Difference between revisions of "Neven b'Aaronurt's Character Sheet"
(New page: ==Attributes== {| |Strength || 10 (+0) |- |Dexterity || 16 (+3) |- |Constitution || 10 (+0) |- |Intelligence || 12 (+1) |- |Wisdom || 16 (+3) |- |Charisma || 10 (+0) |} ==Secondary At...) |
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+ | Level 2 Druid | ||
+ | |||
==Attributes== | ==Attributes== | ||
{| | {| | ||
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==Secondary Attributes== | ==Secondary Attributes== | ||
− | |||
{| | {| | ||
|Hit Points || 15 | |Hit Points || 15 | ||
Line 21: | Line 22: | ||
|Armor Class || 20 (+4 from Hide Armor, +3 from Dex, +2 from Shield, +1 for Size) | |Armor Class || 20 (+4 from Hide Armor, +3 from Dex, +2 from Shield, +1 for Size) | ||
|- | |- | ||
− | |Base Attack Bonus || +1 | + | |Base Attack Bonus || +1 |
|- | |- | ||
|Base Speed || 20 Feet (15 feet due to armor) | |Base Speed || 20 Feet (15 feet due to armor) | ||
|- | |- | ||
− | |Fort Save || + | + | |Fort Save || +4 (+3 Base, +1 Halfling Racial Bonus) |
|- | |- | ||
− | |Reflex || + | + | |Reflex || +7 (+0 Base, +3 Stat, +1 Halfling Racial Bonus) |
|- | |- | ||
− | |Will Save || + | + | |Will Save || +7 (+3 Base, +3 Stat, +1 Halfling Racial Bonus) |
|} | |} | ||
Line 38: | Line 39: | ||
==Feats and Abilities== | ==Feats and Abilities== | ||
− | ===Abilities=== | + | ===Druid Class Abilities=== |
− | ( | + | Animal Companion<br /> |
− | + | Nature Sense<br /> | |
+ | Wild Empathy<br /> | ||
+ | Small Size<br /> | ||
+ | Light armor proficiency<br /> | ||
+ | Medium armor proficiency<br /> | ||
+ | Armor restriction (no metal)--A druid who wears metal armor or carries a metal shield loses all supernatural and spell-like abilities while wearing the armor or shield, and for twenty-four hours after relinquishing the protective garment<br /> | ||
+ | Woodland Stride<br /> | ||
+ | Spontaneous Casting (Nature's Ally spells)<br /> | ||
+ | Bonus languages--Sylvan and Druidic [Ed. note--this will most likely be changed to fit setting, just putting here for reference]<br /> | ||
+ | Proficiency with the following: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, and any natural weapons gained with the Wild Shape ability<br /> | ||
+ | |||
+ | ===Halfling Racial Abilities=== | ||
+ | +2 racial bonus on Climb, Jump, and Move Silently checks<br /> | ||
+ | +1 racial bonus on all saving throws<br /> | ||
+ | +2 morale bonus on saving throws against fear (stacks with other bonus)<br /> | ||
+ | +1 racial bonus on attack rolls with thrown weapons and slings<br /> | ||
+ | +2 racial bonus on Listen checks<br /> | ||
===Purchased=== | ===Purchased=== | ||
*Mounted Combat | *Mounted Combat | ||
− | == | + | ==Skills== |
− | + | {|class=sortable | |
− | + | !|Skill||Bonus|| Bonus Derivation | |
− | + | |- | |
− | + | |Survival||+9|| 4 ranks, +3 stat, +2 Nature Sense | |
− | + | |- | |
− | + | |Herbalism||+8|| 5 ranks, +3 stat | |
− | + | |- | |
+ | |Knowledge(Nature)||+7|| 4 ranks, +1 stat, +2 Nature Sense | ||
+ | |- | ||
+ | |Ride||+7|| 4 ranks, +3 stat | ||
+ | |- | ||
+ | |Jump||+5|| 0 ranks, +3 stat, +2 racial | ||
+ | |- | ||
+ | |Listen||+5|| 0 ranks, +3 stat, +2 racial | ||
+ | |- | ||
+ | |Move Silently||+5|| 0 ranks, +3 stat, +2 racial | ||
+ | |- | ||
+ | |Diplomacy||+4|| 4 ranks, +0 stat | ||
+ | |- | ||
+ | |Handle Animal||+4||4 ranks,+0 stat | ||
+ | |- | ||
+ | |Climb||+2|| 0 ranks, +0 stat, +2 racial | ||
+ | |} | ||
==Cool Items== | ==Cool Items== |
Revision as of 00:14, 13 March 2010
Level 2 Druid
Contents
Attributes
Strength | 10 (+0) |
Dexterity | 16 (+3) |
Constitution | 10 (+0) |
Intelligence | 12 (+1) |
Wisdom | 16 (+3) |
Charisma | 10 (+0) |
Secondary Attributes
Hit Points | 15 |
Armor Class | 20 (+4 from Hide Armor, +3 from Dex, +2 from Shield, +1 for Size) |
Base Attack Bonus | +1 |
Base Speed | 20 Feet (15 feet due to armor) |
Fort Save | +4 (+3 Base, +1 Halfling Racial Bonus) |
Reflex | +7 (+0 Base, +3 Stat, +1 Halfling Racial Bonus) |
Will Save | +7 (+3 Base, +3 Stat, +1 Halfling Racial Bonus) |
Languages
- Odessan
- Ubrekti
- ???????
Feats and Abilities
Druid Class Abilities
Animal Companion
Nature Sense
Wild Empathy
Small Size
Light armor proficiency
Medium armor proficiency
Armor restriction (no metal)--A druid who wears metal armor or carries a metal shield loses all supernatural and spell-like abilities while wearing the armor or shield, and for twenty-four hours after relinquishing the protective garment
Woodland Stride
Spontaneous Casting (Nature's Ally spells)
Bonus languages--Sylvan and Druidic [Ed. note--this will most likely be changed to fit setting, just putting here for reference]
Proficiency with the following: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, and any natural weapons gained with the Wild Shape ability
Halfling Racial Abilities
+2 racial bonus on Climb, Jump, and Move Silently checks
+1 racial bonus on all saving throws
+2 morale bonus on saving throws against fear (stacks with other bonus)
+1 racial bonus on attack rolls with thrown weapons and slings
+2 racial bonus on Listen checks
Purchased
- Mounted Combat
Skills
Skill | Bonus | Bonus Derivation |
---|---|---|
Survival | +9 | 4 ranks, +3 stat, +2 Nature Sense |
Herbalism | +8 | 5 ranks, +3 stat |
Knowledge(Nature) | +7 | 4 ranks, +1 stat, +2 Nature Sense |
Ride | +7 | 4 ranks, +3 stat |
Jump | +5 | 0 ranks, +3 stat, +2 racial |
Listen | +5 | 0 ranks, +3 stat, +2 racial |
Move Silently | +5 | 0 ranks, +3 stat, +2 racial |
Diplomacy | +4 | 4 ranks, +0 stat |
Handle Animal | +4 | 4 ranks,+0 stat |
Climb | +2 | 0 ranks, +0 stat, +2 racial |
Cool Items
- Roadwater supplies.