Difference between revisions of "LE's Character Sheet"

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(Level Two)
(Skills)
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SKILLS ARE NOT UP TO DATE.  
 
SKILLS ARE NOT UP TO DATE.  
 
{|
 
{|
|[http://www.dandwiki.com/wiki/SRD:Bluff_Skill Bluff]||||+7||||2 ranks, +5 stat <strike>'''Gives +2 synergy on Diplomacy checks'''</strike>
+
|[http://www.dandwiki.com/wiki/SRD:Bluff_Skill Bluff]||||+9||||2 ranks, +7 stat <strike>'''Gives +2 synergy on Diplomacy checks'''</strike>
 
|-
 
|-
|[http://www.dandwiki.com/wiki/SRD:Concentration_Skill Concentration]||||+6||||6 Ranks
+
|[http://www.dandwiki.com/wiki/SRD:Concentration_Skill Concentration]||||+7||||8 Ranks, -1 stat
 
|-
 
|-
 
|[http://www.dandwiki.com/wiki/SRD:Craft_Skill Craft]: Alchemy||||+9||||8 ranks, +1 stat '''Gives +2 Synergy on Appraisal w/Alchemy''';'''Gives +2 Synergy to Profession (Herbalism) Rolls for Apothecary'''
 
|[http://www.dandwiki.com/wiki/SRD:Craft_Skill Craft]: Alchemy||||+9||||8 ranks, +1 stat '''Gives +2 Synergy on Appraisal w/Alchemy''';'''Gives +2 Synergy to Profession (Herbalism) Rolls for Apothecary'''
 
|-
 
|-
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Arcana||||+9||||8 ranks, +1 stat
+
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Arcana||||+12||||11 ranks, +1 stat
 +
|-
 +
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Wydmoor||||+3||||2 ranks, +1 stat
 
|-
 
|-
 
|[http://www.dandwiki.com/wiki/SRD:Profession_Skill Profession]: Herbalist||||+6 (+8)||||5 ranks, +1 stat (+2 in Wydmoor Region); '''Gives +2 Synergy to Craft (Alchemy) Rolls for Apothecary'''
 
|[http://www.dandwiki.com/wiki/SRD:Profession_Skill Profession]: Herbalist||||+6 (+8)||||5 ranks, +1 stat (+2 in Wydmoor Region); '''Gives +2 Synergy to Craft (Alchemy) Rolls for Apothecary'''
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|[http://www.dandwiki.com/wiki/SRD:Sense_Motive_Skill Sense Motive]||||+4||||3 ranks, +1 stat <Strike>'''Gives +2 synergy on Diplomacy checks'''</strike>
 
|[http://www.dandwiki.com/wiki/SRD:Sense_Motive_Skill Sense Motive]||||+4||||3 ranks, +1 stat <Strike>'''Gives +2 synergy on Diplomacy checks'''</strike>
 
|-
 
|-
|[http://www.dandwiki.com/wiki/SRD:Spellcraft_Skill Spellcraft]||||+9||||8 ranks, +1 stat
+
|[http://www.dandwiki.com/wiki/SRD:Spellcraft_Skill Spellcraft]||||+11||||10 ranks, +1 stat
 
|-
 
|-
 
|[http://www.dandwiki.com/wiki/SRD:Survival_Skill Survival]||||+3||||2 ranks, +1 stat
 
|[http://www.dandwiki.com/wiki/SRD:Survival_Skill Survival]||||+3||||2 ranks, +1 stat
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|[http://www.dandwiki.com/wiki/SRD:Swim_Skill Swim]||||+2||||0 ranks, -1 stat, +3 [[LE's_Character_Sheet#Ring_of_the_Turtle_Priest|Ring of the Turtle Priest]]
 
|[http://www.dandwiki.com/wiki/SRD:Swim_Skill Swim]||||+2||||0 ranks, -1 stat, +3 [[LE's_Character_Sheet#Ring_of_the_Turtle_Priest|Ring of the Turtle Priest]]
 
|-
 
|-
|[http://www.dandwiki.com/wiki/SRD:Spot_Skill Spot]||||+3||||0 ranks, +1 stat, +2 Alertness
+
|[http://www.dandwiki.com/wiki/SRD:Spot_Skill Spot]||||+4||||0 ranks, +1 stat, +3 Alertness
 
|-
 
|-
|[http://www.dandwiki.com/wiki/SRD:Listen_Skill Listen]||||+3||||0 ranks, +1 stat, +2 Alertness
+
|[http://www.dandwiki.com/wiki/SRD:Listen_Skill Listen]||||+3||||0 ranks, +1 stat, +2 Alertness (wrong in fg??)
 
|}
 
|}
  

Revision as of 22:20, 19 April 2012

Sorcerer 10 / "DireCiple" 2

Character Stats
LE.png
Level 11
Race Human
Class Sorcerer/"DireCiple"
Armor Ring of Force Shield
Weapon(s) Light (?) Crossbow
Hometown A Ruined Village

LE is a Human Female, aged 21. She is only 5'1". A very wan figure, she has deep set eyes, such that the color is difficult to make out.


Attributes

Strength 8 (-1)
Dexterity 12 (+1)
Constitution 10 (0)
Intelligence 12 (+1)
Wisdom 12 (+1)
Charisma 24 (+7) (18 Base, +3 from leveling, +2 from DireCiple, +1 from Cloak)

Secondary Attributes

Hit Points 54 = (4x2) + (3x8) + (11x2)
Armor Class 17 (+1 Deflection, +1 Dexterity, +2 Natural, +4 Mage Armor [autofire every morning & evening, using pearl])
Base Attack Bonus +6
Base Speed 30 Feet
Fort Save +6 (Base, Base)
Reflex +4 (+3 Base, +1 Stat)
Will Save +15 (+8 Base, +7 Forceful Personality)

Languages

  • Ubrekti
  • Flannari

Feats

Bonus

  • Regional Herbalist (+2 to Herbalism checks in Wydmoor Region)
  • Augment Summoning (if used, summoned creature has Fiendish sub-type)
  • [Flaw] Unnatural Aura (All non-familiar animals are one reaction category lower when dealing with you. "Friendly" becomes "Indifferent", etc.)

Class

  • Weapon Proficiency: Simple
  • Alertness (From Familiar)
  • DireCiple1: 1 Free Spell (Phantasmal Killer)
  • DireCiple1: +2 Natural Armor Class
  • DireCiple2: Darkvision 60'
  • DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)

Purchased

Skills

SKILLS ARE NOT UP TO DATE.

Bluff +9 2 ranks, +7 stat Gives +2 synergy on Diplomacy checks
Concentration +7 8 Ranks, -1 stat
Craft: Alchemy +9 8 ranks, +1 stat Gives +2 Synergy on Appraisal w/Alchemy;Gives +2 Synergy to Profession (Herbalism) Rolls for Apothecary
Knowledge: Arcana +12 11 ranks, +1 stat
Knowledge: Wydmoor +3 2 ranks, +1 stat
Profession: Herbalist +6 (+8) 5 ranks, +1 stat (+2 in Wydmoor Region); Gives +2 Synergy to Craft (Alchemy) Rolls for Apothecary
Sense Motive +4 3 ranks, +1 stat Gives +2 synergy on Diplomacy checks
Spellcraft +11 10 ranks, +1 stat
Survival +3 2 ranks, +1 stat
Swim +2 0 ranks, -1 stat, +3 Ring of the Turtle Priest
Spot +4 0 ranks, +1 stat, +3 Alertness
Listen +3 0 ranks, +1 stat, +2 Alertness (wrong in fg??)

Spells

Cantrips

6/day; DC 17 (9 Known)

Arcane Mark

Detect Magic

Detect Poison

Enumerate

Mage Hand

Ray of Frost

Read Magic

Resistance

Level One

6 (+1 Bonus)/day; DC 18 (5 known)

Charm Person

Mage Armor

Magic Missile

Ray of Enfeeblement

Summon Monster I

Level Two

6 (+1 Bonus)/day; DC 19 (4 Known)

Blindness

False Life

Spectral Hand

Touch of Idiocy

Level Three

6 (+1 Bonus)/day; DC 20 (3 Known)

Hold Person

Fireball

Ray of Exhaustion

Level Four

5 (+1 Bonus)/day; DC 21 (2 Known)

Confusion

Phantasmal Killer

Invisibility, Greater

Level Five

3 (+1 Bonus)/day; DC 22 (1 known)

Hold Monster

Cool Items

Staff of Melkior

Statistics Withheld by Request

Edrell's Pearl of Power

  • Allows the recall of up to 2 spells levels of arcane magic per day.

Bethanalay's Roguish Cloak

  • +1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast Invisibility on self as 9th level caster]

Ring of the Turtle Priest

  • +3 to Swim Checks
  • 3/day Air Bubble as a swift action. Autocasts on self when drowning.

Ring of Protection +1

  • +1 AC (deflection)

LE's Sack o'Wands

  • Everwand of Light (5/day)
  • Wand of Sleep (7 Charges)

LE's Sack o'Scrolls

Alchemist's Lab

Alchemical Gear

  • 2x Potion of Troll's Essence (Unknown effects, unknown formula)
  • 27 empty vials.
  • 1 vial with centipede (STILL "ALIVE"!)

Mantatlus' Spellbook

Shopping List

Scroll of Legend Lore

Coin and Valuables

  • Gold 1,527 (20 30 lbs! [30.54 to be exact])

Maybe I'll trade some of this in for some lighter-weight platinum pieces.

  • Copper 48

Pip

Hit Points : 27 (1/2 master's total, rounded down)

ST: 11 DX: 17 CN: 13 IN: 10 WS:12 CH:6

AC : 20 (+1 Natural, +5 Familiar Natural, +3 Dex, +1 Size)

Attack : Bite +1 (1d4)

Skills

  • jump +7
  • listen +5
  • spot +5
  • survival +4 (+12 when tracking by scent)

Special Abilities (Hunting Dog)

  • Scent (2x Range)
  • low-light vision
  • Track Feat

Special Abilities (Familiar)

  • Alertness (for self and master)
  • Improved Evasion (self)
  • Share Spells
  • Empathic Link
  • Deliver Touch Spells
  • Speak with Master
  • Speak with Canines