Merry's Character Sheet

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Character Stats
MerryToken.PNG
Level 3
Race Gnome
Class Bard
Armor Masterwork Leather Armor
Weapon(s) Masterwork Heavy Crossbow
Hometown

MERRY (MERUAREYEE KRADOC) CR 2
Male Gnome (Mainland) Bard 2
NG Small Humanoid
Init -1; Senses Low-Light Vision; Listen +4, Spot +0
Languages Ubrekti, Gnome, Bledoc, Eweack, Kreblin, Medrich, Medrol, Tefthur, Yarnich



AC 12, touch 10, flat-footed 12

(+1 size, -1 Dex, +2 armor)

hp 11 (2d6)
Fort +0, Ref +2, Will +3



Speed 20ft.
Melee weapon Unarmed Strike -2 (1d2-2)
Ranged weapon Masterwork Crossbow, Heavy +2 (1d8)
Space 5 ft.; Reach 5 ft.
Base Atk +2; Grp -5

Combat Gear Bolts, Crossbow, Bolts, Crossbow, Masterwork Crossbow, Heavy, Masterwork Leather, Unarmed Strike
Bard Spells Known (CL 2, -2 melee touch, +1 ranged touch):
1 (DC 15, 1/day) - Charm Person, Sleep
0 (DC 14, 3/day) - Daze, Know Direction, Lullaby, Message, Read Magic



Abilities Str 6 Dex 8 Con 10 Int 18 Wis 10 Cha 18
SQ +1 to attack vs Humans, +2 racial bonus to Listen, +2 racial bonus to Use Magical Device (can use untrained), +2 to saves vs illusions, Bardic Knowledge (+8), Bardic Music: Countersong, Bardic Music: Fascinate, Bardic Music: Inspire Courage +1, Spell Focus - Enchantment
Feats Armor Proficiency (Light), Bard Weapon Proficiencies, Cross-Class Learning - Autohypnosis, Cross-Class Learning Helper - Handle Animal, Shield Proficiency, Simple Weapon Proficiency - All, Spell Focus - Enchantment
Skills Autohypnosis +7, Concentration +5, Craft: Brewing +5, Diplomacy +11, Gather Information +11, Handle Animal +5, Hide +3, Jump -8, Knowledge: History +9, Knowledge: Local +9, Knowledge: Nobility & Royalty +9, Knowledge: Psionics +7, Knowledge: Religion +5, Listen +4, Perform: Oratory +9, Perform: Sing +5, Perform: String Instruments +5, Speak Language +3, Spellcraft +5
Possessions combat gear plus Backpack (58 @ 6.12 lbs), Bedroll, Blanket, winter, Bread, per loaf, Candle, Cheese, hunk of, Chest (22 @ 38 lbs), Chest (30 @ 206.875 lbs), Chest (35 @ 13.5 lbs), Cold weather outfit, Courtier's outfit, Expandable Pole, Feed (per day), Fishhook, Flint and steel, Ink (1 oz. vial, black), Ink (1 oz. vial, black), Ink (1 oz. vial, colored), Inkpen, Inkpen, Jewelery, Jug, clay, Lamp, common, Lock (Good), Meat, chunk of, Money, Oil (1-pint flask), Paper (sheet), Paper Case, Parchment (sheet), Parchment (sheet), Pouch, belt (13 @ 1 lbs), Rations, trail (per day), Rope, hempen (50 ft.), Sack (empty), Sealing wax, Sewing needle, Signet ring, Soap (per), Spade or shovel, Sunrod, Tent, Traveller's Outfit (Free), Wagon (8 @ 371.995 lbs), Waterskin, Wine (Fine, bottle)



+1 to attack vs Humans +1 to attack vs Humans
+2 racial bonus to Listen +2 racial bonus to Listen
+2 racial bonus to Use Magical Device (can use untrained) +2 racial bonus to Use Magical Device (can use untrained)
+2 to saves vs illusions +2 racial bonus to saves against illusions.
+4 dodge bonus to AC vs Giants +4 dodge bonus to AC against monsters of the Giant type.
Bardic Knowledge (+8) Make a special Bardic Knowledge check to find out information.
Bardic Music: Countersong Counter magical effects that depend on sound.
Bardic Music: Fascinate One or more creatures becomes fascinated with you.
Bardic Music: Inspire Courage +1 Morale bonus on some saving throws, attack and damage rolls.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Focus - Enchantment Spells from one school of magic have +1 to their save DC.

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Dog Tricks

Lock

  • Attack
  • Come
  • Defend
  • Down
  • Guard
  • Heel

Stock

  • Attack
  • Down
  • Fetch
  • Heel
  • Seek
  • Track

Barrel

  • Attack
  • Defend
  • Guard
  • Heel
  • Down
  • Perform
    • silent command: one hand rolling in a bow motion
    • When Merry start singing, Barrel will "sing along" with a series of low howls