Proposed Feats

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Revision as of 16:51, 21 December 2009 by Slitherrr (Talk | contribs) (New page: This page exists for homebrew feats that have yet to obtain GM approval (so as not to clutter up the place with unused feat pages for unaccepted feats). ===Great Trip=== Prerequisites: Im...)

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This page exists for homebrew feats that have yet to obtain GM approval (so as not to clutter up the place with unused feat pages for unaccepted feats).

Great Trip

Prerequisites: Improved Trip, Base Attack Bonus +6
Description: On a successful trip, for the follow-up attack the attacker may choose to INSTEAD initiate a trip on a new target. This new trip does not receive a follow-up attack if successful. The attacker may not take a five-foot step before making this follow-up attack.
Norma: With Improved Trip, the follow-up attack may only be used as a regular attack against the initial tripping target.

Grand Trip

Prerequisites: Great Trip, Base Attack Bonus +12 Description: As Great Trip, except any successful trip by the attacker initiates a follow-up that may then be used to initiate a new trip. This may be used to chain trip attempts among as many targets as the attacker can reach in a single round, until all are tripped, or an attack fails.

Normal: With Great Trip, the follow-up trip does not gain a further follow-up attack.