Rabbit O'Rodessa's Pathfinder Character Sheet

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Ranger Favored Class

Ranger 3

Attributes

Primary

Strength 12 (+1) (97.5 for Med Encumber)
Dexterity 18 (+4)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 10 (+0)

Secondary

Hit Points    37    10 + 9x2 (levels) +6 (2/Level Con) +3 (Favored Class Bonus)
Armor Class 20 10 +4 Dex +4 Armor +1 Shield +1 Size (Additional +1 vs. Anything Larger)
Base Attack Bonus +3
Initiative +4
Base Speed 20 ft. (40 ft. mounted)
Fort Save +5 +3 Ranger, +2 stat
Reflex +7 +3 Ranger, +4 Stat
Will Save +3 +1 Ranger, +2 Stat
  • Combat Maneuver Bonus : +3 = +3 BaB + 1 Str -1 Size
  • Combat Maneuver Defense : 17 = 10 +3 BaB + 1 Str + 4 Dex -1 Size

Combat

  • Halfling Light Lance (Melee or Thrown)
    • +9 = +3 BaB +4 Dex +1 Masterwork +1 Size
    • Damage: 1d6+1 (20/x2) <3d6+3 on Charge>
    • Thrown: 1d4+1 (20/x2)
  • Wooden Halfling Light Lance (Melee or Thrown)
    • +8 = +3 BaB +4 Dex +1 Size
    • Damage: 1d6+1 (20/x2) <3d6+1 Charge>
    • Thrown: 1d4+1 (20/x2)

Feats and Abilities

Racial

  • Fearless (+2 saves vs. fear)
  • Keen Senses (+2 to Perception)
  • Weapon Familiarity (Weapons with "Halfling" in the name are Martial)
  • Outrider (+2 Ride and Handle Animal, replaces Sure Footed)
  • Underfoot (+1 AC vs. Larger & +1 Save vs. Trample, replaces Halfling Luck)

Feats

  • Level 1: Weapon Finesse
  • Level 3: Spirited Charge
  • Flaw Feat: Mounted Combat
  • Ranger Feat: Ride-By Attack
  • Class Proficiency (Weapon): All non Exotic
  • Class Proficiency (Armor): Light, Medium

Flaw

  • Packrat (+10% to weight carried, Will Save to discard anything)
    • Penalty: The character has to make a DC 15 Will save to cast aside any item in their inventory, regardless of how useless it may seem to be. This includes items with the broken condition. When figuring encumbrance, add 10% to the total weight carried to account for miscellaneous trash still carried.
    • Buying Off the Flaw: The character must take the Iron Will feat no earlier than 4th 5h level.

Languages

  • Ubrekti (B)
  • Dwarven (I)

B=birth language I=intel point language S=skill point language


Skills

21 of 21)

  • Acrobatics : (+4) = 1 Rank + 4 Dex -1 Armor
  • Climb : (+5) = 2 Rank + 1 Str + 3 Class Skill Bonus - 1 Armor
  • Handle Animal : (+7) = 2 Rank + 0 Chr + 3 Class Skill Bonus + 2 Outrider Halfling Trait
  • Heal : (+6) = 1 Rank + 2 Wis + 3 Class Skill Bonus
  • Intimidate : (+4) = 1 Rank + 0 Chr + 3 Class Skill Bonus
  • Perception : (+10) = 3 Rank + 2 Wis + 3 Class Skill Bonus + 2 Keen Halfling Senses
  • Ride : (+11) = 3 Rank + 4 Dex + 3 Class Skill Bonus + 2 Outrider Halfling Trait - 1 Armor
  • Spellcraft  : (+5) = 1 Rank + 1 Int + 3 Class Skill Bonus
  • Stealth : (+13) = 3 Rank + 4 Dex + 4 Small Size + 3 Class Skill Bonus - 1 Armor
  • Survival : (+7) = 2 Rank + 2 Wis + 3 Class Skill Bonus (+1 1/2 Level for Track Checks)
  • Swim : (+4) = 1 Rank + 3 Class Skill Bonus


Gear

  • Handy Haversack
    • Alchemist Fire x1
    • Ettercap Poison x1
  • Masterwork Chain Shirt
  • Masterwork Buckler
  • Masterwork Halfling Throwing Lance
  • 6 Mundane Wooden Halfling Throwing Lances (on Dog)
  • Bit, Bridle, and Riding Accouterments. Pockets for 6 light lances, retrieve as a move action.

Riding Dog[1]

  • Handle Animal (DC 10) to attack while riding
  • Tricks (6): ATTACK; DOWN; SEEK; COME; HEEL; STAY

Init +2; Senses low-light vision, scent; Perception +8


DEFENSE

AC 17, touch 12, flat-footed 15 (+2 Dex, +1 natural + 4 Light Hide Barding)

hp 14 (2d8+4)

Fort +5, Ref +5, Will +1

OFFENSE

Speed 40 ft. (30 ft. if Encumbered)

Melee bite +3 (1d6+3 plus trip)

STATISTICS

Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6

  • Encumbrance : Light 99 / Medium 200 / Heavy 300
    • Current: 90 lbs = 38 lbs of Halfling + 27 lbs of Halfling Gear + 25 lbs of Barding

Base Atk +1; CMB +3; CMD 15 (19 vs. trip)

Feats Skill Focus (Perception)

Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

  • -3 Armor Check where applicable