Silverwalkers Quest Notes 2012-05-26

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Unformated Quest Notes! (I keep my own shit on a million scattered index cards, what you expect) Please, feel free to clean these up and/or improve formatting.

The Western Mainland

Meeting with Egg: RP: Time For A Little Eggsposition


28 Verdant 1401 FI


Discussion of what to do!

  • Germain retires from adventuring, at least for the time being, in order to manage the Silverwalker's affairs in the city. Is annoyed he did not see the turmoil in the camps coming, to say nothing of Naprid's double and triple dealing. He feels that the Silverwalkers are going to be constantly blindsided by things if they don't have a permanent presence in the city. Egg is simply not wonderfully equipped for such endevours - although he tried his best - besides having too much on his plate as is : learning his way around the tower, researching LE, trying to keep the cities magical defenses from total collapse, etc. Also, Germain things that the Silverwalker's political clout in Wydmoor is grossly out of proportion to their importance to the city, and he hopes by taking a place on the War Room council will address some, if not all all, these concerns.
  • The party offers to go with him to the War Room to try and force Naprid to return the confiscated weapons. Germain convinces the party that he can handle it on his own. Surprisingly, they don't argue and adjourn to discuss plans. Germain takes no part in this conversation, keeping any reservations he may or may not have about it to himself.


  • After some discussion, the Silverwalker's seize on Quinalin's idea to visit Petara in search of sources about LE. Mose thinks this is kind of a wild tangent, but is convinced when reminded that the most solid source so far about LE was Petaran, and that the Petaran Empire was going through a golden age under Sayid while the sources of the mainland went up in flames, so there may not be the historical gap in Petara that exists on the Mainland. Egg stays behind, depriving the Silverwalkers of their most capable scholar and only speaker of Old Petaran, severely hobbling the Silverwalker's researching potential, but perhaps the party looks at this as a preliminary, foundation-laying exercise instead of an ultimate solution to LE's situation.
    • Considering the difficulties Mainlanders have even getting to and operating in Petara, this is a reasonable take, opening some doors for when the Silverwalker's have a more stable situation back at home. It gives them something to do while Germain gets a feel for the total situation and can decide where to refocus the Silverwalker's attentions in Wydmoor.


  • Once a course of action is laid out, Quin suggests the group can teleport to Clearwyl, his hometown, and search out some of his father's friends. If that doesn't work out, they can move on to the port city of Ianian and talk to Petaran traders, or even a Petaran Embassy, about getting a passport.
    • Party decides this is the plan and rests the night in the Magius Keep.


(New Day) 29 Verdant 1401 FI


  • Teleport to 1st city in Celetia (Clearwyl )
    • The party decides to teleport to Celestia on our way to figure out more about LE’s condition. We’re trying to find a way to Petera, but that requires passports and an understanding of the best way into Petera.
    • The party arrives in Clearwyl to find out that Quin’s family friend is gone. The family friend’s wife and child died in a fire that burned down their house, and the friend left to Ianian to start over about 6 months ago. The party rests and then continues to Ianian the next day.


(New Day)

30 Verdant 1401 FI

Ianian, Celstia.
  • Travel to Ianian by foot.
    • The party is stopped at the gate by the guard because of Grrrrl, and is forced to put down a deposit of 250 gold
    • The party has not been in a functioning city in quite a while, so dedicates some time to cashing out and stocking up.
      • On-Demand Cap: 5,000 GP. On-Spec Cap: 10,000 GP. (20,000 GP via University)
      • Went shopping for magic items, got Circlet of Persuasion for diplomancing without Germain, and Periapt of Wisdom +1 for Mose.
      • Girls bought new clothes! Very nice clothes. Spend 75 GP or so.
      • Also identified remaining magic items: Hat of Disguise (LE's, given to Kaylee) and Ring of Evasion (Mose).
      • Sold all gems (9500gp, less 10% moneychanger fee)
  • Asking around for information using Gather Information rolls.
    • Quin's Father’s friend took on work as "runner," a blockade runner and smuggler, and by accounts had a lost look in his eyes. Hasn’t been seen in town since the last ship he was on set out a few weeks back.
    • "The Worst Kept Secret on the Seas" = The Silverwalkers discover that the Odessans have been building a massive fleet for the past 18 to 24 months. It's purpose is unknown, but it has made the Petarans nervous. As such, a Petaran Armada has docked in Udrell for the past season and a half, locking up all the available port space in Udrell's harbors.
      • This means the most obvious way to get a passport - as traders - is right out. The next best way - finding someone in Udrell to write up a sketchy one - is also out.
    • The Celstian barkeep they are chatting with thinks any aggression against the Petarans is foolish : “ask ol’ Barbannan what happens to those wot tangle with the Petarans”, he quips.
    • He suggests speaking to The Domdal -- an important Petaran in town, operates a monopoly for a consortium of merchant clans. He has a fondness for statuary, especially gnomes.
      • Talking with Dromdal (in Petaran) -- Kaylee and Quinalin meeting with him
      • Tell gate guards that we would like to speak with Dromdal.
      • Walled compound with stables
      • Lead us into the Chamber / Waiting room
        • Points of interest:
        • Have a gift to offer to him (show gnome)
        • He liked it, yay.
        • Would like to speak to him about my father’s old trading with Petaran and our need to get down there
        • Tough luck. Petaran armada preventing ship travel. He fears the Odessans are planning some invasion.
        • We share with him some information regarding our recent run-in with the Odessans
          • They already know everything they want to know about the situation. He indicates the Odessans are pulling up stakes and falling back from Alexia, "taking everything of value that they can carry with them." Several Alexian city-states have been more or less sacked.
          • We make sure to show plenty of observance of Petaran culture and customs
          • If he cares, I’ll mention the gnome statue that I made back home and offer to transport it to him. Will take some time.
          • Not interested because it doesn’t sound funny.
  • Party decides to scry to try to find someone in Udell where we can get a passport. The party needs to find a way to Udrell that doesn't involve boats.
    • Party gathers information to find someone who knows a friend in Udrell. A fisherman named Atta is identified and spoken about briefly.
    • The party casts a Scry on Atta (Fisherman) and spends twelve minutes carefully observing the dock where he works.


(New Day) 31 Verdant 1401 FI


  • Scrying again, we see Atta about to go fishing in the morning. He heads off to sea, but we get a good feel for the area he lives in enough to try a teleport. An elaborate relay system is set up to teleport back everyone into Smuggler’s Cove in Udrell. (Kimika uses a hero point to avoid botching and landing in the middle of the ocean.)
  • Kimika teleports back / teleports everyone else in.
  • Quin / Kaylee botch finding out more than a city name (Scuttle Cove). The party isn't sure of Scuttle Cove is the capital, or just an important city, or what, but it's the best they can come up with. Kaylee and Quin go into Smuggler’s Cove and try to talk to a villager. Quin tells them the party has been the victim of a teleport spell accident. Kaylee freaks out at Quin’s explanation of our reason being here and attempts to charm the person. He resists and, after staring at the two people seeming glaring at one another in silence for a half minute, takes off. The two head back to the party to regroup.
  • Al flies around the island for a few hours spots a nearby city.
  • Treeaport to Scuttle Cove in Udrell
    • Al does the relay this time: teleports half the party through a tree he spotted, flies back, and then teleports the other half of the party through the tree.
  • Inside the city, Gather Information reveals that there *is* a Petaran embassy here.
  • Begin : Operation Passport Request
    • First attempt is Quin wanting to inherit father credentials. After the guy does a bit of poking around, he says sorry, a son already claimed it. Nobody wrote down his name but it started with an "A."
    • Quin rolls a good diplomacy. The guy agrees them, but it will require some Petarans in good standing to vouch for credentials, and it will take about a year. After some bribes, the guy says he can start up on a an "expedited" process - a week or two - for 700 gp total (including bear), but the vouches are a must get.
    • The party tries to seek their old buddy Kathkallan to vouch for them!
    • They decide to send a Sending through Kimika. The party goes to a bar to craft a 20 word message to Kathkallan to see if we can get him to vouch for us.
      • "Kathkallan, good tidings! Germain's investigator team in Udrell. Urgently need Peteran passport vouch. Can we teleport to you today?"
    • His startling response is:
      • "Alexandria protect me! I can't believe it! Help! I was kidnapped sailing home and I'm being held for ransom but..."
    • Party scrys on Kathkallan.
      • Kathkallan, and several others, are chained up in the corner of what appears to be a cave, lit by the light of a fire.

The Cave.JPG