Talk:FI

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Name: ????????

Race: Wild Gnome

Class: Blasting Wilder 2


Attributes

Primary

Strength 8 (-1)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 7 (-2)
Charisma 20 (+5)

Secondary

Hit Points 17 = 8 + 1 + 7 + 1
Armor Class 17 10 +4 Armor +2 Dex +1 size
Base Attack Bonus +1
Initiative +1
Base Speed 20'
Fort Save +1 +1 Con
Reflex +2 +2 Dex
Will Save +8 +3 Wilder +5 CHR
  • Touch Attack (+3) = +1 BaB +2 Dex
  • CMB (-2) = +1 BaB -2 Str -1 Size
  • CMD (10/7ff) = 10 +1 BaB -2 Str +2 Dex -1 Size

Feats and Abilities

Purchased Feats

  • FLAW: Claustrophobic
    • You are shaken in any space where 2 sides or more are only 10 ft. apart or the ceiling is 10 ft. high.
    • Shaken: -2 to saves, skill checks, ability checks, and attack rolls.
  • Bonus: Forceful Personality (CHR instead of WIS for Will Saves)
  • Level 1: Extended Blast (Surge Blast range is 60')
  • Wilder Bonus 1: Psionic Talent (Gain 2+# of Other Psionic Talent Feats to PSPs)
  • Wilder Bonus 2: Modified Blast (See Below)

Class Feats

  • Proficiency (Weapon): Simple
  • Proficiency (Armor): Light, Shield

Race Abilities

  • Illusion Resistance (+2 vs. Illusions)
  • Survival +2, always a class skill
  • Perception +2
  • Low-Light Vision
  • Pass Without Trace [2/day] (Replaces Gnome Magic)
  • Eternal Hope (Replaces Hatred & Defensive Training)
    • +2 Saves vs. Fear and Despair.
    • [1/day] Reroll any 1 rolled on a d20.
  • Gnomish Weapons

Languages

  • Gnomish (Starting Language)
  • Ubrekti (All PCs get this free)
  • Dwarven

Skills

  • Autohypnosis (+3) = 1 ranks -1 Wis +3 Class
  • Climb (+2) = 1 ranks -1 Str +3 Class -1 Armor
  • Perception (+5) = 1 ranks -1 Wis +3 Class +2 Race
  • Psicraft (+5) = 1 ranks +1 Int +3 Class
  • Survival (+3) = 1 ranks -1 Wis +3 Class
  • Swim (+2) = 1 ranks -1 Str +3 Class -1 Armor


Psionics

  • PSPs: 13 = 6 Wilder + 5 Bonus +2 Psionic Talent Feat
  • Manifest Limit: 2 PSPs/round
  • Concentration Check (+7) = 2 Wilder +5 Chr

Despite the fact that almost every power has a display, a psionic character can always choose to manifest the power without the flashy accompaniment. To manifest a power without any display (no matter how many displays it might have), a manifester must make a Concentration check (DC 15 + the level of the power). This check is part of the action of manifesting the power. If the check is unsuccessful, the power manifests normally with its display.

Talent (Level 0) (DC 15)

Concentration DC 15
Must be focused, but costs no PSPs
  • Empathy [1]
  • (F) Energy Splash [2]
  • (F) Detect Psionics [3]

Level 1 Powers (DC 16)

Concentration DC 16
  • Energy Ray [4]
  • Entangling Ectoplasm [5]

Wilder Psionic Powers

  • Gain Psionic Focus (Standard Action)
  • Wild Surge +1
  • Surge Type: Freedom!
    • Activate to add one die of damage to her Surge Blast ability for each point of Wild Surge, and may expend her psionic focus to use Surge Blast as a free action in the same round she used a wild surge (Only once per round, even if wild surging more than once per round.)
    • Psychic Enervation (15% chance to suffer after a surge)
      • The free wilder rides every emotion, taking them to heights unbelievable by others and finding her power in the moment of each encounter. Regardless of the emotion, embracing them to such a degree can sometimes be draining and cause her to be lost inside the experience.
      • A free wilder overcome by psychic enervation is dazed until the end of her next turn and loses a number of power points equal to her normal manifester level)
  • Surge Blast
    • Wild Surge ability, does not trigger Psychic Enervation
    • Standard Action, spend focus: Ranged Touch, 60' Range, 1d6 Force Damage
If you spend 2 additional power points, your surge blast deals splash damage.
More To Come With Leveling!

Cool Items

  • Masterwork Leather Lamellar (small)
    • +4 AC, +3 Max Dex, -1 Armor Check


  • Masterwork Heavy X-Bow(small)
    • +4; 1d8 Piercing


  • Expendables
    • Potion: Cure Light x5
    • Potion: Reduce Person x3

  • Level 3
    • +1 BaB, +1 Feat, +1 Fort, +1 Ref, +5 PSPs, +7 HP, +Int+4 Skills, Wild Surge +2, +1 Talent (or HP or Skill)
  • Level 4
    • +1 BaB, +1 Attribute, +1 Will, +7 HP, +6 PSPs, +Int+4 Skills, Surging Euphoria +1, +1 2nd Level Power, +1 Talent (or HP or Skill)
    • Suggested: Energy Push, Energy Stun,
  • Level 5
    • Improved Surge Bond (</i>Volatile Mind</i> ability), +8 PSPs, +7 HP, +Int+4 Skills, +1 Feat, +1 Talent (or HP or Skill)
  • Level 6
    • +1 BaB, +1 All Saves, Psionic Meditation, +10 PSPs, +7 HP, +Int+4 Skills, +1 3rd level Power, +1 Talent (or HP or Skill)
    • Suggested: Energy Wall
  • Level 7
    • +1 BaB, Wild Surge +3, +11 PSPs, +7 HP, +1 Feat, +Int+4 Skills, +1 Talent (or HP or Skill)
  • Level 8
    • +1 BaB, +1 Will, +7 HP, +12 PSPs, +1 Attribute, +Int+4 Skills, +1 4th Level Power, +1 Talent (or HP or Skill)
    • Suggested: Psychic Reformation!, Telekinetic Maneuver