Table: Concentration Checks

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Concentration DC Distraction
10 + Damage Damaged during action.
10 + 1/2 Damage Taking persistent damage. (ie: Acid Arrow)
Distracting Spell's DC Distracted by a non-damaging spell.
10 Vigorous Motion. (Riding, rough water, etc.)
15 Violent Motion
15 Entangled
20 Very violent motion. (Earthquake)
20 Grappling or pinned. (No somatic spells)
5 Blinding or distracting weather.
10 Violent weather
Spell Save DC Spell-made Weather.