) = 96 points

Diplomacy 8 + 1 = 9 ranks
Intimidate 8 + 1 = 9 ranks
Use Rope 8 + 1 = 9 ranks
Listen 8 + 1 = 9 ranks
Sense Motive 8 + 1 = 9 ranks
Spot 8 + 1 = 9 ranks
Ride 7 + 1 = 8 ranks
Bluff 6 + 2 = 8 ranks
Knowledge(Geography) 2 + 1 = 3 ranks
Knowledge(Nobility) 1 + 1 = 2 ranks
Speak Language(Fresian) 2 + 1 = 3 ranks

Level 7: Professional

Base F/R/W: 3 + 1 = +4/4 + 1 = +5/4 + 1 = +5
BAB: 4 + 1 = +5
Class Abilities: Leadership Training (free Leadership feat)

Skills: 96 + (8 + 3 + 1) = 108 points

Diplomacy 9 + 1 = 10 ranks
Intimidate 9 + 1 = 10 ranks
Listen 9 + 1 = 10 ranks
Sense Motive 9 + 1 = 10 ranks
Spot 9 + 1 = 10 ranks
Ride 8 + 1 = 9 ranks
Swim 2 + 1 = 3 ranks
Heal 4 + 1 = 5 ranks
Knowledge(Local)(Gildenhome) 0 + 1 = 1 rank
Knowledge(Dungeoneering) 0 + 1 = 1 rank
Knowledge(Arcana) 0 + 1 = 1 rank
Speak Language(Gnomish) 3 + 1 = 4 ranks
Speechbub.png Comment

Justifying Knowledge(Arcana) by Kib having to have something to talk about while learning Fresian from Thoven. The rank in local (Gildenhome) is probably long overdue, actually.

--Slitherrr 19:59, 22 November 2010 (EST)

Proposed retcon pending changes from the Economicon section of this document.

1 rank of Swim -> 1 rank to buy Profession (Artisan) 1 rank of Craft(Stonemasonry) -> 1 rank to buy Profession (Military Officer)