Russ's Character Sheet

From Sourcebook Wiki
Revision as of 19:44, 1 November 2014 by Slitherrr (Talk | contribs) (Level 3: Chirurgeon)

Jump to: navigation, search

Player: Slitherrr
Name: Russ
Classes/Levels: Chirurgeon 2
Experience: 3145
Race: Half-Orc
Alignment: CN
Origin: ??? (probably somewhere in Celestia)
Residence: Prycedown, Celestia (but is regularly absent from there and has no permanent residence)

Combat Quick Ref

When Medium

  • Grapple: +3 (1 bab + 2 str)
  • Spear (2H stab) +3 (1 bab + 2 str) / 1d8 + 3 (med spear, +2 str * 1.5 2H) / x3
  • Spear (thrown) +1 (1 bab) (+2 within 30' from Point-Blank Shot) / 1d8 + 2 (str) (+3 within 30') / x3 / 20' range increment
  • Bombs (and other splash weapons) +2 (1 bab, 1 Throw Anything) (+3 within 30' from Point-Blank Shot) / 1d6 + 3 ((alchemist level/2)d6 + int) (+4 within 30') (4 damage in splash radius 5', reflex DC 14 (10 + 1/2 alc level + int) for half damage, 5 within 30') / x2 / 20' range increment
  • Bite (primary natural weapon) +3 (1 bab + 2 str) / 1d4 + 3 (+2 str * 1.5 single natural attack) / x2
  • Bite (secondary, when used with manufactured weapon wielded) -2 (1 bab + 2 str - 5 secondary attack) / 1d4 + 1 (+2 str * 0.5 secondary natural attack) / x2
  • AC: 13 (+3 Hide Shirt) / 10 touch AC / 13 Flat-footed
  • CMB: +3 (1 bab + 2 str)
  • CMD: 13 (10 + 1 bab + 2 str)

When Enlarged

  • Grapple: +8 (1 from str + 4 Large size mod)
  • Spear (2H stab) +4 / 1d8 + 4' and 5'-10' reach (+1 from str, reach size mod)
  • Spear (thrown) +0 / 1d8 + 3 (+4 within 30') (+1 from str, -1 from dex)
  • Bombs (and other splash weapons) +1 (-1 additional dex) (+2 within 30')
  • Bite (primary natural weapon) +4 / 1d4 + 4 (+1 from str)
  • Bite (secondary, when used with manufactured weapon wielded) -1 (+1 from str)
  • AC: 12 / 9 touch AC (-1 from dex)
  • CMB: +4 (+1 from str)
  • CMD: 14 (+1 from str)

When Mutated

  • Str: +2 Natural AC, +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming
  • Dex: +2 Natural AC, +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills
  • Con: +2 Natural AC, +4 Con, -2 Cha, +2 hp (from +4 Con), -1 social skills

Attributes

Primary

STR: 14
DEX: 10
CON: 16
INT: 17
WIS: 12
CHA: 8

Secondary

Stats

Hit Points 19 (8 + 3) + (5 + 3)
Base Attack Bonus +1 +1 Chirurgeon
Initiative +0
Base Speed 30 ft.
Fort Save +6 +3 Chirurgeon, +3 Con
Reflex Save +3 +3 Chirurgeon 2
Will Save +1 +1 Wis
Extracts per day 3 first-level (2 Chirurgeon, 1 Int bonus)

Traits

Keeper of the Veil (Disguise) - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you

Iron Lungs - You can hold your breath twice as long, and get a +2 trait bonus to saving throws against inhaled poisons


Racial Features

  • Toothy - Get a bite attack (replaces Orc Ferocity)
  • Forest Walker - Low light vision, +2 to climb (replaces Darkvision)
  • Weapon Familiarity - Proficient with anything with Orc in the name
  • Orc Blood - Count as both Orc and Human for racial effects

Conditional Modifiers

  • +2 to save vs. poison (from Chirurgeon 2)
  • +4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)

Languages

Ubrekti(start, free for everyone), Celesti (start, origin), Orcish (start, bonus from int), Odessan (start, bonus from int), Hakani (start, bonus from int),

Formulae

1st-level

  • cure light wounds
  • disguise self
  • shield
  • targeted bomb admixture
  • enlarge person
  • crafter's fortune
  • identify
  • stone fist
  • bomber's eye

Skills

Feats and Special Abilities

Standard Feats

  • Point-blank shot (+1 to ranged attacks and damage within 30')

Chirurgeon Bonus Feats

  • Brew Potion (can create potions with Craft(Alchemy))
  • Throw Anything (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon)

Class abilities

  • Armor Prof. (Light)
  • Simple Weapon Proficiency
  • Alchemy
  • Bombs
  • Mutagen
  • Discovery (spontaneous healing) : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp
  • Poison resistance +2
  • Curative Infusion : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)

Level Progression

Level 1: Chirurgeon

Base F/R/W: +2/+2/+0
BAB: +0
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen
Favored Class Bonus: +1 Skill Rank
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person
Extracts per day: 1 1st-level +1 (Intelligence)

Level 2: Chirurgeon

Base F/R/W: +1/+1/+0 ==> +3/+3/+0
BAB: +1 ==> +1
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: crafter's fortune
Extracts per day: 1 1st-level

Coming up

Level 3: Chirurgeon

Base F/R/W: +0/+0/+1 ==> +3/+3/+1
BAB: +1 ==> +2
Class Abilities: Bomb 2d6, swift alchemy
Formulae: 1 1st-level:TBD (shortlist: spit things, i hear you,see all the things, climb! swim!, boing, see all the different things, chaaarge, give me a straw, a classic, shrinkydink)
Extracts per day: 1 1st-level
Standard Feat:TBD (shortlist: self-sufficient, step up, craft wondrous item, iron will, precise shot, antagonize)

Level 4: Chirurgeon

Base F/R/W: +1/+1/+0 ==> +4/+4/+1
BAB: +1 ==> +3
Class Abilities: Discovery (TBD, shortlist: Healing Bomb, Infusion, Tanglefoot Bomb--probably Infusion to buff the beast Gokar
Ability point: Int Language: TBD (probably something he's been hearing in Prycedown and environs, not something he's been explicitly learning from the party) Formulae: 1 1st-level:TBD (shortlist: spit things, i hear you,see all the things, climb! swim!, boing, see all the different things, chaaarge, give me a straw, a classic, shrinkydink), 1 2nd-level or less: TBD ("short"list: all the stat buffs, misc buffs, armorrrr, fuckin' chaos, hp is always useful, get tougher, useful disguise for the hemi-servitors, healing duh, see in the dark!, even more hp, damage done hilariously, more armorrrr
Extracts per day: 2 2nd-level