Merry's Character Sheet

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Character Stats
MerryToken.PNG
Level 3
Race Gnome
Class Bard
Armor Masterwork Leather Armor
Weapon(s) Masterwork Heavy Crossbow
Hometown

MERRY (MERUAREYEE KRADOC) CR 3
Male Gnome (Mainland) Bard 3
NG Small Humanoid
Init -1; Senses Low-Light Vision; Listen +4, Spot +0
Languages Bledoc, Common, Eweack, Gnome, Kreblin, Medrich, Medrol, Tefthur, Yarnich



AC 12, touch 10, flat-footed 12

(+1 size, -1 Dex, +2 armor)

hp 16 (3d6)
Fort +1, Ref +2, Will +3



Speed 15ft.
Melee weapon Unarmed Strike -1 (1d2-2)
Ranged weapon Masterwork Crossbow, Heavy +3 (1d8)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp -4

Combat Gear Bolts, Crossbow, Bolts, Crossbow, Masterwork Crossbow, Heavy, Masterwork Leather, Unarmed Strike
Bard Spells Known (CL 3, -1 melee touch, +2 ranged touch):
1 (DC 15, 2/day) - Charm Person, Grease, Sleep
0 (DC 14, 3/day) - Dancing Lights, Daze, Know Direction, Lullaby, Message, Read Magic



Abilities Str 6 Dex 8 Con 10 Int 18 Wis 10 Cha 18
SQ +1 to attack vs Humans, +2 racial bonus to Listen, +2 racial bonus to Use Magical Device (can use untrained), +2 to saves vs illusions, Bardic Knowledge (+9), Bardic Music: Countersong, Bardic Music: Fascinate, Bardic Music: Inspire Competence, Bardic Music: Inspire Courage +1, Rapid Reload - Heavy Crossbow, Spell Focus - Enchantment
Feats Armor Proficiency (Light), Bard Weapon Proficiencies, Cross-Class Learning - Autohypnosis, Cross-Class Learning Helper - Handle Animal, Rapid Reload - Heavy Crossbow, Shield Proficiency, Simple Weapon Proficiency - All, Spell Focus - Enchantment
Skills Autohypnosis +7, Balance -7, Bluff +9, Climb -8, Concentration +5, Craft: Brewing +5, Diplomacy +13, Escape Artist -7, Gather Information +11, Handle Animal +6, Hide -3, Intimidate +6, Jump -14, Knowledge: Arcana +5, Knowledge: History +10, Knowledge: Local +9, Knowledge: Nobility & Royalty +9, Knowledge: Psionics +7, Knowledge: Religion +5, Listen +4, Move Silently -7, Perform: Oratory +10, Perform: Sing +5, Perform: String Instruments +5, Sense Motive +1, Speak Language +3, Spellcraft +5, Swim -14
Possessions combat gear plus Arbahg liquor from outlands, Backpack (86 @ 19.37 lbs), Bedroll, Blanket, winter, Bread, per loaf, Candle, Cheese, hunk of, Chest (15 @ 8.5 lbs), Chest (16 @ 30 lbs), Chest (28 @ 206.625 lbs), Cold weather outfit, Courtier's outfit, Expandable Pole, Feed (per day), Fishhook, Flint and steel, Ink (1 oz. vial, black), Ink (1 oz. vial, black), Ink (1 oz. vial, colored), Inkpen, Inkpen, Jewelery, Jug, clay, Lamp, common, Lock (Good), Meat, chunk of, Money, Oil (1-pint flask), Paper (sheet), Paper Case, Parchment (sheet), Parchment (sheet), Pouch, belt (13 @ 1 lbs), Rations, trail (per day), Rope, hempen (50 ft.), Sack (empty), Sack (empty), Sealing wax, Sewing needle, Signet ring, Soap (per), Spade or shovel, Sunrod, Tent, Traveller's Outfit (Free), Wagon (7 @ 352.125 lbs), Waterskin, Wine (Fine, bottle)



+1 to attack vs Humans +1 to attack vs Humans
+2 racial bonus to Listen +2 racial bonus to Listen
+2 racial bonus to Use Magical Device (can use untrained) +2 racial bonus to Use Magical Device (can use untrained)
+2 to saves vs illusions +2 racial bonus to saves against illusions.
+4 dodge bonus to AC vs Giants +4 dodge bonus to AC against monsters of the Giant type.
Bardic Knowledge (+9) Make a special Bardic Knowledge check to find out information.
Bardic Music: Countersong Counter magical effects that depend on sound.
Bardic Music: Fascinate One or more creatures becomes fascinated with you.
Bardic Music: Inspire Competence +2 competence bonus for one ally on a skill check.
Bardic Music: Inspire Courage +1 Morale bonus on some saving throws, attack and damage rolls.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Rapid Reload - Heavy Crossbow You can reload fast with one type of Crossbow.
Spell Focus - Enchantment Spells from one school of magic have +1 to their save DC.


BARREL CR 1/3
Male Dog (Dog +1)
TN Small Humanoid
Init +3; Senses Low-Light Vision, Scent (Ex); Listen +5, Spot +5
Languages



AC 15, touch 14, flat-footed 12

(+1 size, +3 Dex)

hp 6 (1d8+2)
Fort +4, Ref +5, Will +1



Speed 40ft.
Melee weapon Bite (Dog) +2 (1d4+1) and

Unarmed Strike -2 (1d2+1)

Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp -3

Combat Gear Bite (Dog), Unarmed Strike



Abilities Str 13 Dex 17 Con 15 Int 2 Wis 12 Cha 6
SQ +4 to Survival when tracking by Scent, Track
Feats Alertness, Track
Skills Hide +7, Jump +9, Listen +5, Spot +5
Possessions combat gear plus Money



+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track You can track opponents.


LOCK CR 1
Male Dog, Riding (Dog, Riding +2)
TN Medium Humanoid
Init +2; Senses Low-Light Vision, Scent (Ex); Listen +5, Spot +5
Languages



AC 16, touch 12, flat-footed 14

(+2 Dex)

hp 13 (2d8+4)
Fort +5, Ref +5, Will +1



Speed 40ft.
Melee weapon Bite (Dog, Riding) +3 (1d6+2) and

Unarmed Strike -1 (1d3+2)

Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp +3

Combat Gear Bite (Dog, Riding), Unarmed Strike



Abilities Str 15 Dex 15 Con 15 Int 2 Wis 12 Cha 6
SQ +4 to Survival when tracking by Scent, Track
Feats Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Track
Skills Jump +10, Listen +5, Spot +5, Swim +3
Possessions combat gear plus Money



+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track You can track opponents.


RUNT CR 1
Male Mule (Mule +3)
TN Large Humanoid
Init +1; Senses Low-Light Vision, Scent (Ex); Listen +5, Spot +5
Languages



AC 13, touch 10, flat-footed 12

(-1 size, +1 Dex)

hp 22 (3d8+9)
Fort +6, Ref +4, Will +1



Speed 30ft.
Melee weapon Hooves x2 (Mule) +4 x2 (1d4+3) and

Unarmed Strike +0 (1d4+3)

Space 10 ft.; Reach 5 ft.
Base Atk +1; Grp +9

Combat Gear Hooves x2 (Mule), Unarmed Strike



Abilities Str 16 Dex 13 Con 17 Int 2 Wis 11 Cha 6
SQ Endurance, Sure Footed
Feats Alertness, Endurance
Skills Hide -3, Listen +5, Spot +5
Possessions combat gear plus Money



Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sure Footed +2 to Dexterity checks to avoid slipping or falling.


STOCK CR 1/3
Male Dog (Dog +1)
TN Small Humanoid
Init +3; Senses Low-Light Vision, Scent (Ex); Listen +5, Spot +5
Languages



AC 15, touch 14, flat-footed 12

(+1 size, +3 Dex)

hp 6 (1d8+2)
Fort +4, Ref +5, Will +1



Speed 40ft.
Melee weapon Bite (Dog) +2 (1d4+1) and

Unarmed Strike -2 (1d2+1)

Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp -3

Combat Gear Bite (Dog), Unarmed Strike



Abilities Str 13 Dex 17 Con 15 Int 2 Wis 12 Cha 6
SQ +4 to Survival when tracking by Scent, Track
Feats Alertness, Track
Skills Hide +7, Jump +9, Listen +5, Spot +5
Possessions combat gear plus Money



+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track You can track opponents. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Contents copyright Wizards of the Coast, Inc. 'd20 System' is a trademark of Wizard of the Coast, Inc. and is used with permission.