Russ's Character Sheet

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Player: Slitherrr
Name: Russ
Classes/Levels: Chirurgeon 5
Experience: 16800
Race: Lizardfolk
Alignment: CN
Origin: The swamps of Celestia
Residence: Prycedown, Celestia (but is regularly absent from there and has no permanent residence)

Combat Quick Ref

When Medium

  • Balsag's Spear (2H stab) +6 (3 bab + 2 str + 1 enhancement) / 1d8 + 4 (med spear + 1 enhancement + (2 str * 1.5 2H)) / x3
  • Balsag's Spear (thrown) +4 (3 bab + 1 enhancement) (+5 within 30' from Point-Blank Shot) / 1d8 + 3 (str + 1 enhancement) (+4 within 30') / x3 / 20' range increment
  • Bombs (and other splash weapons) +4 (3 bab + 1 Throw Anything) (+5 within 30' from Point-Blank Shot) / 3d6 + 4 ((alchemist level/2)d6 + int) (+5 within 30') (6 damage in splash radius 5', reflex DC 16 (10 + 1/2 alc level + int) for half damage/avoiding secondary effects, 7 within 30') / x2 / 20' range increment
  • Bite (primary natural weapon) +5 (3 bab + 2 str) / 1d3 + 3 (+2 str * 1.5 single natural attack) / x2
  • Bite (secondary, when used with manufactured weapon wielded) 0 (3 bab + 2 str - 5 secondary attack) / 1d3 + 1 (+2 str * 0.5 secondary natural attack) / x2
  • Claws x 2 (primary natural weapons) +5 (3 bab + 2 str) / 1d4 + 2 (+2 str) / x2
  • AC: 18 (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC) / 10 touch AC / 18 Flat-footed
  • CMB: +5 (3 bab + 2 str (+1 if using Balsag's Spear))
  • CMD: 15 (10 + 3 bab + 2 str)

When Enlarged

  • Spear (2H stab) +6 / 1d10 + 5 and 5'-10' reach (+1 attack/damage from str, -1 attack from size, +5' reach size)
  • Spear (thrown) +3 / 1d10 + 4 (+4/+5 within 30') (-1 attack from dex, +1 damage from str)
  • Bombs (and other splash weapons) +3 (-1 additional dex) (+4 within 30')
  • Bite (primary natural weapon) +6 / 1d4 + 4 (+1 from str)
  • Bite (secondary, when used with manufactured weapon wielded) +1 (+1 from str, -1 from size) / 1d4 + 5 (+1 from str)
  • Claws x 2 (primary natural weapons) +5 (+1 from str, -1 from size) / 1d6 + 3 (+1 from str) / x2
  • AC: 17 / 9 touch AC (-1 from dex)
  • CMB: +7 (+1 from str, +1 from size)
  • CMD: 16 (+1 from str, +1 from size, -1 from dex)

When Mutated

  • Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming
  • Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills
  • Con: +2 Natural AC (does not stack with hide), +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills

Attributes

Primary

STR: 14
DEX: 10
CON: 16
INT: 18 (4th-level stat)
WIS: 12
CHA: 8

Secondary

Stats

Hit Points 44 (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1)
Base Attack Bonus +3 +3 Chirurgeon
Initiative +0
Base Speed 30 ft.
Fort Save +8 +4 Chirurgeon, +3 Con, +1 cloak of resistance
Reflex Save +5 +4 Chirurgeon, +1 cloak of resistance
Will Save +5 +1 Chirurgeon, +1 Wis, +2 Iron Will, +1 cloak of resistance
Extracts per day 5 first-level (4 Chirurgeon, 1 Int bonus), 3 2nd-level (2 Chirurgeon, 1 Int bonus)

Traits

Keeper of the Veil (Disguise) - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you

Iron Lungs - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons

Racial Features

  • Xenophobic - Start only with local language
  • Natural Attacks - Get bite at two size categories smaller, two claws regular size, all primary natural attacks
  • Scaly Hide - +2 Natural AC
  • Hold Breath - Can hold breath for number of rounds equal to 4x per Con point
  • Swim Speed (30') - (+8 to swim checks, don't have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)

Conditional Modifiers

  • +2 to save vs. poison (from Chirurgeon 2)
  • +4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)

Languages

Ubrekti(bonus from int), Ssel'it(origin), Celesti (bonus from int), Orcish (bonus from int), Gnollish (bonus from int lvl 4), Goblin (linguistics)

Formulae

1st-level (5/day)

  • abjuring step
  • adhesive spittle
  • ant haul
  • bomber's eye
  • comprehend languages
  • crafter's fortune
  • cure light wounds
  • disguise self
  • enlarge person
  • heightened awareness
  • identify
  • jump
  • long arm
  • monkey fish
  • phantom blood
  • polypurpose panacea
  • reduce person
  • shield
  • shock shield
  • stone fist
  • targeted bomb admixture
  • third eye

2nd-level (3/day)

  • alchemical allocation
  • adhesive blood
  • ablative barrier
  • barkskin
  • bear's endurance
  • blur
  • bull's strength
  • cat's grace
  • cure moderate wounds
  • darkvision
  • eagle's splendor
  • false life
  • fire breath
  • fox's cunning
  • invisibility
  • owl's wisdom
  • perceive cues
  • protection from arrows
  • resist energy
  • spider climb
  • see invisibility

Skills

Skill Bonus Bonus Derivation
Craft(alchemy) + 12 (+17 craft alchemical item) 5 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature)
Spellcraft + 12 5 +3 Class Skill +4 Stat
Heal + 12 5 +3 Class Skill +1 Stat +3 Skill Focus (Heal)
Swim + 11 (+10 in armor) 1 +2 Stat (-1 ACP) + 8 Lizardfolk racial (can always take 10, doesn't even need to check unless doing a special action or avoiding a hazard)
Knowledge (nature) + 10 3 +3 Class Skill +4 Stat
Knowledge (arcana) + 10 3 +3 Class Skill +4 Stat
Perception + 9 5 +3 Class Skill +1 Stat
Survival + 9 5 +3 Class Skill +1 Stat
Craft(glass) + 8 1 +3 Class Skill +4 Stat
Appraise + 8 1 +3 Class Skill +4 Stat
Use Magical Device + 7 5 +3 Class Skill -1 Stat
Linguistics + 5 1 +4 Stat
Profession (sailor) + 5 1 +3 Class Skill +1 Stat
Climb + 5 (+4 in armor) 2 (-1 ACP) + 2 Stat
Disguise + 4 (+14) 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise)

Equipment of Note

  • Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast disguise self at will to get +10 to disguise checks
  • Balsag's Spear, a spear that nearly killed Russ in one blow, taken from Balsag the Bugbear Hunter. It is a +1 spear.
  • Amulet of Natural Armor. +1 enhancement bonus to natural AC
  • +1 Leather Lamellar Armor (taken from Sharwyn's body, later enchanted in Dell)
  • cloak of resistance +1 (bought in Dell)

Feats and Special Abilities

Standard Feats

  • Point-blank shot (+1 to ranged attacks and damage within 30')
  • Iron Will (+2 to Will Saves)
  • Step Up (can take his 5' step on an opponent's turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5' step)

Chirurgeon Bonus Feats

  • Brew Potion (can create potions with Craft(Alchemy))
  • Throw Anything (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon, apply Int bonus to damage for any splash weapon)
  • Skill Focus (Heal) (from Anaesthetic) +3 to Heal checks. This becomes +6 when Heal is at 10 ranks.

Class abilities

  • Armor Prof. (Light)
  • Simple Weapon Proficiency
  • Alchemy
  • Swift Alchemy : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.
  • Bombs
  • Mutagen
  • Discovery (spontaneous healing) : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp
  • Poison resistance +2
  • Curative Infusion : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)
  • Discovery (Frost Bomb): When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save (DC 1/2 Alchemist level + 1/2 Alchemist Int)
  • Anaesthetic: Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired.

Level Progression

Level 1: Chirurgeon

Base F/R/W: +2/+2/+0
BAB: +0
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen
Favored Class Bonus: +1 Skill Rank
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person
Extracts per day: 1 1st-level +1 (Intelligence)

Level 2: Chirurgeon

Base F/R/W: +1/+1/+0 ==> +3/+3/+0
BAB: +1 ==> +1
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: crafter's fortune
Extracts per day: 1 1st-level

Level 3: Chirurgeon

Base F/R/W: +0/+0/+1 ==> +3/+3/+1
BAB: +1 ==> +2
Class Abilities: Bomb 2d6, swift alchemy
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: Adhesive spittle
Extracts per day: 1 1st-level
Standard Feat: Iron Will

Level 4: Chirurgeon

Base F/R/W: +1/+1/+0 ==> +4/+4/+1
BAB: +1 ==> +3
Class Abilities: Discovery heal bomb
Favored Class Bonus: +1 Skill Rank
Ability point: Int
Language: Gnoll (int), Goblin
Formulae: 1 1st-level:Jump, 1 2nd-level or less: Cure Moderate Wounds
Extracts per day: 2 2nd-level
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics

Level 5: Chirurgeon

Base F/R/W: +0/+0/+0 ==> +4/+4/+1
BAB: +0 ==> +3
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)
Standard Feat: Step Up
Favored Class Bonus: +1 HP
Formulae: 1 2nd-level or less: Cure Moderate Wounds
Extracts per day: 1 2nd-level
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb

Coming Up

Level 6: Chirurgeon

Base F/R/W: +1/+1/+1 ==> +5/+5/+2
BAB: +1 ==> +4
Favored Class: 1 hp
Abilities: another spontaneous healing use (up to three), poison use
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another
2nd-level formula: elemental touch
Extracts per day: 1 2nd-level
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim

Level 7: Chirurgeon

Best F/R/W: 0/0/0 ==> +5/+5/+2
BAB: +1 ==> +5
Favored Class: 1 hp
Feat: (extra discovery(breath weapon)/improved natural attack/weapon focus (claws))
3nd-level formula: haste or beast shape I or cure serious or monstrous shape I
Extracts per day: 2 3rd-level
Class Abilities: Bomb damage 4d6, another spontaneous healing use
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), climb (or fly)