Marwynn's Character Sheet

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Revision as of 00:12, 3 July 2011 by 75.64.110.158 (Talk) (Purchased Feats)

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Evangelist 5

Character Stats
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Level 2
Race Female Human
Class Evangelist
Armor ???
Weapon(s) ???
Hometown ???)


Attributes

Strength 8 (-1)
Dexterity 12 (+1)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 18 (+4) [+1 Lvl 4 Attribute]
Charisma 8 (-1)

Secondary Attributes

Hit Points 41 = 8 + 1 + 7 + 1 + 7 + 1 + 7 + 1 + 7 + 1
Armor Class 16 (touch 12, flat-footed 14) (+2 Attribute, +2 armor, +2 shield)
Base Attack Bonus +3
Grapple +0
Base Speed 30 Feet
Fort Save +5 (+3 Base, +2 Attribute)
Reflex +2 (+0 Base, +2 Attribute)
Will Save +7 (+3 Base, +4 Attribute)

Weapons

Feats, Traits, and Flaws

Class Feats

  • Armor Proficiency (Light)
  • Armor Proficiency (Medium)
  • Shield Proficiency
  • Simple Weapon Proficiency - All

Purchased Feats

  • Exotic Weapons Proficiency: Heavy Repeater
  • Extend Spell (Cast spell @ +1 spell level to double duration)
  • Point-Blank Shot (+1 ranged within 30')
  • Stealthy (+2 to hide and move silently)

Neutral (Good) Aura (Ex)

Evangelist Domain: Travel

  • For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.

Evangelist Domain: Knowledge

  • All knowledge skills are class skills for you.
  • +1 to caster level for divination.

Evangelist Domain: Healing

  • +1 caster level when healing.

Skills

  • skills go here!

Spells

Cantrips

6/day; DC 14

  • Purify Food and Water
  • Detect Magic
  • Detect Poison
  • Cure Minor Wounds
  • Light
  • Read Magic

Level One

7/day; DC 15

  • Comprehend Languages
  • Detect Undead
  • Bless
  • Sanctuary
  • Cure Light Wounds [1d8+5] (D)
  • Longstrider (D)
  • Detect Secret Doors (D)

Level Two

5/day; DC 16

  • Inflict Moderate Wounds [2d8+5]
  • Remove Paralysis
  • Cure Moderate Wounds [2d8+6] (D)
  • Locate Object (D)
  • Detect Thoughts (D)

Cool Stuff

  • Armor!
  • Weapon!