Difference between revisions of "Russ's Character Sheet"

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!Skill!!Bonus!! Bonus Derivation
 
!Skill!!Bonus!! Bonus Derivation
 
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|Craft(alchemy)||+ 8 (+10 craft alchemical item)|| 2 +3 Class Skill +3 Stat (+Alchemist Level from Alchemist class feature)
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|Craft(alchemy)||+ 9 (+12 craft alchemical item)|| 3 +3 Class Skill +3 Stat (+Alchemist Level from Alchemist class feature)
 
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|Spellcraft||+ 8|| 2 +3 Class Skill +3 Stat
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|Spellcraft||+ 9|| 3 +3 Class Skill +3 Stat
 
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|Knowledge (nature)||+ 7|| 1 +3 Class Skill +3 Stat
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|Knowledge (arcana)||+ 8 || 2 +3 Class Skill +3 Stat
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|Knowledge (nature)||+ 8|| 2 +3 Class Skill +3 Stat
 
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|Craft(glass)||+ 7|| 1 +3 Class Skill +3 Stat
 
|Craft(glass)||+ 7|| 1 +3 Class Skill +3 Stat
 
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|Knowledge (arcana)||+ 7 || 1 +3 Class Skill +3 Stat
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|Heal||+ 7|| 3 +3 Class Skill +1 Stat
 
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|Heal||+ 6|| 2 +3 Class Skill +1 Stat
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|Perception||+ 7|| 3 +3 Class Skill +1 Stat
 
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|Perception||+ 6|| 2 +3 Class Skill +1 Stat
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|Survival||+ 7 || 3 +3 Class Skill +1 Stat
 
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|Survival||+ 6 || 2 +3 Class Skill +1 Stat
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|Climb||+ 2 || 1 (-1 ACP) + 2 Stat
 
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|Profession (sailor)||+ 5|| 1 +3 Class Skill +1 Stat
 
|Profession (sailor)||+ 5|| 1 +3 Class Skill +1 Stat

Revision as of 12:45, 22 March 2015

Player: Slitherrr
Name: Russ
Classes/Levels: Chirurgeon 3
Experience: 8675
Race: Lizardfolk
Alignment: CN
Origin: The swamps of Celestia
Residence: Prycedown, Celestia (but is regularly absent from there and has no permanent residence)

Combat Quick Ref

When Medium

  • Grapple: +4 (2 bab + 2 str)
  • Balsag's Spear (2H stab) +5 (2 bab + 2 str + 1 enhancement) / 1d8 + 4 (med spear + 1 enhancement + (2 str * 1.5 2H)) / x3
  • Balsag's Spear (thrown) +3 (2 bab + 1 enhancement) (+4 within 30' from Point-Blank Shot) / 1d8 + 3 (str + 1 enhancement) (+4 within 30') / x3 / 20' range increment
  • Bombs (and other splash weapons) +3 (2 bab + 1 Throw Anything) (+4 within 30' from Point-Blank Shot) / 2d6 + 3 ((alchemist level/2)d6 + int) (+4 within 30') (5 damage in splash radius 5', reflex DC 15 (10 + 1/2 alc level + int) for half damage, 5 within 30') / x2 / 20' range increment
  • Bite (primary natural weapon) +4 (2 bab + 2 str) / 1d3 + 3 (+2 str * 1.5 single natural attack) / x2
  • Bite (secondary, when used with manufactured weapon wielded) -1 (2 bab + 2 str - 5 secondary attack) / 1d3 + 1 (+2 str * 0.5 secondary natural attack) / x2
  • Claws x 2 (primary natural weapons) +4 (2 bab + 2 str) / 1d4 + 2 (+2 str) / x2
  • AC: 16 (+4 Masterwork Leather Lamellar + 2 Natural AC) / 10 touch AC / 16 Flat-footed
  • CMB: +4 (2 bab + 2 str (+1 if using Balsag's Spear))
  • CMD: 14 (10 + 2 bab + 2 str)

When Enlarged

  • Grapple: +5 (1 from str + 1 Large size mod)
  • Spear (2H stab) +5 / 1d10 + 5' and 5'-10' reach (+1 attack/damage from str, -1 attack from size, +5' reach size)
  • Spear (thrown) +2 / 1d10 + 4 (+3/+5 within 30') (-1 attack from dex, +1 damage from str)
  • Bombs (and other splash weapons) +2 (-1 additional dex) (+3 within 30')
  • Bite (primary natural weapon) +5 / 1d4 + 4 (+1 from str)
  • Bite (secondary, when used with manufactured weapon wielded) 0 (+1 from str)
  • Claws x 2 (primary natural weapons) +5 (+1 from str) / 1d6 + 3 (+1 from str) / x2
  • AC: 15 / 9 touch AC (-1 from dex)
  • CMB: +6 (+7 spear) (+1 from str, +1 from size)
  • CMD: 15 (+1 from str, +1 from size, -1 from dex)

When Mutated

  • Str: +2 Natural AC, +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming
  • Dex: +2 Natural AC, +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills
  • Con: +2 Natural AC, +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills

Attributes

Primary

STR: 14
DEX: 10
CON: 16
INT: 17
WIS: 12
CHA: 8

Secondary

Stats

Hit Points 27 (8 + 3) + (5 + 3) + (5 + 3)
Base Attack Bonus +2 +2 Chirurgeon
Initiative +0
Base Speed 30 ft.
Fort Save +6 +3 Chirurgeon, +3 Con
Reflex Save +3 +3 Chirurgeon 2
Will Save +4 +2 Wis +2 Iron Will
Extracts per day 4 first-level (3 Chirurgeon, 1 Int bonus)

Traits

Keeper of the Veil (Disguise) - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you

Iron Lungs - You can hold your breath twice as long, and get a +2 trait bonus to saving throws against inhaled poisons


Racial Features

  • Xenophobic - Start only with local language
  • Natural Attacks - Get bite at two size categories smaller, two claws regular size, all primary natural attacks
  • Scaly Hide - +2 Natural AC
  • Hold Breath - Can hold breath for number of rounds equal to 4x per Con point
  • Swim Speed (30') - (+8 to swim checks, don't have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)

Conditional Modifiers

  • +2 to save vs. poison (from Chirurgeon 2)
  • +4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)

Languages

Ubrekti(bonus from int), Ssel'it(origin), Celesti (bonus from int), Orcish (bonus from int)

Formulae

1st-level

  • abjuring step
  • adhesive spittle
  • ant haul
  • bomber's eye
  • comprehend languages
  • crafter's fortune
  • cure light wounds
  • disguise self
  • enlarge person
  • identify
  • polypurpose panacea
  • shield
  • shock shield
  • stone fist
  • targeted bomb admixture
  • third eye

Skills

Skill Bonus Bonus Derivation
Craft(alchemy) + 9 (+12 craft alchemical item) 3 +3 Class Skill +3 Stat (+Alchemist Level from Alchemist class feature)
Spellcraft + 9 3 +3 Class Skill +3 Stat
Knowledge (arcana) + 8 2 +3 Class Skill +3 Stat
Knowledge (nature) + 8 2 +3 Class Skill +3 Stat
Craft(glass) + 7 1 +3 Class Skill +3 Stat
Heal + 7 3 +3 Class Skill +1 Stat
Perception + 7 3 +3 Class Skill +1 Stat
Survival + 7 3 +3 Class Skill +1 Stat
Climb + 2 1 (-1 ACP) + 2 Stat
Profession (sailor) + 5 1 +3 Class Skill +1 Stat
Disguise + 4 (+14) 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise)
Swim + 11 (+10 in hide) 1 +2 Stat (-1 ACP) + 8 Lizardfolk racial (can always take 10, doesn't even need to check unless it's dangerous)

Equipment of Note

  • Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast disguise self at will to get +10 to disguise checks
  • Balsag's Spear, a spear that nearly killed Russ in one blow, taken from Balsag the Bugbear Hunter. It is a +1 spear.

Feats and Special Abilities

Standard Feats

  • Point-blank shot (+1 to ranged attacks and damage within 30')
  • Iron Will (+2 to Will Saves)

Chirurgeon Bonus Feats

  • Brew Potion (can create potions with Craft(Alchemy))
  • Throw Anything (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon)

Class abilities

  • Armor Prof. (Light)
  • Simple Weapon Proficiency
  • Alchemy
  • Swift Alchemy : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.
  • Bombs
  • Mutagen
  • Discovery (spontaneous healing) : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp
  • Poison resistance +2
  • Curative Infusion : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)

Level Progression

Level 1: Chirurgeon

Base F/R/W: +2/+2/+0
BAB: +0
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen
Favored Class Bonus: +1 Skill Rank
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person
Extracts per day: 1 1st-level +1 (Intelligence)

Level 2: Chirurgeon

Base F/R/W: +1/+1/+0 ==> +3/+3/+0
BAB: +1 ==> +1
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: crafter's fortune
Extracts per day: 1 1st-level

Level 3: Chirurgeon

Base F/R/W: +0/+0/+1 ==> +3/+3/+1
BAB: +1 ==> +2
Class Abilities: Bomb 2d6, swift alchemy
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: Adhesive spittle
Extracts per day: 1 1st-level
Standard Feat: Iron Will

Coming up

Level 4: Chirurgeon

Base F/R/W: +1/+1/+0 ==> +4/+4/+1
BAB: +1 ==> +3
Class Abilities: Discovery TBD, (shortlist: Healing Bomb, Infusion, Tanglefoot Bomb, immolation bomb, explosive bomb, lingering spirit, leaning toward Tanglefoot bomb)
Favored Class Bonus: +1 Skill Rank
Ability point: Int
Language: Odessan
Formulae: 1 1st-level:TBD, 1 2nd-level or less: Alchemical Allocation or Cure Moderate Wounds (almost certainly)
Extracts per day: 2 2nd-level
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, 3 floaters

Level 5: Chirurgeon

Base F/R/W: +0/+0/+0 ==> +4/+4/+1
BAB: +0 ==> +3
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)
Standard Feat: TBD from self-sufficient/craft wondrous/precise shot/extra discovery
Favored Class Bonus: +1 HP
Formulae: 1 2nd-level or less: TBD
Extracts per day: 1 2nd-level
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, climb, 1 floater