Difference between revisions of "Notes for Game 2009-10-02"

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* The whole party stayed in the Halfling Landing through the winter. Some people got different experience and additional things.
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* The whole party stayed in the Halfling Landing through the winter. Some people got different experience and additional things. [http://pics.gd/2009-10-02_2034.png Note: The Long Winter]
* Mose got back from traveling and had heard some rumors.
+
* Mose got back from traveling and had heard some rumors. ([http://pics.gd/2009-10-02_2049.png News from Mose])
 
** Iros forge is okay it seems now
 
** Iros forge is okay it seems now
 
** Bad evilness inside of the forge caused rains, was killed be Odessan adventurers
 
** Bad evilness inside of the forge caused rains, was killed be Odessan adventurers
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** There are lots of real estate disputes and the Mayor is making a land grab of land from the charred warrens
 
** There are lots of real estate disputes and the Mayor is making a land grab of land from the charred warrens
 
* Squad decides to head back to town
 
* Squad decides to head back to town
* Bethnalay gave out some awesome gear in thanks for helping in the Landing
+
* Bethnalay gave out some awesome gear in thanks for helping in the Landing ([http://pics.gd/2009-10-02_2120.png Slides packages to party])
 
** LE got a cloak (half-cloak) that gives +1 Charisma and can do invis 1/day (but loses Charisma bonus that day)
 
** LE got a cloak (half-cloak) that gives +1 Charisma and can do invis 1/day (but loses Charisma bonus that day)
 
** Germain got an earring of +1 to Int-based Skill checks and can do Fox's Cunning 1/day (but loses skill bonus that day)
 
** Germain got an earring of +1 to Int-based Skill checks and can do Fox's Cunning 1/day (but loses skill bonus that day)
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* Mose prays for his celestial steed to be chosen for his Special Mount-- [[Mose#Way.2C_Special_Mount|Way]] is his name.
 
* Mose prays for his celestial steed to be chosen for his Special Mount-- [[Mose#Way.2C_Special_Mount|Way]] is his name.
 
* The party journeys back to Wydmoor
 
* The party journeys back to Wydmoor
* The party sneaks over the town walls using shadows and fog (and rope)
+
* The party sneaks over the town walls using shadows and fog (and rope). ([http://pics.gd/2009-10-02_2210.png Plan to sneak into city])
 
* The party goes to visit Edrell, who tells them that  
 
* The party goes to visit Edrell, who tells them that  
 
** LE's sigil somehow matches with the sigil of Melkior Dregdidor, a wizard from 236 years ago
 
** LE's sigil somehow matches with the sigil of Melkior Dregdidor, a wizard from 236 years ago

Revision as of 01:22, 3 October 2009

Questing

In Our Last Episode

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This Episode

Date: XXXX?, 1400

Climate: After snow?

  • The whole party stayed in the Halfling Landing through the winter. Some people got different experience and additional things. Note: The Long Winter
  • Mose got back from traveling and had heard some rumors. (News from Mose)
    • Iros forge is okay it seems now
    • Bad evilness inside of the forge caused rains, was killed be Odessan adventurers
  • Germain heard from Edrell that
    • The Mayor is keeping poor refugees out of town with an entrance tax
    • The party is in trouble because they're accused of having forged a wizard sigil on documents (Kimika says that's not possible)
    • There are lots of real estate disputes and the Mayor is making a land grab of land from the charred warrens
  • Squad decides to head back to town
  • Bethnalay gave out some awesome gear in thanks for helping in the Landing (Slides packages to party)
    • LE got a cloak (half-cloak) that gives +1 Charisma and can do invis 1/day (but loses Charisma bonus that day)
    • Germain got an earring of +1 to Int-based Skill checks and can do Fox's Cunning 1/day (but loses skill bonus that day)
    • Kimika got Alexandria's Star (ivory and obsidian)
      • Powered by turn undead uses
      • Full round action: Turn Evil Outside as if it were Undead
      • Standard action: One healing-type Touch spell becomes Ranged Touch (30 ft radius)
      • Swift action: Target auto-stabilizes for the next hour
  • Mose prays for his celestial steed to be chosen for his Special Mount-- Way is his name.
  • The party journeys back to Wydmoor
  • The party sneaks over the town walls using shadows and fog (and rope). (Plan to sneak into city)
  • The party goes to visit Edrell, who tells them that
    • LE's sigil somehow matches with the sigil of Melkior Dregdidor, a wizard from 236 years ago
    • One of Germain's friends has gone missing.
    • Edrell's been trying to work with his diviner Darnell to track down info on the fire. The fire was definitely arson, but they can't tell who caused it. Only a few possibilities of people who could hide their tracks that way, but could be outsider so who knows.
  • Party decides to try the Bog Wraiths for more info
  • Quin meets with the Bog Wraiths and they discuss:
    • The Traveler's Outpost has been approved, Mose ain't running it
    • Mose got a commendation for his work, though.
      • Mose's bracers "Mayto's Defense" have +2 Deflection AC vs Missiles and Ranged Touch attacks, also grant +1d6 lawful damage and +1d4 good damage on each Smite Evil attack.
  • The party decides to head back to the swamp and get more silver to bring back to pay the taxes and let the refugees back into the city.


GAME ADJOURNED.

Maps

Final GM message