Koko's Character Sheet

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Wilder (Blasting) [1] 2

Wild Gnome

Attributes

Strength 8 (-1)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 8 (-1)
Charisma 20 (+5)

Secondary Attributes

Hit Points 17 = 8 Wilder HD + (1 x 7 Wilder HD) + (2 x 1 Constitution)
Armor Class 17 (+4 MW Studded Leather, +2 Dexterity, +1 Size)
Combat Maneuver Defense 11 (9 Fl) (10 +1 BaB +2 Dexterity, -1 Str, -1 Size)
Combat Maneuver Bonus -1 (+1 BaB -1 Str -1 Size)
Base Attack Bonus +1
Base Speed 20 Feet
Concentration Check +7 (2 Manifester Level +5 Chr)
Fort Save +1 (+0 Base +1 Con)
Reflex +2 (+0 Base, +2 Dex)
Will Save +8 (+3 Base, +5 Chr)
  • Favored Class Points: Talents^2

Languages

  • Dwarven
  • Gnomish
  • Ubrekti

Racial

  • Low-Light Vision
  • Weapon Familiarity (Gnome)
  • Illusion Resistance
    • +2 Save vs Illusion
  • Keen Senses
    • +2 Perception Checks
  • Survivalist
    • +2 to survival checks, and survival is always a class skill for you. Replaces Obsessive
  • Trackless
    • Pass Without Trace 1/day. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 11 + the gnome's Charisma modifier. This replaces Gnome Magic.
  • Eternal Hope
    • +2 Save vs. fear and despair effects.
    • Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result.
    • Gnomes rarely lose hope and are always confident that even hopeless situations will work out.
    • Replaces Defensive Training & Hatred

Feats

Weapon & Armor

  • Weapon Proficiency: Simple
  • Armor: Light

Bonus & Purchased

  • Flaw: TBD
  • Bonus (Flaw): Forceful Personality
  • 1st: Extended Blast
  • Bonus (Free Surge Bond): Psionic Talent
  • Bonus (B-Wilder 2): Modified Blast [2]

Class Abilities

  • Surge Blast
    • A wilder can channel her wild surge into a blast of uncontrolled phrenic energy.
    • As a standard action and by expending psionic focus, the wilder can make a ranged touch attack (range 30’ 60') that deals 1d6 points of force damage for every +1 to her wild surge.
    • Currently 1d6 Force Damage (2d6 at Level 3)
    • Augmentable
      • +2 PSP: Surge blast deals splash damage.
  • Wild Surge +1
    • (Blaster Kit) A blasting wilder uses her wild surge not to improve her psionic powers, but to enhance her surge blast ability. Any time the blasting wilder invokes a wild surge, she gains no increase to her manifester level, but adds one die of damage to her surge blast for each point of the wild surge and can expend her psionic focus to use her surge blast as a free action in the same round she used her wild surge, although she may only do this once per round, even if wild surging more than once per round. This ability functions in all other ways as Wild Surge, including the risk of psychic enervation, and is modified by the wilder's surge choice as normal. Wild surges that do not increase the manifester level, such as Efficient Surge, cannot be used with this archetype.
    • Confusing: My understanding is it means when you are manifesting a psionic power you can chose to do a wild surge. You get to do a double strength Surge Blast (above) as a free action in addition to doing whatever the manifested power effect is. Doing this costs your psionic focus and risks psychic enervation (below).
  • Surge Bond (Free Surge)
  • Psychic Enervation (Free Bond)
    • Wild Surge and Psychic Enervation: (15% Chance per Surge) The free wilder rides every emotion, taking them to heights unbelievable by others and finding her power in the moment of each encounter. Regardless of the emotion, embracing them to such a degree can sometimes be draining and cause her to be lost inside the experience. A free wilder overcome by psychic enervation is dazed until the end of her next turn and loses a number of power points equal to her normal manifester level (the increase in manifester level from her wild surge does not increase the number of power points lost).

Skills

  • Autohypnosis: 1 Rank (+3)
  • Bluff: 1 Rank (+9)
  • Climb: 1 Rank (+2)
  • Escape Artist: 1 Rank (+5)
  • Survival: 1 Rank (+3)
  • Perception: 1 Rank (+5)
  • Psicraft: 1 Rank (+5)
  • Swim: 1 Rank (+2)
  • Use Magic Device: 2 Ranks (+10)

Psionics

PSPs: 13 (6 Base +5 Bonus +2 Psionic Talent)

Manifester Limit: 2 PSP/Round

Talents

Base Cost: Expend Focus or 1 PSP

DC 15

  • Detect Psionics [3]
  • (P)Energy Splash [4]
  • (P)Empathy [5]

Powers: 1st

Base Cost: 1 PSP

DC 16

  • Energy Ray [6]
  • Entangling Ectoplasm [7]



Growth of Surge Blast as your Manifester Limit increases:

2. If you spend 3 additional power points, your surge blast is instead a 5 ft. emanation centered on you and creatures in the affected area gain a Reflex save (DC 10 + 1/2 your manifester level + your Charisma modifier) to take half damage.

3. If you spend 4 additional power points, your surge blast deals half damage, but damages all creatures in a 30 ft. line.

4. If you spend 4 additional power points, your surge blast is empowered, dealing 50% additional damage.

5. If you spend 4 additional power points, your surge blast is a 15 ft. cone effect instead of a ranged touch attack, and creatures in the affected area gain a Reflex save (DC 10 + 1/2 your manifester level + your Charisma modifier) to take half damage.

6. If you spend 4 additional power points, your surge blast affects all creatures within a 10 ft. radius of the targeted creature and creatures in the affected area gain a Reflex save (DC 10 + 1/2 your manifester level + your Charisma modifier) to take half damage.

7. If you spend 6 additional power points, your surge blast is instead a 10 ft. emanation centered on you and creatures in the affected area gain a Reflex save (DC 10 + 1/2 your manifester level + your Charisma modifier) to take half damage.