Limbo Gnome

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Pathfinder Ruleset

Classes/Levels: Magus 2 (Favored Class)
Race: Wild Gnome
Alignment: N
Origin: The Scar
Residence: The Scar

Attributes

Primary

Strength    12 (+1)
Dexterity    14 (+2)
Constitution    14 (+2)
Intelligence    18 (+4)
Wisdom    10 (+0)
Charisma    9 (-1)

Secondary

Hit Points    20    8 + 2 + 8 + 2
Armor Class 18 10 + 4 Armor + 1 Shield + 2 Dex + 1 Size (+4 vs. Giants)
Base Attack Bonus +1
Initiative +2
Base Speed 20 ft. (Base)
Fort Save +5 +3 Magius, +2 Con
Reflex Save +2 +0 Magius, +2 Dex
Will Save +3 +3 Magius
Concentration +12 Caster Level + 4 Int + 4 Feat + 2 Trait
Arcane Pool 5 1 Level + 4 Int

Feats and Abilities

Purchased Feats

  • FLAW: Tactless (-2 to Diplomacy and Bluff)
  • Bonus: Extra Traits
    • Armor Expert (Lower Armor Check Penalty by 1)
    • Focused Mind (+2 Concentration)
  • Lvl 1: Combat Casting

Class Abilities

  • Arcane Pool[1]
  • Spell Combat[2]
  • Spellstrike[3]
  • Cantrips

Racial Abilities

  • Size Small
  • Slow Speed
  • Low-Light Vision
  • Defensive Training (+4 dodge AC vs Giants)
  • Hatred (+1 to hit reptilian and goblinoid humanoids)
  • Illusion Resistance (+2 racial saving throw vs Illusion)
  • Keen Senses (+2 Perception)
  • Obsessive (One Craft/Profession at +2)
  • Weapon Familiarity
  • Gnome Magic
    • +1 DC to Illusions
    • 1/day: dancing lights, ghost sound, prestidigitation, speak with animals

Languages

  • Gnomish
  • Dwarven
  • Giant
  • Orc
  • Goblin
  • Kobold

Skills

Skill    Bonus    Bonus Derivation
Acrobatics +4 2 rank, +2 Dex
Climb +4 1 rank, +3 Class Skill
Knowledge (Arcana) +9 2 rank, +4 stat, +3 class skill
Perception +4 2 ranks, +2 Racial
Spellcraft +9 2 ranks, +4 stat, +3 class skill
Stealth +8 2 ranks, +2 stat, +4 size
Swim +4 1 rank, +3 class skill
Use Magic Device +4 2 ranks, +3 class skill, -1 stat
Diplomacy -3 0 Ranks, -1 Stat, -2 Flaw
Bluff -3 0 Ranks, -1 Stat, -2 Flaw

Spellbook (Must Prepare)

Level 0 (4/day) DC: 14

  • Acid Splash
  • Arcane Mark
  • Dancing Lights
  • Daze
  • Detect Magic
  • Disrupt Undead
  • Flare
  • Ghost Sound
  • Light
  • Mage Hand
  • Open/Close
  • Prestidigitation
  • Ray of Frost
  • Read Magic
  • Spark

Level 1 (3/day) DC: 15

  • Chill Touch [4]
  • Corrosive Touch [5]
  • Frostbite [6]
  • Expeditious Retreat [7]
  • Longshot [8]
  • Returning Weapon [9]
  • Reduce Person [10]
  • True Strike [11]

Notable Equipment

Masterwork Trident

  • +3 Melee / +4 Thrown
  • 1d6 + STR (P) / 20 x 2
  • 10' Thrown Range
  • +1 Enhancement Bonus to hit (included)
  • Brace vs. Charge

Masterwork Leather Lamellar

  • Light Armor
  • +4 Armor AC, +3 Max Dex, -1 Armor Check (Reduced to 0 by trait)

Masterwork Buckler

  • +1 Shield AC (Lose Bonus when using Spell Combat)

Consumables

  • Potion of Cure Light Wounds (1d8+1)

Mundane Gear

  • Masterwork Backpack (+2 STR for Encumber)