Difference between revisions of "Neven b'Aaronurt's Character Sheet"

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(New page: ==Attributes== {| |Strength || 10 (+0) |- |Dexterity || 16 (+3) |- |Constitution || 10 (+0) |- |Intelligence || 12 (+1) |- |Wisdom || 16 (+3) |- |Charisma || 10 (+0) |} ==Secondary At...)
 
(Languages)
 
(6 intermediate revisions by 3 users not shown)
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 +
Level 2 Druid
 +
 
==Attributes==
 
==Attributes==
 
{|
 
{|
Line 15: Line 17:
  
 
==Secondary Attributes==
 
==Secondary Attributes==
(Audit for Correctness)
 
 
{|
 
{|
 
|Hit Points || 15
 
|Hit Points || 15
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|Armor Class || 20 (+4 from Hide Armor, +3 from Dex, +2 from Shield, +1 for Size)  
 
|Armor Class || 20 (+4 from Hide Armor, +3 from Dex, +2 from Shield, +1 for Size)  
 
|-
 
|-
|Base Attack Bonus || +1?
+
|Base Attack Bonus || +1
 
|-
 
|-
 
|Base Speed || 20 Feet (15 feet due to armor)
 
|Base Speed || 20 Feet (15 feet due to armor)
 
|-
 
|-
|Fort Save || +?? (+?? Base)
+
|Fort Save || +4 (+3 Base, +1 Halfling Racial Bonus)
 
|-
 
|-
|Reflex || +?? (+?? Base, +3 Stat)
+
|Reflex || +7 (+0 Base, +3 Stat, +1 Halfling Racial Bonus)
 
|-
 
|-
|Will Save || +?? (+?? Base, +3 Stat)
+
|Will Save || +7 (+3 Base, +3 Stat, +1 Halfling Racial Bonus)
 
|}
 
|}
  
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*Ubrekti
 
*Ubrekti
 
*???????
 
*???????
 +
*Sylvan
  
 
==Feats and Abilities==
 
==Feats and Abilities==
===Abilities===
+
===Druid Class Abilities===
(Audit for Completeness)
+
Animal Companion<br />
*Druid and Halfling Abilities Here
+
Nature Sense<br />
 +
Wild Empathy<br />
 +
Small Size<br />
 +
Light armor proficiency<br />
 +
Medium armor proficiency<br />
 +
Armor restriction (no metal)--A druid who wears metal armor or carries a metal shield loses all supernatural and spell-like abilities while wearing the armor or shield, and for twenty-four hours after relinquishing the protective garment<br />
 +
Woodland Stride<br />
 +
Spontaneous Casting (Nature's Ally spells)<br />
 +
Bonus languages--Sylvan <br />
 +
Proficiency with the following: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, and any natural weapons gained with the Wild Shape ability<br />
 +
 
 +
===Halfling Racial Abilities===
 +
+2 racial bonus on Climb, Jump, and Move Silently checks<br />
 +
+1 racial bonus on all saving throws<br />
 +
+2 morale bonus on saving throws against fear (stacks with other bonus)<br />
 +
+1 racial bonus on attack rolls with thrown weapons and slings<br />
 +
+2 racial bonus on Listen checks<br />
 +
+2 Dexterity, -2 Strength<br />
  
 
===Purchased===
 
===Purchased===
 
*Mounted Combat
 
*Mounted Combat
  
==Skill Ranks==
+
==Skills==
(Audit for Correctness)
+
{|class=sortable
* Herbalism 5
+
!|Skill||Bonus|| Bonus Derivation
* Diplomacy 4
+
|-
* Ride 4
+
|Survival||+9|| 4 ranks, +3 stat, +2 Nature Sense
* Handle Animal 4
+
|-
* Knowledge (Nature) 4
+
|Profession: Herbalist||+8|| 5 ranks, +3 stat
* Survival (4)
+
|-
 +
|Knowledge(Nature)||+7|| 4 ranks, +1 stat, +2 Nature Sense
 +
|-
 +
|Ride||+7|| 4 ranks, +3 stat
 +
|-
 +
|Jump||+5|| 0 ranks, +3 stat, +2 racial
 +
|-
 +
|Listen||+5|| 0 ranks, +3 stat, +2 racial
 +
|-
 +
|Move Silently||+5|| 0 ranks, +3 stat, +2 racial
 +
|-
 +
|Diplomacy||+4|| 4 ranks, +0 stat
 +
|-
 +
|Handle Animal||+4||4 ranks,+0 stat
 +
|-
 +
|Climb||+2|| 0 ranks, +0 stat, +2 racial
 +
|}
  
 
==Cool Items==
 
==Cool Items==

Latest revision as of 14:57, 15 March 2010

Level 2 Druid

Attributes

Strength 10 (+0)
Dexterity 16 (+3)
Constitution 10 (+0)
Intelligence 12 (+1)
Wisdom 16 (+3)
Charisma 10 (+0)

Secondary Attributes

Hit Points 15
Armor Class 20 (+4 from Hide Armor, +3 from Dex, +2 from Shield, +1 for Size)
Base Attack Bonus +1
Base Speed 20 Feet (15 feet due to armor)
Fort Save +4 (+3 Base, +1 Halfling Racial Bonus)
Reflex +7 (+0 Base, +3 Stat, +1 Halfling Racial Bonus)
Will Save +7 (+3 Base, +3 Stat, +1 Halfling Racial Bonus)

Languages

  • Odessan
  • Ubrekti
  • ???????
  • Sylvan

Feats and Abilities

Druid Class Abilities

Animal Companion
Nature Sense
Wild Empathy
Small Size
Light armor proficiency
Medium armor proficiency
Armor restriction (no metal)--A druid who wears metal armor or carries a metal shield loses all supernatural and spell-like abilities while wearing the armor or shield, and for twenty-four hours after relinquishing the protective garment
Woodland Stride
Spontaneous Casting (Nature's Ally spells)
Bonus languages--Sylvan
Proficiency with the following: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, and any natural weapons gained with the Wild Shape ability

Halfling Racial Abilities

+2 racial bonus on Climb, Jump, and Move Silently checks
+1 racial bonus on all saving throws
+2 morale bonus on saving throws against fear (stacks with other bonus)
+1 racial bonus on attack rolls with thrown weapons and slings
+2 racial bonus on Listen checks
+2 Dexterity, -2 Strength

Purchased

  • Mounted Combat

Skills

Skill Bonus Bonus Derivation
Survival +9 4 ranks, +3 stat, +2 Nature Sense
Profession: Herbalist +8 5 ranks, +3 stat
Knowledge(Nature) +7 4 ranks, +1 stat, +2 Nature Sense
Ride +7 4 ranks, +3 stat
Jump +5 0 ranks, +3 stat, +2 racial
Listen +5 0 ranks, +3 stat, +2 racial
Move Silently +5 0 ranks, +3 stat, +2 racial
Diplomacy +4 4 ranks, +0 stat
Handle Animal +4 4 ranks,+0 stat
Climb +2 0 ranks, +0 stat, +2 racial

Cool Items