Difference between revisions of "Talk:Ghost Elk"

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Just FYI, the power level of this is probably somewhere between the level -3 companions and the level -6 companions, meaning it'll be a few levels before the Ghost Elk will count for Animal Companion bonuses. -[[User:Slitherrr|Slitherrr]]
 
Just FYI, the power level of this is probably somewhere between the level -3 companions and the level -6 companions, meaning it'll be a few levels before the Ghost Elk will count for Animal Companion bonuses. -[[User:Slitherrr|Slitherrr]]
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{| class="collapsible collapsed wikitable"
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|-
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! Elk Stats hidden 08:47, 12 November 2010 (EST)
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|-
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|
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Dire Elk<br />
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Huge Animal<br />
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12d8+60 (114 hp)<br />
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+0<br />
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50 ft<br />
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15 (-2 size, +7 natural)<br />
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touch 8 ff 15<br />
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slam +14 melee and 2 hooves +9 melee, or gore +14 melee<br />
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slam 2d6+7, hoof 2d4+3, gore 2d8+10<br />
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10ft by 20ft/10 ft<br />
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trample 2d8+10<br />
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low light vision, scent<br />
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fort +13, ref +8, will +8<br />
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str 24 dex 11 con 20 int 2 wis 11 cha 7<br />
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listen +6 spot +6<br />
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I should be able to get regular Elk stats, too, in a bit here. -[[User:Slitherrr|Slitherrr]]
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Elk (via World of Warcraft Manual of Monsters)<br />
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Hit Dice: 3d8+9 (22 hp)<br />
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Initiative: +1<br />
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Speed: 50 ft. (10 squares) <br />
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Armor Class: 14(-lsize,+l Dex,+4natural),touch10,ff 13 <br />
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Base Att/Grapp: +2/+12 <br />
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Attack: Hoof +7 Melee (1d6+6) or bite +7 melee (1d8+6) or gore +7 melee (1d8+6)<br />
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full attack: 2 hooves +7 melee(1d6+6) and bite +2 melee (1d8+3) or gore +2 melee (1d8+3)<br />
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space/reach: 10ft/5ft <br />
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special attack: charge <br />
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special qualities: lowlight vision, scent <br />
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saves F/R/W: +6/+4/+2 <br />
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Abilities: str 22, dex 13, con 17, int 2, wis 13, cha 6 <br />
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skills: listen +6 spot +6 <br />
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feats: alertness, endurance <br />
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environment: cold and temperate forest, hill and mountains <br />
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organization: solitary bull,  bachelor group (2-8 bulls) or herd (4-400 cows plus 100% young) <br />
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challenge rating: 1 <br />
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treasure: none <br />
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alignment: neutral <br />
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advancement: 4-10 HD (Large) <br />
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Level Adjustment: -- <br />
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By the way, the way this compares to the Heavy Warhorse:
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*4 more Str (so 2 more damage on his attacks)
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*Add special attack: Charge
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*Add attack: Gore (with the same damage and bonus as bite, and substitutable for it on a full attack, so I don't know why. Maybe in case he gets tetanus?)
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*Remove feat: Run
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*Add feat: Alertness
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*1 less HD, which means 1 less base attack and 1 less each of Fort and Ref saves
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Everything else is the same, or doesn't matter. -[[User:Slitherrr|Slitherrr]]
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|}

Revision as of 10:30, 24 February 2011

Just FYI, the power level of this is probably somewhere between the level -3 companions and the level -6 companions, meaning it'll be a few levels before the Ghost Elk will count for Animal Companion bonuses. -Slitherrr