Difference between revisions of "Marwynn's Character Sheet (Pathfinder)"

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*Character name: Marwynn
 
*Character name: Marwynn
 
*Alignment: True Neutral
 
*Alignment: True Neutral
*Character level: 5
+
*Character level: 8
 
*Deity: Alexandria
 
*Deity: Alexandria
 
*Homeland: I think she's Fresian
 
*Homeland: I think she's Fresian
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*Speed 30 feet (unless medium/heavy armor, 20 feet)
 
*Speed 30 feet (unless medium/heavy armor, 20 feet)
 
*Bonus Feat (beginning of game)
 
*Bonus Feat (beginning of game)
*Bonus skill ranks (beginning of game)
+
*Bonus skill ranks (+1 each level)
  
 
*Class: Oracle
 
*Class: Oracle
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{|
 
{|
|Hit Points ||  || 57 ||  || 8 (1st HD) + 7x6 (HD) + 7 (Con)
+
|Hit Points ||  || 56 ||  || 8 (1st HD) + 5x8 (HD) + 7 (Con)
 
|-
 
|-
|Armor Class |||| 1? |||| +? Armor, +1 Dex bonus
+
|Armor Class |||| 13 |||| +2 Armor, +1 Dex bonus
 
|-
 
|-
 
|Base Attack Bonus |||| +5
 
|Base Attack Bonus |||| +5
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|Base Speed |||| 30 ft. (20 ft. Armor?)
 
|Base Speed |||| 30 ft. (20 ft. Armor?)
 
|-
 
|-
|Fort Save |||| +3 = +2 Base +1 Con||||  
+
|Fort Save |||| +5 = +2 Oracle +1 Con +2 ''cloak of resistance''||||  
 
|-
 
|-
|Reflex |||| +3 = +2 Base +1 Dex ||||  
+
|Reflex |||| +5 = +2 Oracle +1 Dex +2 ''cloak of resistance''||||  
 
|-
 
|-
|Will Save |||| +6 = +5 Bard +1 Wis||||  
+
|Will Save |||| +13 = +6 Oracle +5 Cha +2 ''cloak of resistance''||||  
 
|}
 
|}
  
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*Free Feat @ 1st
 
*Free Feat @ 1st
 
*Skilled (1 extra skill rank per level)
 
*Skilled (1 extra skill rank per level)
 +
 +
===Curse===
 +
*Base curse: (3rd party, "Divine Favor") Mute
 +
**"You cannot speak. You take a -8 penalty to Bluff, Diplomacy, and Intimidate checks, and you cast all your spells as if they were modified by the Silent Spell feat. This does not increase the spell's level or casting time. At 5th level, you can use DETECT THOUGHTS as an at-will spell-like ability. At 10th level, DETECT THOUGHTS becomes a constant spell-like ability. At 15th level, you gain telepathy 100 feet."
  
 
===Feats===
 
===Feats===
Line 81: Line 85:
  
 
===Class Abilities===
 
===Class Abilities===
In your mock up, you only had two. You actually have 3 by level 7. You went with "Healing Hands as your 2nd revelation, which frankly seems kind of weak since it's all about the heal skill, esp. compared to - say - AoE bursting 4d6 worth of healing healing 8 times a day (Channel), the ability to have your overheal become temporary HP (Spirit Boost),  or even the ability to cast cure spells without triggering AoO (Safe Curing).
+
* Detect Thoughts @ Will (from Curse)
 
+
 
* Mystery (Life)
 
* Mystery (Life)
 
** Curse: Mute
 
** Curse: Mute
Line 98: Line 101:
  
 
==Skills==
 
==Skills==
*Diplomacy = -3 = 0 Ranks + 5 CHR - 8 Curse
+
[https://docs.google.com/spreadsheets/d/1h-Fgn3a6mo9fTp2kyNf-tA-4-Dts6iO0V4L3SWuZ8EI/edit?usp=sharing Just reference this google sheet], the Fantasy Grounds skill list is very messed up due to my sloppiness and I can't correct it between sessions.
*Bluff = -3 = 0 Ranks + 5 CHR - 8 Curse
+
*Intimidate = -3 = 0 Ranks + 5 CHR - 8 Curse
+
*Handle Animal = +10 = 2 Ranks + 5 CHR + 3 Class Skill
+
*Heal = +10 = 6 Ranks + 1 CHR + 3 Class Skill
+
*Knowledge (Arcana) = +3 = 1 Ranks + 2 INT
+
*Knowledge (Dungeoneering) = +3 = 1 Ranks + 2 INT
+
*Knowledge (Engineering) = +3 = 1 Ranks + 2 INT
+
*Knowledge (Geography) = +3 = 1 Ranks + 2 INT
+
*Knowledge (History) = +10 = 5 Ranks + 2 INT +3 Class Skill
+
*Knowledge (Local) = +3 = 1 Ranks + 2 INT
+
*Knowledge (Nature) = +6 = 1 Ranks + 2 INT +3 Class Skill
+
*Knowledge (Nobility) = +3 = 1 Ranks + 2 INT
+
*Knowledge (Religion) = +10 = 5 Ranks + 2 INT  +3 Class Skill
+
*Linguistics = +3 = 1 Ranks + 2 INT
+
*Perception = +8 = 7 Ranks + 1 WIS
+
*Sense Motive = +10 = 6 Ranks + 1 WIS + 3 Class Skill
+
*Spellcraft = +10 = 5 Ranks + 2 INT + 3 Class Skill
+
*Stealth = +5 = 4 Ranks + 1 DEX
+
*Survival = +5 = 1 Ranks + 1 WIS + 3 Class Skill
+
 
+
  
 
==Spells==
 
==Spells==
 
===Spell Slots===
 
===Spell Slots===
*0: 10 known (6 base + 3 favored class)
+
*0: 10 known (8 base + 3 favored class)
 
** Infinite/Day
 
** Infinite/Day
*1: 7 known (4 base + 2 favored class)
+
*1: 7 known (5 base + 2 favored class)
** 8/Day
+
** 8/Day (all 'per day' totals include my CHA bonus)
*2: 5 known (2 base + 2 Favored Class bonus)
+
*2: 5 known (3 base + 2 favored class)
 
** 7/Day
 
** 7/Day
*3: 2 Known  
+
*3: 2 Known (2 base + 1 favored class)
** 5/Day
+
** 6/Day
 +
*4: 1 known
 +
**4/day
  
 
===Orisons===
 
===Orisons===
 
* Detect Magic
 
* Detect Magic
 
* Detect Poison
 
* Detect Poison
* Guidance
 
 
* Light
 
* Light
* Purify Food and Drink
+
* Spark
 
* Resistance
 
* Resistance
 
* Stabilize
 
* Stabilize
* Enhanced diplomacy
 
 
* Read magic
 
* Read magic
* Spark
+
* Bleed
  
 
===Level One===
 
===Level One===
* (Bonus) Cure Light Wounds (1d8+5)  
+
* (Bonus, Oracle) Cure Light Wounds (1d8+8)  
* (Bonus) Detect Undead  
+
* (Bonus, Mystery) Detect Undead  
  
 
* Bless
 
* Bless
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* Entropic Shield
 
* Entropic Shield
 
* Sanctuary
 
* Sanctuary
* Summon monster II
+
* Hide from Undead
  
 
===Level Two===
 
===Level Two===
* (Bonus)Cure Moderate Wounds (2d8+7)
+
* (Bonus) Cure Moderate Wounds (2d8+8)
 
* (Bonus) Lesser Restoration  
 
* (Bonus) Lesser Restoration  
  
 
* Remove Paralysis
 
* Remove Paralysis
* Resist Energy
+
* Augury
 
* Status
 
* Status
 
* Blood of the Martyr
 
* Blood of the Martyr
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===Level Three===
 
===Level Three===
* (Bonus) Cure Serious Wounds (3d8+7)
+
* (Bonus) Cure Serious Wounds (3d8+8)
 
* (Bonus) Neutralize Poison  
 
* (Bonus) Neutralize Poison  
  
 
* Prayer
 
* Prayer
 
* Water Walk
 
* Water Walk
 +
* Magic Vestment
 +
 +
===Level Four===
 +
* (Bonus) Restoration
 +
* (Bonus) Cure critical wounds (4d8+8)
 +
 +
* Holy Smite
  
 
==Cool Items==
 
==Cool Items==
To Be Done!
+
 
 +
===[http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/headband-of-unshakeable-resolve Headband of Unshakeable Resolve]===
 +
+2 to Wisdom, and can spend an immediate action to downgrade a fear effect up to three times a day
 +
 
 +
===[http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/gloves-healer-s Healer's Gloves]===
 +
+5 to Heal checks
 +
 
 +
===Ring of Reth's Water Aspect===
 +
+3 to swim, and as a swift action, can cast ''air bubble'' up to three times a day. This autocasts when drowning.
 +
 
 +
==Cloak of Resistance==
 +
Is resistance-y.
 +
 
 +
===[http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cassock-of-the-clergy Cassock of the Clergy]===
 +
She always has a focus. In addition, she gets 1/day each of ''bless'' and ''sanctuary'' (DC 11), +3 to Charisma-based checks against same-aligned creatures or followers of Alexandria, and may prepare an additional orison each day. As a spontaneous caster, she may also spend an hour of prayer to gain the knowledge of an orison of her choice for 24 hours.
 +
 
 +
===The Friend Shield Ring===
 +
Kib has the other one. At any time, she may activate this ring to take half of Kib's damage on herself. The other ring can do the same in the opposite direction (and is the more likely usage)

Latest revision as of 01:07, 8 March 2016

  • Character name: Marwynn
  • Alignment: True Neutral
  • Character level: 8
  • Deity: Alexandria
  • Homeland: I think she's Fresian
  • Race: Human
  • Size: Normal
  • Gender: Female
  • Age: 25
  • Height: 5'4
  • Weight: 130lbs
  • Hair: Brown
  • Eyes: Brown
  • Racial traits (default PF ones):
  • Speed 30 feet (unless medium/heavy armor, 20 feet)
  • Bonus Feat (beginning of game)
  • Bonus skill ranks (+1 each level)
  • Class: Oracle
  • Class skills: Craft (Int), Diplo (Cha), Heal (Wis), Knowledge (Hist, Planes, religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int)
  • Skill ranks per level: 4 + Int Modifier
  • Weapons and Armor Proficiency: all simple weapons; light armor, medium armor, shield (not tower shields)

Oracle 7

Attributes

Primary

Strength 7 (-2)
Dexterity 12 (+1)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 8 (-1)
Charisma 20 (+5) [+2 Racial; 4th Level Bonus]

Secondary

Concentration: +12 = 7 ORACLE + 5 CHR

Hit Points    56    8 (1st HD) + 5x8 (HD) + 7 (Con)
Armor Class 13 +2 Armor, +1 Dex bonus
Base Attack Bonus +5
Combat Maneuver Bonus +3 (+5 BaB -2 Str)
Combat Maneuver Defense 16 (10 +5 BaB -2 Str +1 Dex)
Initiative +1
Base Speed 30 ft. (20 ft. Armor?)
Fort Save +5 = +2 Oracle +1 Con +2 cloak of resistance
Reflex +5 = +2 Oracle +1 Dex +2 cloak of resistance
Will Save +13 = +6 Oracle +5 Cha +2 cloak of resistance

Feats and Abilities

Human Racial

  • Free Feat @ 1st
  • Skilled (1 extra skill rank per level)

Curse

  • Base curse: (3rd party, "Divine Favor") Mute
    • "You cannot speak. You take a -8 penalty to Bluff, Diplomacy, and Intimidate checks, and you cast all your spells as if they were modified by the Silent Spell feat. This does not increase the spell's level or casting time. At 5th level, you can use DETECT THOUGHTS as an at-will spell-like ability. At 10th level, DETECT THOUGHTS becomes a constant spell-like ability. At 15th level, you gain telepathy 100 feet."

Feats

  • Curse: Silent Spell (no level or time increase)
  • Human: Improved Encumbrance (+4 STR for Carrying Cap)
  • 1st: Exotic Weapon (Repeating X-Bow)
  • 3rd: Point Blank Shot
  • 5th: Extend Spell
  • 7th: Forceful Personality (Cha instead of Wis on Will Saves)
    • FWIW, using those Metamagic feats as a spontaneous caster makes Standard Action spell turn into Full Round Action spells.

Class Abilities

  • Detect Thoughts @ Will (from Curse)
  • Mystery (Life)
    • Curse: Mute
      • -8 penalty to Bluff, Diplomacy, and Intimidate checks
      • Detect Thoughts at will
    • Revelation #1: Energy Body
    • Revelation #2: Channel
    • Revelation #3: Safe Curing

Languages

  • Ubrekti
  • Fresian
  • ??? (Intel)
  • ??? (Linguistics)

Skills

Just reference this google sheet, the Fantasy Grounds skill list is very messed up due to my sloppiness and I can't correct it between sessions.

Spells

Spell Slots

  • 0: 10 known (8 base + 3 favored class)
    • Infinite/Day
  • 1: 7 known (5 base + 2 favored class)
    • 8/Day (all 'per day' totals include my CHA bonus)
  • 2: 5 known (3 base + 2 favored class)
    • 7/Day
  • 3: 2 Known (2 base + 1 favored class)
    • 6/Day
  • 4: 1 known
    • 4/day

Orisons

  • Detect Magic
  • Detect Poison
  • Light
  • Spark
  • Resistance
  • Stabilize
  • Read magic
  • Bleed

Level One

  • (Bonus, Oracle) Cure Light Wounds (1d8+8)
  • (Bonus, Mystery) Detect Undead
  • Bless
  • Comprehend Languages
  • Divine Favor
  • Doom
  • Entropic Shield
  • Sanctuary
  • Hide from Undead

Level Two

  • (Bonus) Cure Moderate Wounds (2d8+8)
  • (Bonus) Lesser Restoration
  • Remove Paralysis
  • Augury
  • Status
  • Blood of the Martyr
  • Inflict moderate wounds

Level Three

  • (Bonus) Cure Serious Wounds (3d8+8)
  • (Bonus) Neutralize Poison
  • Prayer
  • Water Walk
  • Magic Vestment

Level Four

  • (Bonus) Restoration
  • (Bonus) Cure critical wounds (4d8+8)
  • Holy Smite

Cool Items

Headband of Unshakeable Resolve

+2 to Wisdom, and can spend an immediate action to downgrade a fear effect up to three times a day

Healer's Gloves

+5 to Heal checks

Ring of Reth's Water Aspect

+3 to swim, and as a swift action, can cast air bubble up to three times a day. This autocasts when drowning.

Cloak of Resistance

Is resistance-y.

Cassock of the Clergy

She always has a focus. In addition, she gets 1/day each of bless and sanctuary (DC 11), +3 to Charisma-based checks against same-aligned creatures or followers of Alexandria, and may prepare an additional orison each day. As a spontaneous caster, she may also spend an hour of prayer to gain the knowledge of an orison of her choice for 24 hours.

The Friend Shield Ring

Kib has the other one. At any time, she may activate this ring to take half of Kib's damage on herself. The other ring can do the same in the opposite direction (and is the more likely usage)