Mei's Character Sheet

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Pathfinder Point Buy : 25 points.


Level 2 Monk (Favored Class: when taking monk levels, gain +1 skill point OR +1 HP)

Attributes

STR 12 (+1)
DEX 18 (+4)
CON 14 (+2)
INT 10 (--)
WIS 16 (+3)
CHR 8 (-1)
HP 20 (8 HD + 2 CON + 8 HD + 2 CON)

Bonuses

Combat Maneuver Bonus

+2 (+1 BaB + 1 STR - If you want to start doing maneuvers - trips, grapples, disarms, etc - there is a feat that lets you sub DEX for STR. Also, at level 3 your BAB is replaced with your monk level for the purpose of CMB, so you'll automatically get somewhat better at it either way. Enlarge Person also gives you a net of +2 CMB more from size and strength bonuses.)


Base Attack Bonus

+1 (Modified Attack Bonus: +2 = +1 BaB, +1 STR)
Flurry of Blows Base Attack: +0/+0 (Modified = +1/+1)


Fist Damage: 1d6+1 (1d8+2 when Enlarged) (B)

Special Attack: Stunning Fist DC: 14 (10 + 1/2 Monk Level + WIS; Usable Monk Level times per day)


Combat Maneuver Defense: 19 (10 + 2 CMB + 4 DEX + 3 WIS^)

AC: 18 = 10 + 3 (Wis)^ + 4 (Dex) + 1 Dodge

Touch AC: 18 = 10 + 3 (Wis)^ + 4 (Dex) + 1 Dodge
Flat Footed AC: 13 = 10 + 3 (Wis)^

^ Monk Special


Base Move: 40 ft


Skills

(Max Rank = Character Level) (10 + 2 from Favored Class)

Acrobatics(+9)2 Ranks+4 DEX+3 Class Skill Bonus
Climb(+5)1 Rank+1 STR+3 Class Skill Bonus
Escape Artist(+8)1 Rank+4 DEX+3 Class Skill Bonus
Perception(+8)2 Ranks+3 WIS+3 Class Skill Bonus
Stealth(+9)2 Ranks+4 DEX+3 Class Skill Bonus
Sleight of Hand(+5)1 Rank+4 DEX
Bluff(+0)1 Rank-1 CHR
Survival(+5)2 Rank+3 WIS
Diplomacy(-3)0 Rank-1 CHR-2 Flaw
Sense Motive(+1)0 Rank+3 Wis-2 Flaw

Feats & Flaws

Flaw: Arrogant

(-2 to Diplomacy and Sense Motive)

Bonus Feat: Psionic Talent

You gain additional power points to supplement those you already had.

Benefit
When you take this feat for the first time, you gain 2 power points.

Special
You can take this feat multiple times. Each time you take the feat after the first time, the number of power points you gain increases by 1.

Human Feat: Up the Walls

You can run on walls for brief distances.

Benefit
While you are psionically focused, you can take part of one of your move actions to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. The height you can achieve on the wall is limited only by this movement restriction. If you do not end your move on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground. Treat the wall as a normal floor for the purpose of measuring your movement. Passing from floor to wall or wall to floor costs no movement; you can change surfaces freely. Opponents on the ground can make attacks of opportunity as you move up the wall.

Special
You can take other move actions in conjunction with moving along a wall. For instance, the Spring Attack feat allows you to make an attack from the wall against a foe standing on the ground who is within the area you threaten; however, if you are somehow prevented from completing your move, you fall. Likewise, you could tumble along the wall to avoid attacks of opportunity.

Level 1 Feat: Speed of Thought

The energy of your mind energizes the alacrity of your body.

Benefit
As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet.

Monk 1 Feat: Combat Reflexes

Benefit
You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Monk 2 Feat: Dodge

Benefit
During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.

A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.

Abilities

Monk Abilities

Evasion

At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.

Psionics

Power: Conceal Thoughts

(1 hour duration. +10 to bluff checks and +4 to will saves versus mental prying)

Also DETECT PSIONICS

PSPs: 2

(Power cost 1 PSP to activate. If your PSP pool is empty, your Up The Walls and Speed of Thought will not function. So, basically, once per day.)


1000 gp to spend, no more than 600 on any one item. I am not fucking with this and you can carry it around as cold cash for all I care. -gm