Difference between revisions of "Talk:Ghost Elk"

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Is there an extraordinary ability that would let the Ghost Elk ignore movement penalties due to heavy foliage? I think that would fit very well. -[[User:Slitherrr|Slitherrr]]
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Just FYI, the power level of this is probably somewhere between the level -3 companions and the level -6 companions, meaning it'll be a few levels before the Ghost Elk will count for Animal Companion bonuses. -[[User:Slitherrr|Slitherrr]]
: I believe there is a Elk Rider ability to that effect. -gm
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:: So there is! -[[User:Slitherrr|Slitherrr]]
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: What? It's a straight up animal companion. Or are you talking about the Dire Elk that's hidden down here?
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:: The REGULAR elk is roughly at the power of a warhorse, which has more HD and hits harder than any of the regular Animal Companions (level - 0), and a little less than the level - 3 ones. The Ghost Elk has better hit dice, better attack, counts as magical weapons for DR, so probably counts right at level - 3, or slightly above (hence, between level - 3 and level - 6). The Dire Elk is nothing less than a level - 9--compare it with the Polar Bear, which has four less HD and a lower attack bonus without slam in exchange for improved grab. -[[User:Slitherrr|Slitherrr]]
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:: Looking harder at the abilities of the -3's, the Ghost Elk is probably closer to being right there with, rather than being slightly above. It doesn't have Pounce or Ferocity, but it's got Fighter progression on BaB and HP, and the magical-weapon-equivalent natural weapon thing. -[[User:Slitherrr|Slitherrr]]
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::: Well, since I threw a lot of that stuff (ex: magical weapon equiv thing - after all, it's ONLY the weakest attack, not all the attacks) in as flavor, we'll call it (level - 2) which *just so happens* to be the exact level Anise needs to be. Isn't it lucky she waited all this time? -gm
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:::: Should be fine. Fighter BaB and HP take a while to make a big difference, so it's probably close enough, and it has the added benefit of making her AC accounting "how many levels divided by two has Anise passed 6?" -[[User:Slitherrr|Slitherrr]]
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{| class="collapsible collapsed wikitable"
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|-
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! Elk Stats hidden 08:47, 12 November 2010 (EST)
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|-
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|
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Dire Elk<br />
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Huge Animal<br />
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12d8+60 (114 hp)<br />
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+0<br />
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50 ft<br />
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15 (-2 size, +7 natural)<br />
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touch 8 ff 15<br />
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slam +14 melee and 2 hooves +9 melee, or gore +14 melee<br />
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slam 2d6+7, hoof 2d4+3, gore 2d8+10<br />
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10ft by 20ft/10 ft<br />
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trample 2d8+10<br />
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low light vision, scent<br />
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fort +13, ref +8, will +8<br />
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str 24 dex 11 con 20 int 2 wis 11 cha 7<br />
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listen +6 spot +6<br />
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I should be able to get regular Elk stats, too, in a bit here. -[[User:Slitherrr|Slitherrr]]
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Elk (via World of Warcraft Manual of Monsters)<br />
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Hit Dice: 3d8+9 (22 hp)<br />
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Initiative: +1<br />
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Speed: 50 ft. (10 squares) <br />
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Armor Class: 14(-lsize,+l Dex,+4natural),touch10,ff 13 <br />
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Base Att/Grapp: +2/+12 <br />
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Attack: Hoof +7 Melee (1d6+6) or bite +7 melee (1d8+6) or gore +7 melee (1d8+6)<br />
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full attack: 2 hooves +7 melee(1d6+6) and bite +2 melee (1d8+3) or gore +2 melee (1d8+3)<br />
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space/reach: 10ft/5ft <br />
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special attack: charge <br />
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special qualities: lowlight vision, scent <br />
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saves F/R/W: +6/+4/+2 <br />
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Abilities: str 22, dex 13, con 17, int 2, wis 13, cha 6 <br />
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skills: listen +6 spot +6 <br />
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feats: alertness, endurance <br />
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environment: cold and temperate forest, hill and mountains <br />
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organization: solitary bull,  bachelor group (2-8 bulls) or herd (4-400 cows plus 100% young) <br />
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challenge rating: 1 <br />
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treasure: none <br />
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alignment: neutral <br />
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advancement: 4-10 HD (Large) <br />
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Level Adjustment: -- <br />
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By the way, the way this compares to the Heavy Warhorse:
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*4 more Str (so 2 more damage on his attacks)
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*Add special attack: Charge
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*Add attack: Gore (with the same damage and bonus as bite, and substitutable for it on a full attack, so I don't know why. Maybe in case he gets tetanus?)
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*Remove feat: Run
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*Add feat: Alertness
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*1 less HD, which means 1 less base attack and 1 less each of Fort and Ref saves
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Everything else is the same, or doesn't matter. -[[User:Slitherrr|Slitherrr]]
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|}

Latest revision as of 15:24, 5 March 2011

Just FYI, the power level of this is probably somewhere between the level -3 companions and the level -6 companions, meaning it'll be a few levels before the Ghost Elk will count for Animal Companion bonuses. -Slitherrr

What? It's a straight up animal companion. Or are you talking about the Dire Elk that's hidden down here?
The REGULAR elk is roughly at the power of a warhorse, which has more HD and hits harder than any of the regular Animal Companions (level - 0), and a little less than the level - 3 ones. The Ghost Elk has better hit dice, better attack, counts as magical weapons for DR, so probably counts right at level - 3, or slightly above (hence, between level - 3 and level - 6). The Dire Elk is nothing less than a level - 9--compare it with the Polar Bear, which has four less HD and a lower attack bonus without slam in exchange for improved grab. -Slitherrr
Looking harder at the abilities of the -3's, the Ghost Elk is probably closer to being right there with, rather than being slightly above. It doesn't have Pounce or Ferocity, but it's got Fighter progression on BaB and HP, and the magical-weapon-equivalent natural weapon thing. -Slitherrr
Well, since I threw a lot of that stuff (ex: magical weapon equiv thing - after all, it's ONLY the weakest attack, not all the attacks) in as flavor, we'll call it (level - 2) which *just so happens* to be the exact level Anise needs to be. Isn't it lucky she waited all this time? -gm
Should be fine. Fighter BaB and HP take a while to make a big difference, so it's probably close enough, and it has the added benefit of making her AC accounting "how many levels divided by two has Anise passed 6?" -Slitherrr