Difference between revisions of "Talk:Germain's Character Sheet (Pathfinder)"

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:::: Ooo. Yeah, the 100gp cap is probably the weird part. With that cap, you'd average 12.5gp per month through investments, and would make a minumum of 32gp per month using your profession directly. At any level where you can swing 6 skill ranks, the cash is hardly worth it from either use of profession. Anyways, I liked it for the skill buffs and flavor. --[[User:Msallen|Msallen]]
 
:::: Ooo. Yeah, the 100gp cap is probably the weird part. With that cap, you'd average 12.5gp per month through investments, and would make a minumum of 32gp per month using your profession directly. At any level where you can swing 6 skill ranks, the cash is hardly worth it from either use of profession. Anyways, I liked it for the skill buffs and flavor. --[[User:Msallen|Msallen]]
 
::::: And it doesn't even compound--the feat explicitly says that you may only invest up to 100 gp per market, and that each visit earns you 25% of gp (not "increases the investment by"). Feasibly there could be several markets in a small area, say four markets in a large city, and maybe five surrounding villages with a market each that are all roughly a day away from city and each other. That still takes up a full week of the month in traveling to make 112.5 gp. I guess the real lesson is that it's tough to be anyone but a hero chosen by Fate to have all kinds of cool dungeons to loot :P -[[User:Slitherrr|Slitherrr]]
 
::::: And it doesn't even compound--the feat explicitly says that you may only invest up to 100 gp per market, and that each visit earns you 25% of gp (not "increases the investment by"). Feasibly there could be several markets in a small area, say four markets in a large city, and maybe five surrounding villages with a market each that are all roughly a day away from city and each other. That still takes up a full week of the month in traveling to make 112.5 gp. I guess the real lesson is that it's tough to be anyone but a hero chosen by Fate to have all kinds of cool dungeons to loot :P -[[User:Slitherrr|Slitherrr]]
 +
:::::: I was thinking about this more, and I think it really depends on lifestyle upkeep costs for the game. These used to be in the DMG for earlier editions, but I'm not sure they are still around. I did find some links for homebrew versions [http://forum.rpg.net/showthread.php?323028-D-amp-D-3-5-Rules-for-cost-of-character-upkeep-and-social-status/page2 here] and [http://www.enworld.org/forum/showthread.php?311614-4e-PC-Upkeep-Costs here]. Both these guys put upper middle class at 50-100gp per month, so with that math, you could spend one week a month maintaining a high-quality life and have 3 weeks leftover for other stuff. It's not very useful in Jones's campaigns since 1 year in meatspace is about 1 week in game, but for campaigns with more downtime, that income doesn't seem to out of line. In any case, it's also 100gp one time cost to get a stack of skill bonuses when you are out and about in your city, which is pretty good even without the nominal income. --[[User:Msallen|Msallen]]
 
: Correction: I compared skills apples to apples, and they are, on the whole, better in pathfinder. The wheelhouse skills are about the same, but I was able to add perception to that list, and I also flushed out the skill list a good bit with great support skills like heal, support, knowledge (dungeoneering), profession (lawyer), and stealth at solid bonuses. --[[User:Msallen|Msallen]]
 
: Correction: I compared skills apples to apples, and they are, on the whole, better in pathfinder. The wheelhouse skills are about the same, but I was able to add perception to that list, and I also flushed out the skill list a good bit with great support skills like heal, support, knowledge (dungeoneering), profession (lawyer), and stealth at solid bonuses. --[[User:Msallen|Msallen]]
 
:: Yeah skills in PF seem to be a solid gain in general. -[[User:Slitherrr|Slitherrr]]
 
:: Yeah skills in PF seem to be a solid gain in general. -[[User:Slitherrr|Slitherrr]]

Revision as of 17:43, 21 February 2013

Here is a bit of a goofy take on Germain for pathfinder. The skills stayed relatively the same (except for major hits to diplomacy from the sync nerf), with a minor bump to knowledges, and a major bump to new skills: appraise, profession (laywer), and stealth. Saves took a hit, although it seems like that's in keeping with the system, and combat took a small boost from the addition of more ranger levels. He's definitely got a couple of more weird abilities now, the most interesting from a character perspective being the "master of the ledger" feat at level 11. He's definitely more of a professional laywer/lawman with this feat, the urban ranger skills (favored terrain and track), and the investigation professional development skill. What do you think? --Msallen

Master of the ledger is definitely weird. 100gp investments? What is his investment, a hundred pairs of shoes? -Slitherrr
Well, the root profession is Laywer, so I think "investments" could be pretty broad. He's definitely not going to be running a law firm because that is an absurd anacronism, but business law has been a pretty big part of the SW campaign (Aarasti's collapse, the Kathkallan investigation, LE's arcane mark weirdness, funding the Templar church, etc). I'd think this would represent an ability to invest in a variety of businesses to capitalize on favorable political climate, protect his holdings through legal channels, and on the more shady side, weaken competing businesses by pushing legislation or selectively enforcing laws. Something like Johnny Behan from the beginning of Tombstone--a lawman who is invested in local businesses and using his political clout to secure their success. --Msallen
When I say, "Weird," I actually just mean in the context of the system. It actually fits Germain. I was leaning more towards the fact that 100gp is a paltry amount. I mean, average 12.5 free gp a month (barring catastrophe, and assuming you can visit the market every month) isn't NOTHING, but it's not a whole lot. -Slitherrr
Ooo. Yeah, the 100gp cap is probably the weird part. With that cap, you'd average 12.5gp per month through investments, and would make a minumum of 32gp per month using your profession directly. At any level where you can swing 6 skill ranks, the cash is hardly worth it from either use of profession. Anyways, I liked it for the skill buffs and flavor. --Msallen
And it doesn't even compound--the feat explicitly says that you may only invest up to 100 gp per market, and that each visit earns you 25% of gp (not "increases the investment by"). Feasibly there could be several markets in a small area, say four markets in a large city, and maybe five surrounding villages with a market each that are all roughly a day away from city and each other. That still takes up a full week of the month in traveling to make 112.5 gp. I guess the real lesson is that it's tough to be anyone but a hero chosen by Fate to have all kinds of cool dungeons to loot :P -Slitherrr
I was thinking about this more, and I think it really depends on lifestyle upkeep costs for the game. These used to be in the DMG for earlier editions, but I'm not sure they are still around. I did find some links for homebrew versions here and here. Both these guys put upper middle class at 50-100gp per month, so with that math, you could spend one week a month maintaining a high-quality life and have 3 weeks leftover for other stuff. It's not very useful in Jones's campaigns since 1 year in meatspace is about 1 week in game, but for campaigns with more downtime, that income doesn't seem to out of line. In any case, it's also 100gp one time cost to get a stack of skill bonuses when you are out and about in your city, which is pretty good even without the nominal income. --Msallen
Correction: I compared skills apples to apples, and they are, on the whole, better in pathfinder. The wheelhouse skills are about the same, but I was able to add perception to that list, and I also flushed out the skill list a good bit with great support skills like heal, support, knowledge (dungeoneering), profession (lawyer), and stealth at solid bonuses. --Msallen
Yeah skills in PF seem to be a solid gain in general. -Slitherrr

Tweaking:

  • Combat Expertise got a much-deserved nerf, and now defensive fighting/total defense is probably just as good for Germain. Do you still threaten/flank when you use total defense? I read through the combat section and it looks like you do, but it seems odd. Regardless, if I drop this feat, it free's up a slot.
  • Rhetorical Flourish seems more germain-ish than Careful Speaker