Quinalin's Character Sheet (Pathfinder)
Male Human Fighter 12
NG Medium humanoid (human)
Hero Points 1
Init +2; Senses Perception +10
Defense
AC 21, touch 13, flat-footed 18 (+6 armor, +2 shield, +2 Dex, +1 dodge)
hp 133 (12d10+24)
Fort +10, Ref +6, Will +6 (+3 vs. fear)
Defensive Abilities bravery +3
Offense
Speed 30 ft.
Melee ebony reaver +17/+12/+7 (2d4+23/19-20/×4) and
- masterwork heavy flail +16/+11/+6 (1d10+21/19-20/×2)
Ranged masterwork composite longbow +15/+10/+5 (1d8+5/×3)
Special Attacks weapon training abilities (heavy blades +1, flails +2)
Statistics
Str 20, Dex 15, Con 14, Int 14, Wis 10, Cha 10
Base Atk +12; CMB +13 (+17 trip); CMD 30 (35 vs. grapple, 37 vs. trip)
Feats Cleave, Combat Expertise, Combat Reflexes, Cosmopolitan, Dodge, Greater Trip, Improved Trip, Iron Will, Mobility, Power Attack, Spring Attack, Tripping Strike, Whirlwind Attack
Skills Acrobatics +10, Appraise +5, Climb +10, Craft (sculpture) +15, Craft (traps) +15, Disable Device +15, Handle Animal +5, Intimidate +5, Knowledge (geography) +5, Knowledge (history) +10, Knowledge (local) +10, Perception +10, Ride +7, Survival +5, Swim +10
Languages Other Language, Dwarven, Other Language, Other Language
SQ defending, hero points
Other Gear +2 Chain shirt, Ebony Reaver, Masterwork Composite longbow (Str +5), Masterwork Heavy flail, Ring of force shield
Special Abilities
Bravery +3 (Ex) +3 to Will save vs. Fear
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Expertise +/-4 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Defending Transfer weapon enhancement bonus to AC.
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Improved Trip You don't provoke attacks of opportunity when tripping.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Ring of force shield An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.
Note: In order to get the AC bonus from this, it must be equipped and then activated on the in-play tab.
Construction
Requirements: Forge Ring, wall of force; Cost 4,250 gp
Spring Attack You can move - attack - move when attacking with a melee weapon.
Tripping Strike Critical hit's confirmation roll is a Trip maneuver check.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Training (Flails) +2 (Ex) +2 Attack, Damage, CMB, CMD with Flails
Whirlwind Attack Instead of making a full attack, you attack all foes in reach.
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