Difference between revisions of "Russ's Character Sheet"

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===When ''Mutated''===
 
===When ''Mutated''===
*Str: +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 bunches of skills
+
*Str: +2 Natural AC, +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 bunches of skills
*Dex: +4 Dex, -2 Wis, +2 AC (normal and touch), +1 ranged attack, -1 bunches of skills  
+
*Dex: +2 Natural AC, +4 Dex, -2 Wis, +2 AC (normal and touch), +1 ranged attack, -1 bunches of skills  
*Con: +4 Con, -2 Cha, +12 hp (from +4 Con)
+
*Con: +2 Natural AC, +4 Con, -2 Cha, +12 hp (from +4 Con)
  
 
==Attributes==
 
==Attributes==

Revision as of 18:35, 9 April 2014

Player: Slitherrr
Name: Russ
Classes/Levels: Chirurgeon 2
Experience: 2000
Race: Half-Orc
Alignment: CN
Origin: ??? (probably somewhere in Celestia)
Residence: Ianian, Celestia (but is regularly absent from there and has no permanent residence)

Combat Quick Ref

When Medium

  • Grapple: +3 (1 bab + 2 str)
  • Spear (2H stab) +3 (1 bab + 2 str) / 1d8 + 3 (med short spear, +2 str * 1.5 2H) / x3
  • Spear (thrown) +1 (1 bab) (+2 within 30' from Point-Blank Shot) / 1d8 + 2 (str) (+3 within 30') / x3 / 20' range increment
  • Bombs (and other splash weapons) +2 (1 bab, 1 Throw Anything) (+3 within 30' from Point-Blank Shot) / 1d6 + 3 (alchmist class feature + int) (+4 within 30') (4 damage in splash radius 5') / x2 / 20' range increment
  • AC: 13 (+3 Hide Shirt) / 10 touch AC / 13 Flat-footed
  • CMB: +3 (1 bab + 2 str)
  • CMD: 13 (10 + 1 bab + 2 str)

When Enlarged

  • Grapple: +8 (1 bab + 3 str + 4 Large size mod)
  • Spear (2H stab) +4 (1 bab + 3 str) / 1d8 + 4 (med short spear, +3 str * 1.5 2H) / x3 / 5'-10' reach
  • Spear (thrown) +0 (1 bab - 1 dex) (+1 within 30' from Point-Blank Shot) / 1d8 + 3 (str) (+4 within 30') / x3 / 20' Range increment
  • Bombs (and other splash weapons) +1 (1 bab, 1 Throw Anything, -1 Dex) (+2 within 30' from Point-Blank Shot) / 1d6 + 3 (alchmist class feature + int) (+4 within 30') (4 damage in splash radius 5') / x2 / 20' range increment
  • AC: 12 (+3 Hide Shirt - 1 Dex) / 9 touch AC / 13 Flat-footed
  • CMB: +4 (1 bab + 3 str)
  • CMD: 14 (10 + 1 bab + 3 str)

When Mutated

  • Str: +2 Natural AC, +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 bunches of skills
  • Dex: +2 Natural AC, +4 Dex, -2 Wis, +2 AC (normal and touch), +1 ranged attack, -1 bunches of skills
  • Con: +2 Natural AC, +4 Con, -2 Cha, +12 hp (from +4 Con)

Attributes

Primary

STR: 14
DEX: 10
CON: 16
INT: 17
WIS: 12
CHA: 8

Secondary

Stats

Hit Points 19 (8 + 3) + (5 + 3)
Base Attack Bonus +1 +1 Chirurgeon
Initiative +0
Base Speed 30 ft.
Fort Save +6 +3 Chirurgeon, +3 Con
Reflex Save +3 +3 Chirurgeon 2
Will Save +1 +1 Wis
Formula per day 3 first-level (2 Chirurgeon, 1 Int bonus)

Traits

Keeper of the Veil (Disguise) - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you

Iron Lungs - You can hold your breath twice as long, and get a +2 trait bonus to saving throws against inhaled poisons

Conditional Modifiers

  • +2 to save vs. poison (from Chirurgeon 2)
  • +4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)

Languages

Ubrekti(start, free for everyone), Celesti (start, origin), Odessan (start, bonus from int), Petaran (start, bonus from int), ??? (start, bonus from int),

Formulae

1st-level

  • cure light wounds
  • disguise self
  • shield
  • targeted bomb admixture
  • enlarge person
  • crafter's fortune

Skills

Feats and Special Abilities

Standard Feats

  • Point-blank shot (+1 to ranged attacks and damage within 30')

Chirurgeon Bonus Feats

  • Brew Potion (can create potions with Craft(Alchemy))
  • Throw Anything (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon)

Class abilities

  • Armor Prof. (Light)
  • Simple Weapon Proficiency
  • Alchemy
  • Bombs
  • Mutagen
  • Discovery (spontaneous healing) : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day, activates automatically when brought below 0 hp
  • Poison resistance +2
  • Curative Infusion : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)

Level Progression

Level 1: Chirurgeon

Base F/R/W: +2/+2/+0
BAB: +0
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything
Proficiency (except tower)
Class Abilities: Alchemy, Bomb 1d6, Mutagen
Favored Class Bonus: +1 Skill Rank
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person Extracts per day: 1 1st-level +1 (Intelligence)

Level 2: Chirurgeon

Base F/R/W: +1/+1/+0 ==> +3/+3/+0
BAB: +1 ==> +1
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion
Favored Class Bonus: +1 Skill Point Formulae: 1 1st-level: crafter's fortune Extracts per day: 1 1st-level