Mefighter beta team ninth session notes

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Scouting the City

  • Thurmin, Brunner, and Drem hold position on the hill west of the city while scouting parties head out - Byll to the North, Gub and Uhanimara to the south.
  • The moat is fast moving and deep and clear of debris
  • On the south side of the city, the moat empties into the Realstream where it leaves the city - cataract and waterfall at this point
  • The river is not passable at all to the south; even with a boat it would be problematic
  • The exit of the Fahstream is here as well; it is quieter, but once joined to the river, quite fast
  • Uhanimara levitates to get a view into the city, but can not discern much.
  • Up on the hill, Thurmin wonders why they didn't discuss a signalling method with the scouting parties in case trouble occurs.

Trouble for the Scouts

  • As they attempt to return to the hill, Uhanimara and Gub are spotted from the wall
  • Gub attempts to bluff the humanoids into thinking that he is wanting to join up, but is unsuccessful in convincing them of this.
  • A large force emerges from the city gates - mixed force of ogres, orcs, goblins.
  • Thurmin is very concerned about this level of coordination by servitor race members.
  • With Uhanimara and Gub attempting to evade the force marching down the road, Thurmin, Brunner and Drem stage a distraction - blowing on whistles, using a light spell.
  • The large force stops and moves into a defensive formation while the party attempts to reunite.
  • Uhanimara and Gub are spotted, and a fireball is launched from the wall at them.
  • A loud voice from the wall announces that "Master Blaster runs Monster Town!"
  • The party reunites, withdraws and circles towards the north of the city in hopes of finding Byll.
  • As the large monster party withdraws in good order, Thurmin again notes that this level of coordination and sophisticated behaviour is unheard of for Servitor races.
  • Gub objects to the notion that Servitor races are unintelligent and undisciplined. Thurmin and Gub discuss theology, with Thurmin intrigued to learn that Gub is a follower of the Church.
  • Byll rejoins the party and notes that the river is impassable to the north as well; the only way across the river is through the city which appears to be held by a large group of monsters.

Negotiations and MonsterTown

  • The party decides that fighting their way into the city and across it is unlikely to succeed.
  • Byll notes that there was a boat on the north side of the river, but on the far bank. It could be used to get across if it could be retrieved.
  • Gub proposes that he and Uhanimara present themselves at the gate, since they've already been seen, and negotiate passage.
  • Gub and Uhanimara approach the gates. They negotiate with the representatives there, who are willing to let the group pass for a fee, and that the group does not contain any threats (such as paladins).
  • The party debates the offer. Thurmin suggests that Gub and Uhanimara could go through by themselves, and bring the boat across. In the end, Brunner and Drem decide to remain behind while the rest of the party goes through the city. Thurmin can't resist seeing a city controlled by Servitors.
  • The party pays the fee, which involves surrendering most of their magic items and are taken into the city.
  • Master Blaster is on the other side of the gate - a kobold wizard riding a giant under mind control.
  • The city has been sectioned off, with areas for kobolds, orcs, goblins, hobgoblins, etc. The party is allowed to pass through unmolested.

XP

  • +50 to Gub for jokes
  • +50 to Thurmin for stating the obvious
  • +250 to Gub for negotiations
  • +25 to Thurmin for letting his curiosity get the better of him
  • +100 for something...hearing Master Blaster shout from the wall or somesuch?
  • +200 for Meeting Master Blaster
  • +100 for Tail Between Legs
  • +1000 for Monster Town Crossing